Dark Sky’s signature feature has always been its uncanny ability to predict when it was about to rain. The app has a reputation for working better in the US than other parts of the world, and in my experience, it’s not as good at predicting snowfall, but its ability to keep users from getting caught off guard by a sudden storm has garnered it a lot of fans.
Besides an app, Dark Sky is an API that other weather apps use to deliver their data. That means you can experience many of the benefits of Dark Sky by using other weather apps, which is what I’ve done for some time. Dark Sky was once my weather app of choice, but over time, I moved to other apps that used its API and presented weather data in ways I prefer.
Yesterday, Dark Sky’s app was updated with a redesign that addresses many of the shortcomings of earlier versions. The main Forecast view now features a higher density of information and visual cues that make it easier to understand predicted weather changes at a glance. It’s a marked improvement over previous versions of the app, but the new focus on a vertical timeline comes with drawbacks that won’t be to everyone’s taste.
FiftyThree, the maker of the iOS apps Paper and Paste, has been acquired by WeTransfer, a file transfer company based in Los Angeles and Amsterdam. Paper, FiftyThree’s iPad drawing app, was named iPad App of The Year in 2012. Paste, which is FiftyThree’s iOS presentation app, allows users to create slides collaboratively.
In addition to its apps, FiftyThree is well-known for its creation the Pencil, a BlueTooth stylus that debuted before Apple’s identically-named Pencil. Although the Pencil is not mentioned by name in WeTransfer’s press release, the company is acquiring all of FiftyThree’s assets including intellectual property, which presumably covers hardware too.
WeTransfer provides web and app-based tools for transferring files among its users. In addition to offering a free version of its service, WeTransfer includes a premium paid version of its service and sells ads that appear in its web app. WeTransfer’s CEO Gordon Willoughby stated in the company’s press release that it had acquired FiftyThree to expand its ‘family of obvious creative tools, both on mobile and the web.’
For the millions using Paper and Paste, we want to assure you that we are dedicated now more than ever to building and growing both tools. This doesn’t change our path, it only accelerates it — the same great team will continue working on both tools. If you’re a paying Paste or Paper customer, nothing is changing around pricing or functionality in the near term, and we’ll keep you well-informed of any upcoming changes that may impact you. We’ve got a few big ideas cooking that we think you’ll be thrilled about.
I imagine the introduction of Apple’s Pencil took its toll on FiftyThree’s attempt to use hardware to build a sustainable business model. Hopefully, joining forces with WeTranfer will allow Paper and Paste, which are both excellent apps, to continue to be developed long into the future.
On this week’s episode of AppStories, John is joined by Merlin Mann to discuss managing family tech use and the upcoming iOS 12 Screen Time family features.
Today, Microsoft announced that it was expanding Minecraft: Education Edition to include the iPad. According to Microsoft:
Now, students can tap into the power of iPad to build historic monuments, swim through coral reefs with the Update Aquatic, bring creative stories to life, experiment with chemistry, and document their learning with the camera and portfolio features.
The latest expansion of Minecraft: Education Edition adds to the existing 35 million teachers and students in 115 countries that were already using the app on other platforms. The program includes training and curriculum resources for teachers too.
Minecraft is being offered as part of Microsoft’s 365 for Education program and will be available on the iPad beginning in September.
KeyKey is a minimalistic touch typing trainer for Mac. It’s suitable for beginners who want to learn basic touch typing skills, as well as for advanced users seeking to master alternative layouts like COLEMAK or DVORAK.
Touch typing is not about key arrangement, as you might believe. It’s about training your muscle memory, making your fingers remember the micro-motions unique to each language. KeyKey knows the most popular letter combinations and words of your native language and utilizes them in lesson generation.
Lessons are presented in several languages, including English, Spanish, German and French, along with the popular layouts for these languages: QWERTY, COLEMAK, DVORAK, AZERTY, QWERTZ (Swiss) and BÉPO. Lessons can be changed both automatically and manually, and you can add punctuation marks, capitalization, and numbers to each of them.
In the near future, KeyKey will add separate lessons for programmers to practice touch typing on real code examples from some popular programming languages.
P.S. You have a chance to win a free copy of KeyKey ($9.99) in the KeyKey Facebook group. Just like and share this post to enter the giveaway. Five winners will be drawn randomly on Sunday, August 27 at 12 pm CST.
Our thanks to KeyKey for sponsoring MacStories this week.
Breaking out from the Google Drive moniker, Google has launched a set of new cloud storage tiers under the branding Google One. The new name makes sense, since Google Drive storage formerly encompassed space allotted to a wide swath of Google products, such as Photos, Docs, and Gmail, as well as files actually stored in Drive. Now Google One fills the role of covering your storage needs across all Google products and services, which I think will be less confusing. It’s a pattern that follows Apple’s own iCloud branding, where iCloud storage covers a variety of Apple services like Photos and Mail, with iCloud Drive just one of those services.
