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Posts tagged with "games"

Firemint Acquires Puzzle Quest’s Infinite Interactive

Looks like iOS game company acquisitions are the new “Google has acquired”: in an unexpected turn of events, popular game studio Firemint (creators of award-winning iOS titles such as Flight Control or Real Racing) has acquired the company behind Puzzle Quest, the Infinite Interactive team. Both companies are based in Australia, and a press release went live last night to announce the deal and the fact that “Firemint is welcoming Steve Fawkner”, founder of Infinite Interactive in 1989. As you can see in the graphics above, the companies are already joking about the games that will come as a result of this acquisition, whether or not we’ll be able to put our hands on “Puzzle Control” or “Flight Quest”.

A curious detail is hidden in the press release (which we’ve embedded below): apparently, Firemint’s Rob Murray and Steve Fawkner are long-time friends, and Fawkner showed Murray an early prototype of Puzzle Quest in 2003, receiving feedback from him. Now, he will be able to get feedback on a daily basis and who knows – maybe we are really going to see a more RPG-oriented Real Racing or puzzles in Flight Control. The idea sounds awful, I know, but game designers can usually make awful ideas happen. Read more


Real Life Angry Birds: LEGO, Cake, Arcade Booth

In the past weeks, terrific App Store sales aside, we saw the Angry Birds franchise making its way to Apple Retail Stores with official cases for iPhones and iPod touches and custom MacBook Air skins realized by loyal fans of the birds and pigs. Today, we’ve got more real-life Angry Birds creations and mods to share.

First off, an Angry Birds arcade booth spotted by MIC Gadget in China which lets you defeat actual pig plush toys using a slingshot. Looks like fun, too bad I think we won’t see this become available in Europe or the US anytime soon.

Other fan-made creations found on the Internet today include a full-featured Angry Birds set made of LEGO bricks and a birthday cake for the real iOS aficionado. Great stuff, and I bet the cake was delicious.

The only downside? There’s no achievement to unlock for when you eat it. Read more


Angry Birds Maker: “Apple Will Be Number One For A Long Time”

Peter Vesterbacka, the “mighty eagle” at Rovio, thinks Apple is going to sit at the number one spot of mobile platforms for a long time. Angry Birds is, quite possibly, the most successful game that has ever landed in the App Store: more than 50 millions of copies sold, an equally popular iPad version that has been recently updated, a rumored sequel already in the works which will feature a “pig point of view”, Angry Birds cases at Apple Store. If that’s not enough, Rovio is launching its own pig-based mobile payment system.

Yes, true story. Read more


App Store’s Christmas Brings Millions of Downloads to Developers

All those new iPhone and iPod touch users tracked by the official Facebook app? Yeah, the spike in traffic and new users isn’t limited just to the Facebook app. According to numbers reported by The Next Web and Business Insider, Rovio’s blockbuster iOS game Angry Birds and Tapulous’ Tap Tap Revenge 4 generated over 1 million downloads and twice the level of traffic of last year, respectively. Put simply: this year’s App Store and iOS growth showed its results on December 25th by bringing tons of new customers and downloads to apps that already managed to gain a prominent position in the Store. Or was it because of all those people that got an iPhone, iPod touch or iPad under their Christmas trees?

A little bit of both, in my opinion. Surely lots of people got an iDevice for Christmas and rushed to the App Store to buy apps; we shouldn’t ignore the fact, though, that several developers discounted their apps before the iTunes Connect shutdown (which ends tomorrow, by the way) forcing many users like me to save money for Christmas (or iTunes gift cards) and buy apps altogether right before the family dinner. Either way, those are impressive numbers. Read more


Fruit Ninja Lite, N.O.V.A. 2 for iPad Now Available

Together with an update to Infinity Blade, two other popular games for iPhone and iPad were updated last night. First off, Gameloft finally released an iPad version of N.O.V.A. 2, which as you can guess is simply called N.O.V.A. 2 HD. The app isn’t universal, but at least it’s sold at the same price of the iPhone counterpart. The features are the same (improved graphics, new weapons, better AI, new multiplayer mode) and the game, like the first N.O.V.A., is “just” bigger on the iPad.

