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Posts tagged with "app store"

Google and Epic Games’ Settlement Is Far from a Done Deal

Last week, Epic and Google made a big show of settling their antitrust dispute. The only trouble is that they didn’t do so until after the judge in the case had entered a permanent injunction requiring Google to make changes to how it operates its Play Store, which were upheld on appeal. That makes it harder to settle, as the mobilegamer.biz reports today:

The agreement was framed by Epic and Google as a conclusion to the court battle between the two that has been rumbling on since 2020. But a report from Law360 quotes the Judge overseeing the case as saying the proposals do not go far enough to rectify Google’s behaviour. Judge Donato also wants another hearing in December or January to straighten it all out.

“My concern here is that these proposed modifications … [are] not providing an adequate remedy for Google’s wrongdoing,” said Judge Donato, according to Law360.

This sort of thing isn’t unheard of, especially when the dispute is over a legal issue that takes into account the effect on consumers along with the parties involved. The judge in the case has scheduled hearings for December and January to consider the proposed settlement, but it looks like this case could end up in the U.S. Supreme Court after all.

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Proposed Epic–Google Deal Would Expand Access to the Play Store

Late yesterday, Epic Games and Google announced a settlement of their Google Play Store litigation that, subject to court approval, would open Google’s storefront more widely than ever before.

Like Apple’s revisions to its store in response to the European Commission, Google’s settlement is complex, but here are some of the highlights, as reported by Sean Hollister for The Verge:

  • Whereas the U.S. District Court’s injunction only applied to the U.S. Play Store, the settlement is global.
  • The settlement also runs through 2032, which extends beyond the three years ordered by the court.
  • Google has agreed to reduce its standard fee to 20%, and in some cases, 9% depending on the type of transaction.
  • Google will create a registration system to allow third-party storefronts.
  • Developer fees for using Play Billing, Google’s payment system, will be separated from the transaction fees.

As I said, though, there’s a lot more to the proposed settlement that you can read in full in the PDF linked in The Verge’s story, and it’s subject to court approval, but it does seem to reflect significant concessions by Google.

What does this mean for Apple and its App Store skirmishes with regulators around the world? Nothing technically; however, contextually, if the settlement is implemented, it should add to the pressure on Apple to open the App Store more widely in the U.S. and elsewhere.

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Shop Nintendo Hardware, Games, and Merch with the New iOS App

Nintendo fans in Japan have had a “My Nintendo” storefront app for everything Nintendo for five years. Now, it’s finally here for the rest of us, rechristened Nintendo Store for iOS and iPadOS. With the release of the Switch 2, the Nintendo eShop’s performance is much better than before, but it’s still not a great experience to navigate, which is why I was so excited to dive into the new app.

Search, News, and Wish List.

Search, News, and Wish List.

If you’ve ever shopped on Nintendo’s website, the new app will look familiar. The home tab is a mix of featured games, consoles, and accessories, a best sellers list, sales, and other collections. The app also includes tabs for:

  • Search, which pre-populated lists for hardware, franchise merch, games, and more;
  • News, which features upcoming games and other announcements;
  • Wish List where products you’ve marked as favorites show up; and
  • Your Profile, where you can check your Play Activity by game title.
Play activity is built into the Profile tab.

Play activity is built into the Profile tab.

When you’re ready to purchase something, the transaction happens in a Safari view controller rather than as an in-app purchase, and the process is smooth, especially if you already have a Nintendo account. The app also has extensive notification settings for everything from game releases and sales to check-in events and app updates, which can be individually turned on or off.


There’s nothing in the Nintendo Store app that you can’t find elsewhere on the web or eShop on the Switch. However, the experience of having it all available in a single app that you can use when you might not have your Switch nearby or want to navigate Nintendo’s website is a convenience I’m glad is now available.

The Nintendo Store app is available as a free download on the App Store for the iPhone and iPad. The Nintendo Store app is available on Android, too.


Apple Recreated the App Store on the Web with No Way to Download or Buy Apps

Today, Apple launched a web version of the App Store, with a twist. I’ll admit that this wasn’t on my “things Apple will do this fall” bingo card. I’ve wondered since the earliest days of the App Store why there wasn’t a web version and concluded long ago that it just wasn’t something Apple wanted to do. But here we are, so let’s take a look.

