Posts tagged with "Apple history"

Designed in California Makes Its Official Debut

Designed in California, the Apple history podcast from Myke Hurley and Jason Snell, is now live on Relay with two new free episodes, plus more for Kickstarter backers and Relay subscribers.

Over the summer, Myke and Jason ran a successful Kickstarter campaign for the new show, which will be released as topical series. The first series about the Apple II was released over the summer as part of a preview for the Kickstarter campaign.

Now, the first two episodes of Apple’s Mac OS Crisis are out and available to listen to for free. Those episodes will be followed by five more weekly installments. However, if you backed the Kickstarter or if sign up to support the show via Relay’s website, you get all seven episodes of the series immediately.

The latest series is about:

Apple’s Mac OS crisis in the ’90s, leading to the company acquiring NeXT and bringing Steve Jobs back.

Apple’s Mac OS Crisis also features special guest John Siracusa, who knows a thing or two about ’90s Apple. In addition to the audio-only version of Designed in California, the show is available on YouTube.

It’s been great to see this show come together over the summer. I know it’s been a lot of work, which is clear from the depth and quality of the episodes. I fully expect Designed in California to become the definitive podcast for Apple history nerds.

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Designed in California: An Apple History Podcast from Myke Hurley and Jason Snell

Apple has one of the richest and most interesting histories in Silicon Valley. It’s the story of a startup, a company that nearly failed, and a remarkable comeback all rolled into one that’s punctuated by some of the most beloved products in tech history, along with some duds.

Today, Myke Hurley and Jason Snell launched a Kickstarter campaign aimed at funding a podcast called Designed in California that will tell the history of Apple, drawing on their own knowledge of the company and research. Myke and Jason have promised backers at least 30 episodes in the show’s first year on topics ranging from Apple’s founding, its near-death experience in the 90s, as well as more recent events during the Tim Cook era.

As I publish this, Designed in California has already met its $40,000 campaign goal, so it looks like the show is a go. Myke and Jason have promised a taste of what’s to come during June segments of Upgrade, which will be followed by the new show’s full episodes when the Kickstarter campaign ends. If you want to support the Designed in California campaign, there are a wide variety of backer options from $20 to $1,000 with perks that include ad-free episodes, wallpapers, an enamel pin, a signed print of the show’s artwork, and more depending on how much you pledge.

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David Pogue Tells the Origin Story of the iPhone in Wired’s Excerpt of His Upcoming History of Apple

Source: Apple.

Source: Apple.

David Pogue’s Apple: The First 50 Years is set to be published in a week, but today, Wired has an excerpt about the origins of the iPhone. It’s a fascinating story that I’m sure most readers know, but Pogue’s excerpt contains a wealth of details and quotes from those who were there that does an excellent job of putting the events in context.

One of my favorite parts covers the prototyping of multi-touch years before the iPhone was released:

In late 2003, Apple commissioned FingerWorks to build a bigger version of their multi-touch pad: 12 x 9.5 inches, a better approximation of a computer screen’s size. Kerr’s team set up a test rig in the design studio of Infinite Loop 2. They mounted an LCD projector on a tripod, shining directly down onto the trackpad. They taped a sheet of white paper over it so that the projector’s image—generated by a nearby Power Mac—would be bright and clear. Then the fun began: developing ways to interact with the on-screen elements. You could slide a finger to move an icon in the projected image. You could spread two fingers apart to enlarge a map or a photo. Using both hands, you could tap, move, and stretch objects. It was magical.

If Wired’s excerpt today is any indication of the rest of the 600-page book, it should be a great read.

David Pogue’s Apple: The First 50 Years is set to be released on March 10, but it can be preordered now in the Apple Books app, from Amazon, and from other retailers.