Your call if that’s a good thing or not – I personally can’t play first-person shooters on the iPad so well.

Also, Halfbrick Studios released Fruit Ninja Lite for iPhone and iPad (Fruit Ninja HD Lite), two free samples of the smashing mobile hits. The “lite” versions offer most of the game modes of the paid apps, but come with limitations (for example, only a few achievements) so you can try before you buy.

Check out Fruit Ninja Lite and other discounted Halfbrick Studios on the team’s App Store page.


Secret of Mana for iPhone Goes Live Internationally, Coming To The U.S. Tonight

Secret of Mana, also known to the Nintendo nerds among us as Seiken Densetsu 2, was an action RPG for the Super Nintendo release by Square in 1993. I remember playing this as a kid on my SNES, and I remember the pleasure of playing it again a decade later on a modded PSP through a SNES emulator. Secret of Mana is considered one of the best games ever released on Nintendo’s 16-bit consoles, or one of Square’s finest action RPGs, period.

The fact that Secret of Mana still holds up to most similar games 17 years after its original release says a lot about the current status of role-playing games and the excellence of Square’s team back in the golden days. Still, let’s focus on yet another comeback of SoM, this time on the iPhone. Which is the same Secret of Mana you know and love, only with a couple of virtual buttons on screen to move you character, attack and change weapon. Yes, the Ring Command menu system from the original game is still there. Nothing else seems to be different.

The game is now live in most international App Stores and will likely become available in the US in 3 hours.


Back to the Future: The Game Coming To The Mac This Week

Great news, Back to the Future fans and Mac owners: you’re getting a BTTF game for the Mac this week. Telltale Games announced the release date of “Back to the Future: The Game” last week, and it looks like the BTTF franchise will get a series of games for Mac and PC that will be made available as “episodes” from December through summer 2011. The first episode called “It’s about time” is coming out this week, on Wednesday. Just in time for Christmas.

First off, those who pre-ordered the game will get a free copy of Puzzle Agent and will also contribute a 1 dollar donation to the Michael J. Fox Foundation for Parkinson’s Research. As for the game, it seems like it’ll be based 6 months after the ending of BTTF 3, and it will be an adventure where you’ll control Marty in his effort to go back in time and find Emmett Brown. Telltale says the game has been developed with the fans of the movie in mind, it will feature alternate timelines and will be the first game for Mac and PC where space and time continuum really matters.

Sounds exciting to you? I’m just worried about the episodic nature of this game series – I never liked games released in episodes. Still, this is Back to the Future we’re talking about and Telltale is well-known for creating sweet gems. Which means I’ll be waiting eagerly for the game to come out on Wednesday.


Backflip Games: 20 Million Monthly Active Users

Backflip Studios is a profitable game development team. In the past two years they pulled out hits like Paper Toss and NinJump, and they’re making half a million dollars per month through in-game advertising. That’s a remarkable result, especially considering that when the app’s free, most developers struggle to find a sustainable business model.

Clearly that’s not the case with Backflip which, according to a report from Mobile Ent, has now ninjumped to 20 million active users per month. Active users, not just people who open the App Store to download apps.

Mobile game developer Backflip Studios says it has now racked up more than 65 million downloads of its games across iOS and Android.

The company had more than 20 million monthly active users last month, and more than two million daily active users.

Backflip isn’t stopping anytime soon. The company has recently started porting its portfolio of iPhone games to Android devices, with NinJump already available in the Marketplace. Backflip released another game today, Backflip Slots, which is another take on the classic slot machine game with fancy graphics and the usual Backflip style.

Who’s going to buy Backflip Studios?


Invaders Corruption Mutates Invaders With Geometry Wars

I like to hunt down different indie games that fulfill the ever growing desire to feast my eyes on well made, yet simple titles that are available on a variety of platforms so that even our Windows readers can take part in all the fun. But mostly I’m just looking for some casual pixel love for my midnight Mac gaming cravings. Last week I came across Invader Corruption, where a unique name creates an individual gaming experience so that no two games are quite the same. What starts off as a boring and possibly mundane shooter ends up being compelling and totally addictive. Shoot past the break to learn more about this frantic free title.

Read more