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Posts tagged with "dialog"

Dialog Season 1 Finale, Writers and Writing: Wrap-Up

Today on Dialog, we conclude season one with a discussion of what we learned from each of our guests. Despite vastly different backgrounds, there were several themes that ran throughout our interviews with John Gruber, Frank Turner, John August, Carrie Patel, and Pierce Brown. To wrap up season one we revisit getting started as a writer, the impact and use of social media, influences and idea generation, getting past writer’s block, and the roles of hard work, luck, and privilege in succeeding.

Thank you for listening to season one of Dialog. We haven’t decided when season two will begin, but we’ll be back with an all-new set of guests and a different topic in the near future. In the meantime, if you missed any of previous interviews, go back and check them out. A big benefit of a show like Dialog is that the topics are evergreen and just as relevant today as they were when they were first published.

We also want to thank each of our guests for taking the time to chat with us about writing. Without the generosity of John Gruber, Frank Turner, John August, Carrie Patel, and Pierce Brown, this season wouldn’t have been possible. Thanks too to this season’s sponsors who believed in the show and supported it before we had even recorded the first episode.

You can find the final episode of season one here or listen through the Dialog web player below.

Sponsored by:

  • Astropad Studio – Turn your iPad into a professional graphics tablet. Get started today with a 30-day free trial.
  • 1Blocker – Making the Web faster & safer on iOS and Mac.
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Creating the World of Red Rising with Author Pierce Brown (Part 2)

Today on Dialog, we conclude our conversation with New York Times best-selling author Pierce Brown, the creator of the Red Rising series of novels. In the second part of our two-part interview, we talk about Brown’s writing process, the usefulness of typewriters and deadlines, the challenges of writing dialogue and multiple points of view, Iron Gold, Dark Age, and the tools used to write it.

You can find the episode here or listen through the Dialog web player below.

Sponsored by:

  • Astropad Studio – Turn your iPad into a professional graphics tablet. Get started today with a 30-day free trial.
  • Hullo – Your favorite pillow, guaranteed.
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Creating the World of Red Rising with Author Pierce Brown (Part 1)

Today on Dialog, we are joined by author Pierce Brown the creator of the Red Rising series of novels. In this first part of a two-part interview, we talk about the lead up to the release of Dark Age, Brown’s latest book that will be released tomorrow, how he got started writing, the themes and influences behind the Red Rising series, the business of writing, social media, and interacting with fans.

You can find the episode here or listen through the Dialog web player below.

Sponsored by:

  • Astropad Studio – Turn your iPad into a professional graphics tablet. Get started today with a 30-day free trial.
  • Hullo – Your favorite pillow, guaranteed.
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Video Game Narrative Design and Writing Science Fantasy Novels with Carrie Patel (Part 2)

Today on Dialog, we are joined by video game narrative designer and novelist Carrie Patel for the conclusion of our conversation. This week, we cover where Patel finds inspiration, planning a novel, the writing process, the benefits of having a publisher, balancing writing and a full-time job, and a lot more.

You can find the episode here or listen through the Dialog web player below.

Sponsored by:

  • Astropad Studio – Turn your iPad into a professional graphics tablet. Get started today wit http://hullopillow.com/dialog h a 30-day free trial.
  • HealthView – A dashboard for Apple Health.

Next week, we’ll begin our final interview of this first season of Dialog with a very special guest, Pierce Brown, the author of the Red Rising series of novels who will join us the same day that Dark Age, the latest installment in his series, is published.

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Video Game Narrative Design and Writing Science Fantasy Novels with Carrie Patel (Part 1)

Today on Dialog, we are joined by video game narrative designer and novelist Carrie Patel. In this first part of our conversation, we explore narrative design in games Patel has worked on at Obsidian Entertainment, including Pillars of Eternity and The Outer Worlds, which is coming to consoles and PC in October.

In this installment of our conversation, Patel explains what narrative design is, how it fits into the video game development process, balancing gameplay and narrative, working collaboratively with a large team from different disciplines, and more. Next week, we’ll dive into Patel’s Recoletta trilogy of novels and how she balances the demands of writing books and working on video games.

You can find the episode here or listen through the Dialog web player below.

Sponsored by:

  • Astropad Studio – Turn your iPad into a professional graphics tablet. Get started today with a 30-day free trial.
  • Hullo – Your favorite pillow, guaranteed.
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Screenwriting, Novels, Apps, and More with John August (Part 2)

Today on Dialog, we conclude our conversation with screenwriter and author John August.

Although August is a screenwriter and author, he’s also been involved in a wide variety of other related projects like the creation of Fountain markup syntax, which is a variant of Markdown designed specifically for screenwriters. He’s also the maker of Highland, a text editor for the Mac with special features for screenwriters and novelists, and Weekend Read, an iOS app for reviewing PDF-formatted screenplays. August even commissioned Courier Prime, and open source typeface that fixes many of the deficiencies found in standard Courier fonts.

You can find the episode here or listen through the Dialog web player below.

Sponsored by:

  • Astropad Studio – Turn your iPad into a professional graphics tablet. Get started today with a 30-day free trial.
  • HabitMinder – Change your habits, change your life! Your healthy habit reminder and tracker.