You’ll find the new web-based App Store at apps.apple.com, where you’ll be greeted by a sort of amalgam of the App Stores on each of Apple’s platforms. Along the left sidebar, you’ll find the same Today, Games, Apps, and Arcade tabs found in the native App Stores. This is where Categories reside, too. One big difference is that in the top-left corner, you’ll see what store you’re viewing, which defaults to the iPhone even if you’re on a different device. Click the drop-down label, and you can switch to another storefront.

Stray is $29.99, but you'll need to open the Mac App Store app to buy it.

Stray is $29.99, but you’ll need to open the Mac App Store app to buy it.

An even bigger difference from the native App Stores is that you can’t buy anything on the web. That’s right: there’s no way to log into your Apple account to download or buy anything. It’s a browse-only experience.

The site looks great and is a fully responsive replica of the native App Store apps in just about every way, but in place of the usual ‘Get’ or ‘Buy’ buttons, there’s a ‘View’ button, which is replaced by a ‘Share’ button when you go to an app’s dedicated page. I really don’t get it. At least on the Mac, there’s a button to open an app in the Mac App Store, but the same isn’t true on the iPhone and iPad.

The website is a great amalgamation of the native App Stores, but it's not really a store if you can't download or buy anything.

The website is a great amalgamation of the native App Stores, but it’s not really a store if you can’t download or buy anything.

Sure, you can always share an app to yourself on a device where you can buy it. But shouldn’t the point of a web store be to allow you to make purchases when you’re not on an Apple device or, for example, to buy a Mac app on your iPhone and have it waiting for you when you return to your Mac? I’ve literally checked the site multiple times because I can’t believe Apple built a storefront but left out the commerce part.

Look, the website is very nice and does a great job replicating the UI of the App Store, just like the web versions of Music, Maps, and iCloud do. I just wish I could buy something.


Apple Removes ICEBlock and Similar Apps From the App Store Under Pressure From the DOJ

Late yesterday, Apple pulled ICEBlock and similar apps from the App Store under pressure from the U.S. Department of Justice, according to Fox Business News. ICEBlock is a crowd-sourced app used to track the location of Immigration and Customs Enforcement agents.

We reached out to Apple today demanding they remove the ICEBlock app from their App Store — and Apple did so, [Attorney General Pam] Bondi said in a statement to Fox News Digital.

In a statement to Fox, Apple acknowledged pulling ICEBlock and similar apps saying:

We created the App Store to be a safe and trusted place to discover apps. Based on information we’ve received from law enforcement about the safety risks associated with ICEBlock, we have removed it and similar apps from the App Store.

Joshua Aaron, the developer of ICEBlock, which briefly held the top spot in the App Store’s social networking category, told Fox that the app has more than 1.1 million users. Aaron told Fox Business News that he intends to fight ICEBlock’s removal.

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Apple Highlights Apps Using Its Foundation Models Framework

Source: Apple.

Source: Apple.

Earlier today, Apple published a press release highlighting some of the apps that are taking advantage of its new Foundation Models framework. As you’d expect, indie developers and small teams are well-represented among the apps promoted in the press release. Among them are:

It’s a group of apps that does a great job of demonstrating the breadth of creativity among developers who can leverage these privacy-first, on-device models to enhance their users’ experiences.

Apple’s happy to see developers adopting the new framework, too. Susan Prescott, Apple’s vice president of Worldwide Developer Relations, said:

We’re excited to see developers around the world already bringing privacy-protected intelligence features into their apps. The in-app experiences they’re creating are expansive and creative, showing just how much opportunity the Foundation Models framework opens up. From generating journaling prompts that will spark creativity in Stoic, to conversational explanations of scientific terms in CellWalk, it’s incredible to see the powerful new capabilities that are already enhancing the apps people use every day.

Judging what we’ve seen from developers here at MacStories, these examples are just the tip of the iceberg. I expect you’ll see more and more of your favorite apps adding features that take advantage of the Apple Foundation Models in the coming months.


Two-Day Indie App Sales Event Begins Today with Over 250 Apps

Matt Corey has once again gathered indie developers to organize a huge sale today and tomorrow. Corey, the maker of Bills to Budget and Signals, has organized a collection of over 250 apps that will be offered at a discount through Wednesday. The list is too long to publish here, but it includes many apps we’ve covered here on MacStories and on Club MacStories in the past, including:

There are a lot of great deals, with many apps discounted 50% or more. What’s listed above is a small fraction of the participating apps, so be sure to visit Indie App Sales and support these great indie apps.