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The Search for Nintendo’s Elusive iMac G3-Inspired Game Boy Colors

Retro Dodo, linking to the website Console Variations, has a story about the time Nintendo produced variants of the Game Boy Color that matched the iMac G3. All that seemingly remains of these color-matched Game Boys is the low-resolution image above from a 1999 issue of 64 Dream Magazine because Retro Dodo’s Sebastian Santabarbara went looking for the handhelds and was unable to find them anywhere online.

Nintendo wasn’t alone in copying the vibrant translucency of the iMac G3. In the late ’90s it seemed like every consumer product maker did something similar. Most of those products have been lost to time and forgotten, but Nintendo fans are an intrepid bunch. I wouldn’t be surprised if these iMac-themed Game Boy Colors turn up in an auction online eventually.

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Every App Tells a Story Worth Preserving, Even Warren Buffet’s Paper Wizard

You're Warren, and your job is to deliver newspapers.

You’re Warren, and your job is to deliver newspapers.

Apple anniversaries come and go. Some mark important milestones in the company’s history. Others celebrate products that have had outsized impacts on the world. Both have their place, but I prefer Door Number 3: Weird Apple Anniversaries.

That’s why today, on its fifth anniversary, it’s worth taking a moment to solemnly reflect on the legacy of one of Apple’s least culturally significant software releases ever: Warren Buffet’s Paper Wizard. I regret to say that I didn’t cover Warren Buffet’s namesake paper-tossing arcade game in 2019. So, to make amends, let’s take a look back at this gem that dropped out of nowhere five years ago today.

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The Next Time You Use a Videogame Emulator, Thank Steve Jobs

Source: [Retroplace](https://www.retroplace.com/en/games/169639--connectix-virtual-game-station).

Source: Retroplace.

We’ve covered videogame emulation on Apple devices many times over the years, but today, I have a fun story from the archives about the Mac and emulation.

As Chris Brandrick explains on overkill.wtf, the Mac played a pivotal role in developing the U.S. case law that holds that emulators are ‘fair use’ under copyright law:

Believe it or not, but back in 1999 Apple’s Steve Jobs went on national TV and spoke glowingly about a new piece of emulation software that made playing PS1 games on your Macintosh a reality. 

Yes, then iCEO Jobs not only took to the airwaves on U.S. news network CNBC to brag about how this new emulator “lets your Mac play Sony PlayStation games” (noting that “you can’t even get this on Windows”), but he also took to the stage at that year’s MacWorld Expo touting the $49 ‘Virtual Game Station’ software to the Mac masses.

The software Jobs demoed on stage at Macworld was Connectix Virtual Game Station, which was developed by Aaron Giles and allowed Sony PlayStation CD-ROMs to be played on Mac like the G3 iMac. Sony promptly sued Connectix, the company behind the emulator, and got a preliminary injunction against its distribution, which was later overturned on appeal. Sony ultimately bought Connectix Virtual Game Station to take it off store shelves.

Also linked in the story is a terrific video overview of the history behind Connectix Virtual Game Station by Definitive Mac Upgrade Guide:

The entire story is fascinating in light of Nintendo’s recent actions against Yuzu, an open-source Switch emulator, which resulted in the Yuzu project being taken down and has had ripple effects in all corners of the emulation world.

So, the next time you fire up an emulator, think of Steve Jobs and the fight he helped kick off that sits at the foundation of videogame emulation everywhere.

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Apple Shares the Secret of Why the 40-Year-Old Mac Still Rules

Steven Levy, writing for Wired, interviewed Apple executives about the secret to the Mac’s 40-year run:

“With the transition to Apple silicon that we started in 2020, the experience of using a Mac was unlike anything before that,” says John Ternus, Apple’s senior vice president of hardware engineering.

Ternus’ comment opens up an unexpected theme to our conversation: how the connections between the Mac and Apple’s other breakout products have continually revitalized the company’s PC workhorse. As a result, the Mac has stayed relevant and influential way past the normal lifespan of a computer product.