Next week, we’re going to speak to Carrie Patel, a narrative designer at Obsidian Entertainment, who has worked on games such as Pillars of Eternity and The Outer Worlds, which is coming this fall. Patel is also the author of the Recoletta trilogy, a Science Fantasy series set in an underground world. In next week’s first installment of the interview, we dive deep into the world-building, lore, character dialogue, and other elements of creating the narrative surrounding major video game releases.

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Screenwriting, Novels, Apps, and More with John August (Part 1)

Today on Dialog, we published the latest interview of Season 1 featuring screenwriter and author John August.

John August is a screenwriter whose credits include films like Go, Big Fish, Charlie’s Angels, Titan A.E., Charlie and the Chocolate Factory, Corpse Bride, and Frankenweenie. He also wrote and directed The Nines and is the author of the Arlo Finch series of middle-grade fiction books. John is the co-host of the podcast Scriptnotes, the maker of the Highland text editor for the Mac and Weekend Read for iOS, and commissioned the Courier Prime typeface too.

A common thread across the wide variety of projects August has been involved in is dissatisfaction with the status quo. That’s led him beyond writing to projects like app development and commissioning a font. First and foremost though, August is a writer, which is where our conversation begins.

In this week’s episode of Dialog, we talk to August all about screenwriting: how he got started, how screenwriting differs from other forms of writing, his process for getting started, dealing with getting stuck, his writing environment, and more. We also talk about Arlo Finch, his middle-grade fiction trilogy and the role of luck, hard work, and privilege in his success.

Next week, we’ll cover more about August’s podcast, Scriptnotes, his apps, Highland and Weekend Read, as well as Courier Prime, the font he commissioned because he wasn’t satisfied with other Courier variants.

You can find the episode here or listen through the Dialog web player below.

Sponsored by:

  • Astropad Studio – Turn your iPad into a professional graphics tablet. Get started today with a 30-day free trial.
  • Working Copy – Git client for iOS that works well with other apps.
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I Won’t Sit Down: Songwriting with Frank Turner (Part 2)

Today on Dialog, we published the conclusion of our interview featuring musician and songwriter Frank Turner.

To wrap things up with speak to Turner about the democratization of the creation, access, and distribution of music and other media, the role of hard work and luck, the songwriting process, when to listen to feedback and from whom, editing your work, the role of technology in songwriting, the state of albums today, and a whole lot more. It was a fantastic way to finish up, so be sure to check it out.

You can find the episode here or listen through the Dialog web player below.

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Next Tuesday, we’ll have the first part of a two-part interview with screenwriter and director John August, who has written screenplays for movies like Big Fish, Charlie and the Chocolate Factory, Frankenweenie, and many others. August is also a podcaster and is behind the variant of Markdown for screenwriters known as Fountain, the Highland 2 text editor, the Courier Prime typeface, and the Arlo Finch series of books. Join us the next two weeks for a fantastic wide-ranging discussion of screenwriting, productivity, apps, typefaces and lots more.


I Won’t Sit Down: Songwriting with Frank Turner (Part 1)

In the fall of 2013, I sat in the first row balcony of The Vic theater on Chicago’s north side. I was there to see Frank Turner and the Sleeping Souls for the first time. Can you see me stage left in the baseball cap?

Today, we published the latest interview of Dialog Season 1 featuring musician and songwriter Frank Turner.

You can find the episode here or listen through the Dialog web player below.

There’s something about Turner’s songs that grabbed hold of me in 2013 and has brought me back to several live shows since. Aside from Turner’s music, which I love, part of the draw was his abrupt break with his musical past. I found Turner’s jump from post-hardcore band Million Dead to a folk-inspired, acoustic guitar-based solo career inspiring as I contemplated a career departure myself.

There’s also something in Turner’s autobiographical, personal style of songwriting that connects with listeners and transcends differences in their experiences, which I find intriguing. It reminds me of the discussion Federico and I had in episode 1 about writing personal stories. Those are often the hardest stories to write, but they can also be the most rewarding when, despite different backgrounds, others draw something useful from them. In today’s episode, we explore that aspect of Turner’s music, his relationship with fans, and the interpretation of his lyrics.

We also trace Turner’s early years of constant touring and how he’s managed to find the time to write new songs and books while on tour. We talk about social media’s dual nature as a useful tool and destructive force in society too; a topic that has become a common theme among Dialog guests. Finally, we touch on the evolving music industry and how it’s affected Turner’s career as a musician.

Photo Credit: Nicole C. Kibert

Photo Credit: Nicole C. Kibert

The title of the episode is drawn from Turner’s song Photosynthesis:

I won’t sit down,
And I won’t shut up,
And most of all I will not grow up.

The lyrics reflect a stubborn defiance of authority and expectations combined with a restless energy that I think captures Turner’s musical career and the mindset of many of the other writers we have already interviewed and will interview soon.

I hope you enjoy the interview. When we sat down to plan Dialog, Frank Turner was precisely the sort of guest I had in mind: someone working in a creative field affected by many of the same technological issues other writers face, but with a unique perspective on them. Be sure to check out the show notes for the episode to learn more about Turner and his music, and stay tuned for the conclusion of our interview next Tuesday.

Also, we’d appreciate it if you would rate Dialog in Apple Podcasts, recommend it in Overcast, or simply tell a friend about it.