Along with the organizational change, Google One introduces revised pricing and storage options:
15 GB: Free
100 GB: $1.99/month
200 GB: $2.99/month
2 TB: $9.99/month
As well as 10 TB, 20 TB, and 30 TB options for prices in the hundreds of dollars per month
Google’s pricing is comparable to Apple’s own iCloud storage, though with more options and a more generous free tier. Apple offers 5 GB for free, 50 GB for $0.99/month, 200 GB for $2.99/month, and for 2 TB for $9.99/month.
Google One’s rollout will be staged worldwide, but as of today it appears to be available in the U.S. at least.
The latest chapter in Twitter’s contentious relationship with third-party developers is coming to a close. In April 2017, Twitter announced plans to eventually deprecate certain parts of its API that third-party apps rely on.
Fast forward one year to April 2018, roughly 10 weeks before the scheduled API transition of mid-June. Twitter’s new API still hadn’t been made available to third-party developers. The Iconfactory, Tapbots, and other makers of Twitter clients created a website called Apps of a Feather…Stick Together to explain how the looming changes would affect customers. The ensuing uproar among users caused Twitter to delay the API transition until tomorrow, August 16, 2018. Although Twitter has not flipped the switch on the changes yet, apps like Twitterrific and Tweetbot have already taken steps to deal with the changes.
It’s not often that a game grabs me and won’t let go the way Holedown has. Once I started playing, I couldn’t stop. I have the iOS 12 Screen Time reports to prove it. Even when I’d burned through all of the game’s levels reaching the final endless one, I kept coming back for more. Holedown has very quickly earned a spot as one of my all-time favorite iOS games.
Like most great mobile games, Holedown is simple. The game is a little like Breakout turned upside-down with a dash of pinball added. Each level begins on the surface of a planet. The object is to bore a hole through to the planet’s core by launching balls that bounce off of obstacles that advance up the screen with each turn you take. If the obstacles reach the surface without being cleared, you have to start over and try again with a new procedurally-generated level.
The obstacles moving up the screen are reminiscent of Tetris blocks, but each has a hit count that shows how many more ball collisions are necessary to take it out. Some blocks fall if the blocks supporting them are eliminated, but others have to be cleared regardless of the surrounding blocks.
As you launch balls, they bounce off the blocks and sides of the screen. It doesn’t take long to get the hang of the precise aiming that is done by dragging your finger across the screen. When you’re ready to shoot, lift your finger and the balls go careening across the screen bouncing helter-skelter off everything in their way.
As you play, you collect crystals. Holedown is a one-time, paid-up-front game, so the only way to collect the crystals is to play the game over and over. There is no In-App Purchase. As you collect crystals, they can be exchanged for enhanced gameplay like the ability to fire more balls at the start of each turn, take more shots per level, and more.
As you play, Holedown tracks the depth of your mine, your progress towards the core of the planet, how many balls you can shoot at one time, and how many shots you have left. It’s information that serves the dual purpose of showing where you are in the level and helping you plan your next move.
When you get to the final level, called the Black Hole, there is no core and you can shoot an unlimited number of balls at the obstacles. The only goal left is to see how deep you can mine before the blocks crash to the surface. I finished the other levels of Holedown over the course of a Saturday afternoon, and though I’ve been playing the Black Hole level for over a week now, the challenge of seeing how deep I can dig and the perfectly balanced gameplay have keep me coming back over and over.
Holedown also benefits from a strong dose of quirky personality. There’s a little mascot that sits in the corner of the screen smiling and watching you play. If you tap it, the little creature responds with things like ‘eat your vegetables,’ ‘seize the means of production,’ and ‘work, work.’
The music plays a big role in Holedown’s feel too. The catchy electronic soundtrack pairs perfectly with the sound effects, both of which react to events in the game, which adds further life to the gameplay.
Holedown is a perfect example of a well-designed mobile game. Even if you’re deep into a long session, you can quit at any time and pick up where you left off later without losing any progress. Combined with the quirky, fun gameplay, it’s one of the hardest games to put down that I’ve ever played on iOS. If you haven’t tried it yet, Holedown should be at the top of your must-play-games list.
An Apple representative said at the meeting that paid apps represent 15% of total app sales and is on the decline, according to a person who was there who did not want to be identified to maintain their relationship with Apple.
[…]
The message was clear: successful apps now focus on getting regular engagement from their users, not one-time sales. For developers, that meant embracing the subscription model.
If you focus on paid apps, instead of subscriptions, Apple warned, your business will eventually hit a cap.
This report comes hot on the heels of Apple’s recent quarterly earnings report, during which Tim Cook shared, “Paid subscriptions from Apple and third parties have now surpassed 300 million, an increase of more than 60 percent in the past year alone.”
That increase is fairly staggering to consider. Two years ago when Apple opened up subscriptions to all app types, many users and developers feared the potential for subscription fatigue. It looks like that hasn’t prevented significant growth from happening – at least for now. I’ll be curious to see if growth like this, and a further shift toward subscriptions over paid apps, is sustainable in the long-term.