What Photographers Need to Know About iOS 8.1 and Yosemite

The new OS X and iOS jive better now than ever before. Both platforms are packed with new features and I’ve only touched on the aspects that are especially significant for photographers. I’m personally most excited about iCloud’s ability to give us access to our image archive at all times and AirDrop between Mac and iPhone.

Photographer Austin Mann (you may have heard of him before) has shared a good collection of tips and tricks for taking pictures and managing files on iOS 8.1 and OS X Yosemite. I’m trying iCloud Photo Library as my main photo management solution, and I’m positively (and surprisingly) impressed so far.

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Connected: An Italian Stephen

This week, the boys discuss the ever-expanding iPad line and Stephen yells about Yosemite.

This week’s episode of Connected was recorded before I got my iPad Air 2, and it includes some thoughts on moving from the iPad mini to the larger iPad as well as software we’re not seeing from Apple. You can get the episode here.

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distribute()

Created by Vlambeer (the indie studio behind Apple Design Award winner Ridiculous Fishing, Luftrausers, and other games), distribute() is a new tool to help game developers keep track of a press list. From the website:

distribute() is modelled to save you valuable development hours you’d otherwise have to spend on distributing builds and maintaining press lists. Simply send out a distribute() link for your game to your press contacts, and distribute() will organise all required information into a neatly organised list the system manages and maintains for you. Furthermore, distribute() will simplify numerous public data sources into a simple Reach statistic to help you decide how to prioritise your press strategy for your new release.

There are several interesting ideas in distribute(), but this one struck me as a genius addition:

Verified press contacts help you avoid fake requests from video content creators or people pretending to be from larger websites or YouTube personalities. Verified press contacts are manually vetted and constantly updated to reflect the ever-changing games press landscape. Additionally, distribute() can be set to handle requests from verified accounts automatically, so that you can be sure esteemed members from the press can get access to your game as soon as you flip the switch.

Properly maintaining a press list is hard, especially if you have to focus on other aspects of launching a game on the App Store or other platforms. If you’re a game developer, sign up for the distribute() alpha here. Vlambeer also made presskit(), a free tool to create press pages.

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Twitterrific 5.8 with Share Sheets

Twitterrific, the popular Twitter client by The Iconfactory, was updated this week with support for native iOS 8 share sheets, a new way to search for users when composing a tweet, and other improvements. I’ve always been impressed by The Iconfactory’s commitment to Twitterrific, so this week I took version 5.8 for a spin.

I like how share sheets have been implemented in the app. Like Tweetbot, you can tap & hold on links in the timeline and you’ll get action and share extensions in exchange for the ability to preview the full URL; you can also share directly from web views. What I like, however, is that you can tap & hold any tweet to instantly show the share sheet and pass its URL to extensions. I often use tweets as todos, and being able to save links to tweets with extensions in Twitterrific is fast, easy, and, overall, nice. Especially on the iPad – where Tweetbot hasn’t been updated and the Twitter app doesn’t support native share sheets – this aspect of Twitterrific is extremely welcome.

Twitterrific 5.8 is available on the App Store.

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Apple Launches TestFlight Beta Testing for Everyone

After unveiling TestFlight beta testing at WWDC and rolling it out for internal testers a few weeks ago, Apple has today opened up TestFlight beta testing for everyone. From the Developer News website:

You can now invite up to 1,000 testers to beta test your iOS apps by simply sending them an email invitation through iTunes Connect. Once they accept your invitation, testers can install your beta app on their iOS devices, get updated builds, and provide feedback, all within the TestFlight app.

I tried the TestFlight app (released last month), and while it doesn’t have all the features (from a tester’s perspective) of Hockey, it’s nicely integrated with iOS. You can receive push notifications for new beta builds, and beta apps installed from TestFlight get a special orange dot on the Home screen.

As someone who installs dozens of betas every week, I’m excited to see how this works in the real world.

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Nuzzel for iPad

I fell in love with Nuzzel earlier this year: I wanted an app to quickly understand what people I followed were talking about on Twitter, and I came across this simple utility to see popular links in my timeline. As I wrote in my original review:

Nuzzel aggregates links shared by people you follow on Twitter over a specific period of time. Tweets containing the same link shared by multiple people are coalesced into a single article recommendation in the app, which displays the title, a brief excerpt, the source, and a count with the number of “friends” who shared the story alongside their profile pictures. The useful aspect of this is the way Nuzzel lets you adjust time filters: you can find the most shared links for the past 1–8 hours, the past day, a specific day in past week, or links from last week. By hitting the date button in the upper right corner, you can change the date filter at any time and “travel back” into, say, Twitter from two days ago and see what your timeline was talking about without scrolling long lists of tweets.

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Google Approaches Email in a New Way with Inbox

Google yesterday unveiled Inbox, a new email client for Gmail that takes a different approach to email. Google frames Inbox as a product that recognises we now use email in very different ways today, but email (and email clients) have barely changed.

Email started simply as a way to send digital notes around the office. But fast-forward 30 years and with just the phone in your pocket, you can use email to contact virtually anyone in the world…from your best friend to the owner of that bagel shop you discovered last week.

With this evolution comes new challenges: we get more email now than ever, important information is buried inside messages, and our most important tasks can slip through the cracks—especially when we’re working on our phones. For many of us, dealing with email has become a daily chore that distracts from what we really need to do—rather than helping us get those things done.

Google Inbox is different in a few fundamental ways, with a strong focus on some interesting features:

  • Bundles: Inbox will group together similar emails into bundles such as Travel, Purchases, Promotions.
  • Highlights: Inbox will try to intelligently highlight key information from your emails (event details, flight itineraries) and even pull in information from outside your emails (such as real-time status of a delivery or flight)
  • Reminders, Assists, and Snooze: Inbox also becomes a kind-of to-do app, able to remind you about emails or tasks to accomplish at a later date. This includes letting you snooze on messages until a later date.

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24 Hours with Pixelmator for iPad

Announced and demoed last week on stage at Apple’s media event, Pixelmator for iPad is a powerful portable rendition of the popular (and award-winning) image editor for Mac. I’m no photographer, and I’m definitely no artist, but I wanted to get my hands (quite literally) on Pixelmator for iPad since I watched the demo video. As someone who works primarily from his iPad mini and is about to upgrade to a full-sized iPad Air 2 with faster hardware, I was eager to try this new portable version of Pixelmator for basic image editing and photo retouching needs. I’ve always wanted a lightweight but powerful image editor on my iPad: I could never get used to the interface oddities of Adobe’s Photoshop, and drawing-oriented apps such as Procreate didn’t fit my needs.

I’ve only spent 24 hours with Pixelmator for iPad, so don’t consider this a review. And even if I had more time with the app, my limited perspective and use case wouldn’t allow me to offer a comprehensive look at the app. For that, take a look at Pixelmator’s new website and tech specs webpage.

Below, you’ll find a brief collection of notes and thoughts on Pixelmator for iPad after 24 hours of testing.

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