In the past few years, Mac innovations sprang from the transition to custom Apple silicon chips first pioneered to power iPhones. “I joke that we had to create the iPhone to create the scale to build the Mac we wanted to build,” says Craig Federighi, Apple’s senior vice president of software engineering. Ternus also notes that the iPhone’s contribution to Apple’s bottom line has been very good to the Mac. “As the business has been successful, it’s enabled us to invest and do the things we always wanted to do,” he says.

One example of that, I mention, must have been the recent boost to battery life in Mac notebooks. “When we broke physics?” jokes Joswiak. Indeed, the almost daylong span, 22 hours of battery life in some Macbook Pros, can feel life-changing. Again, this was a collateral effect of efforts to extend battery life in the iPhone.

“When we first started working with Apple silicon, it honestly did feel for us like the laws of physics had changed,” says Ternus. “All of a sudden, we could build a MacBook Air with no fan with 18 hours of battery life,” he says. “The best arrow in our quiver is efficiency. Because if you can improve efficiency, everything gets better.”

Levy has been covering the Mac from the beginning. His article is a fascinating look back at important moments in the computer’s history and at where it stands today.

Apple silicon is just the latest inflection point for a computer that has seen more than its fair share of changes over four decades. For a while, it looked like the Mac would be relegated to history’s dustbin – left behind by the iPhone. But, it’s the very success of the iPhone formed the foundation of some of the greatest strengths of today’s Mac. It’s an age-old story of reclaimed success built on reinvention necessitated to avert irrelevance.

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40 Years of Macintosh

This morning, the Steve Jobs Archive remembered the 40th anniversary of the Mac with a message to its email subscribers that tells the story of when Rolling Stone photographer Norman Seeff and reporter Steven Levy visited Apple. It’s a great anecdote that captures the spirit of the team that created the Mac in the time leading up to its public unveiling.

The post also explains Jobs’ approach to building the Mac:

Steve knew that the very best work conveys the ideas and intentions of the people who created it. And he believed deeply that this team of engineers, designers, and programmers, who were also sculptors, photographers, and musicians—a team that integrated technology and the liberal arts—could create a machine for everyday people, “a computer for the rest of us.” 

At a time when computers were complex and difficult to use, it was a radical objective. To get there, Steve encouraged the team and protected them; he pushed them hard and shared his critiques. He asked them to sign their work like artists, even while reminding them that they were building a tool for others to use. “We’re going to walk into a classroom or an office or a home five years from now,” he promised, “and somebody’s going to be using a Macintosh for something we never dreamed possible.”

The Steve Jobs Archive has published a handful of stories to its email list since its inception, and today’s is one of my favorites. I do wish, though, that the Archive maintained a blog on its site for this sort of material. Locking these stories up in a third-party service like Mailchimp is a shame for a bunch of reasons.

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Author of ICONIC Marks the Mac’s 40th Anniversary with Over 1,000 Photos

Jonathan Zufi, the creator behind the coffee table book ICONIC - A Photographic Tribute To Apple Innovation has dug into his archive of Mac photography to mark the 40th anniversary of the Mac with over 1,000 photos and videos that he’s taken and collected over the years, all of which are on display on mac40th.com. Here’s Zufi on the Mac’s milestone:

Over the past 40 years Apple developed and launched hundreds of products in and supporting the Macintosh line - culminating in 2024 with the latest range of M3 powered desktops and laptops which are technological marvels of speed, power management and design.

To celebrate this milestone, mac40th.com showcases every Macintosh desktop and portable Apple has ever made with hundreds of the photos taken as part of the work creating the coffee table book ICONIC: A Photographic Tribute to Apple Innovation (3rd edition now available up to date as of the end of 2023). The site also includes photos taken by Kevin TaylorForest McMullin and others (including video) that I’ve collected over the past 14 years.

Zufi’s website is wonderful. There’s so much to browse here. You can easily spend hours discovering old favorites alongside obscure curiosities. It’s the perfect way to spend some downtime and mark today’s anniversary.

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