Apple Opens Up New App Distribution Options in the EU, Along with New and Updated Fees

To avoid additional fines, Apple is making several new changes to App Store rules in the EU. Today’s changes are a result of an April ruling by the European Commission that levied a €500 million fine against the company and ordered that it “…remove the technical and commercial restrictions on steering and to refrain from perpetuating the non-compliant conduct in the future….”

The changes are complex and wide-ranging, but among the highlights regarding in-app offers are changes that:

  • allow developers to communicate and promote offers for digital goods and services in their apps, which can steer users to the web, an alternative app marketplace, or another app either inside their app via a web view or native code, or outside their app;
  • permit developers to design these offers themselves, which can include pricing and instructions on how to take advantage of the offers outside the app;
  • allow offers to include links to the destination of the developer’s choice; and
  • prohibits developers from making offers outside the App Store using Apple’s In-App Purchase or StoreKit External Link Account entitlement for reader apps on the same OS;
  • require an informational banner in the App Store that shows it offers external purchases.

Fees have changed for developers offering external purchases, too, and include:

  • an initial acquisition fee of 2% is charged for sales made within six months of a user’s first unpaid installation of an app;
  • a 5% or 13% store services fee depending on the store services used for any purchases made within 12 months of an app’s download;
  • for apps that offer external purchases, a Core Technology Commission (not Fee) of 5% for purchases made within 12 months of installation will be charged;
  • the Core Technology Fee still exists, until the end of the year, for apps that don’t use the external purchase APIs if their installations exceed one million installations on a rolling 12-month basis; and
  • lower fees for Small Business Program developers.

Note, too, that by January 1, 2026, the Core Technology Fee will be replaced by the Core Technology Commission.

Also, developers in the EU will be able to offer their apps not only through alternative app marketplaces, where were already available, but also their own websites. To sell an app via a website, you have to be an Apple Developer in good standing for two consecutive years, obtain a €1,000,000 standby letter of credit, and have an app that has more than one million First Annual Installs on iOS and/or iPadOS in the prior calendar year. As you would expect, developers selling outside the App Store are responsible for managing the purchase process, taxes, and customer service, and failing to do so could result in the revocation of API access by Apple.

All right, that’s a lot and while I’ve tried to boil it down to the core points, there are a lot of details developers should study carefully and understand before taking the plunge of selling their apps outside the EU App Store. The best place to learn more now is from Apple. Start with the developer announcement, which links to more details about the new rules and relevant legal documents. Apple is also offering 30-minute sessions for EU developers to ask questions and provide feedback.

If you’re wondering what Apple thinks of all this, well, it’s not happy. An unnamed spokesperson told CNBC:

The European Commission is requiring Apple to make a series of additional changes to the App Store. We disagree with this outcome and plan to appeal.

It will be interesting to see how this plays out. The fee structure and rules are complex and will need to be studied closely to evaluate the practical effect of the changes. That said, I’m cautiously optimistic that our readers in the EU will soon have more choice than ever, which I’m glad to see.


2025 Apple Design Awards Winners and Finalists Announced

As WWDC approaches, Apple has announced the finalists for its annual Apple Design Awards, and in a departure from recent years, the winners too.

This year, there are six categories, and each category has a winning app and game, along with four finalists. Unlike last year, there is no Spatial Computing category this year. The 2025 ADA winners and finalists are:

Delight and Fun

Winners:

Finalists:

Innovation

Winners:

Finalists:

Interaction

Winner:

  • App
    • Taobao by Zhejiang Taobao Network
  • Game

Finalists:

Inclusivity

Winner:

Finalists:

Social Impact

Winners:

  • App
  • Game
    • Neva by Developer Digital

Finalists:

Visuals and Graphics

Winners:

Finalists:

The winners and finalists include a broad range of games and apps, including some from smaller developers including Lumy, Denim Art of Fauna, Skate City: New York, as well as titles from bigger publishers.

I’m glad that Apple has announced the finalists for the last few years. Winning an ADA is a big achievement for any developer, but it’s also nice to know who the finalists are because it’s quite an honor among the many apps that could have been chosen, too. Plus as a fan of apps, Apple’s longer finalist list always reminds me of an app or two that I haven’t tried yet. Congratulations to all of this year’s Apple Design Award winners and finalists.