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2025 Apple Design Awards Winners and Finalists Announced

As WWDC approaches, Apple has announced the finalists for its annual Apple Design Awards, and in a departure from recent years, the winners too.

This year, there are six categories, and each category has a winning app and game, along with four finalists. Unlike last year, there is no Spatial Computing category this year. The 2025 ADA winners and finalists are:

Delight and Fun

Winners:

Finalists:

Innovation

Winners:

Finalists:

Interaction

Winner:

  • App
    • Taobao by Zhejiang Taobao Network
  • Game

Finalists:

Inclusivity

Winner:

Finalists:

Social Impact

Winners:

  • App
  • Game
    • Neva by Developer Digital

Finalists:

Visuals and Graphics

Winners:

Finalists:

The winners and finalists include a broad range of games and apps, including some from smaller developers including Lumy, Denim Art of Fauna, Skate City: New York, as well as titles from bigger publishers.

I’m glad that Apple has announced the finalists for the last few years. Winning an ADA is a big achievement for any developer, but it’s also nice to know who the finalists are because it’s quite an honor among the many apps that could have been chosen, too. Plus as a fan of apps, Apple’s longer finalist list always reminds me of an app or two that I haven’t tried yet. Congratulations to all of this year’s Apple Design Award winners and finalists.


TRMNL: The E-ink Companion For Your Favorite Tools [Sponsor]

Get and stay in the flow with TRMNL, a beautifully designed open-source e-ink dashboard that keeps you informed without breaking your focus. With TRMNL, you’ll switch apps less and focus more because everything is right in front of you on an elegant 7.5” display.

A Plugin for Every Occasion. Choose from more than 78 free plugins from the TRMNL team, or from the hundreds developed by the community, displaying the weather, tasks, calendars, website stats, and fun content like quotes from The Office. You can display any plugin full screen or mix and match them with Mashups, TRMNL’s widget-like system. You can create plugins yourself with TRMNL’s API or the Apple Shortcuts app, and schedule what appears throughout the day, too.

A Battery You Never Have to Think About. TRMNL’s rechargeable battery lasts from two months to 1.5 years depending on how you set it up. That’s because the data displayed is cleverly formatted as static images that are only sent from TRMNL’s servers when the device refreshes. The rest of the time, the device sleeps, but your information remains visible.

DIY-Friendly. TRMNL is open-source. There are instructions on TRMNL’s website for building your own hardware and running your own server.

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Our thanks to TRMNL for sponsoring MacStories this week.


Stories of Surrender: Elevated Immersion

Apple has released its highly anticipated feature film documentary event Bono: Stories of Surrender, the company’s first dual-format feature film release, available both in a traditional 2D presentation and Apple Immersive Video for Apple Vision Pro on Apple TV+.

Warmly received earlier this month following its traditional format world premiere at The Festival de Cannes, the Andrew Dominik-directed feature serves as a screen adaptation of the U2 frontman’s live stage show, “Stories of Surrender: An Evening of Words, Music, and Some Mischief.” The 1-hour 25-minute film was recorded in 2023 at New York’s Beacon Theatre and presents fans with an intimate show featuring Bono’s most personal anecdotes exploring his early life, musical breakthrough, charity work for poverty and famine relief, family, and faith, interspersing them with a selection of stripped-down musical performances charting some of U2’s greatest hits.

The release marks the latest entry in a storied collaborative history between Apple and Bono through art, technology, commerce, and philanthropy that began with an early public endorsement of Apple’s then-newly launched iTunes Music Store. The relationship then continued with Bono’s close relationship with late Apple founder Steve Jobs, leading to 2004’s limited-edition black and red iPod and, shortly afterward, a philanthropic (PRODUCT) RED partnership aimed at raising aid and awareness for the Global Fund to Fight AIDS, Tuberculosis, and Malaria.

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Podcast Rewind: Replacing Dropbox, Little Touches in Media Trackers, and an Immersive Film from Bono

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

The gang goes old school with media apps, Chris and Matt recall tales from their youth, and Niléane reminds everyone how young and hip she is in comparison.


MacStories Unwind

This week, John quits Dropbox, Federico wraps up Friends, and John recommends a pair of movies and a Quentin Tarantino movie deal.


Magic Rays of Light

Sigmund and Devon share their thoughts on the first full-length Apple Immersive film, Bono: Stories of Surrender, and look back on the first season of The Studio.

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Testing DeepSeek R1-0528 on the M3 Ultra Mac Studio and Installing Local GGUF Models with Ollama on macOS

DeepSeek released an updated version of their popular R1 reasoning model (version 0528) with – according to the company – increased benchmark performance, reduced hallucinations, and native support for function calling and JSON output. Early tests from Artificial Analysis report a nice bump in performance, putting it behind OpenAI’s o3 and o4-mini-high in their Intelligence Index benchmarks. The model is available in the official DeepSeek API, and open weights have been distributed on Hugging Face. I downloaded different quantized versions of the full model on my M3 Ultra Mac Studio, and here are some notes on how it went.

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From the Creators of Shortcuts, Sky Extends AI Integration and Automation to Your Entire Mac

Sky for Mac.

Sky for Mac.

Over the course of my career, I’ve had three distinct moments in which I saw a brand-new app and immediately felt it was going to change how I used my computer – and they were all about empowering people to do more with their devices.

I had that feeling the first time I tried Editorial, the scriptable Markdown text editor by Ole Zorn. I knew right away when two young developers told me about their automation app, Workflow, in 2014. And I couldn’t believe it when Apple showed that not only had they acquired Workflow, but they were going to integrate the renamed Shortcuts app system-wide on iOS and iPadOS.

Notably, the same two people – Ari Weinstein and Conrad Kramer – were involved with two of those three moments, first with Workflow, then with Shortcuts. And a couple of weeks ago, I found out that they were going to define my fourth moment, along with their co-founder Kim Beverett at Software Applications Incorporated, with the new app they’ve been working on in secret since 2023 and officially announced today.

For the past two weeks, I’ve been able to use Sky, the new app from the people behind Shortcuts who left Apple two years ago. As soon as I saw a demo, I felt the same way I did about Editorial, Workflow, and Shortcuts: I knew Sky was going to fundamentally change how I think about my macOS workflow and the role of automation in my everyday tasks.

Only this time, because of AI and LLMs, Sky is more intuitive than all those apps and requires a different approach, as I will explain in this exclusive preview story ahead of a full review of the app later this year.

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EU Sets DMA Compliance Deadline in App Store Anti-Steering Dispute

Last month, the European Commission (EC) fined Apple €500 million for violating the Digital Markets Act. Today, the EC issued its full 67-page ruling on the matter, giving Apple until July 23 to pay the fine or face accruing interest on the penalty.

The ruling focuses on Apple’s anti-steering rules, which were the focus of the contempt order recently entered by a U.S. District Court Judge in California. According to the EC:

Apple has not substantiated any security concerns. Apple simply states that some limitations, such as linking out only to a website that the app developer owns or has responsibility for, are allegedly grounded in security reasons. However, Apple does not explain why the app developer’s website is more secure than a third party website which the app developer has taken the conscious decision to link out to. It also does not explain why this limitation is objectively necessary and proportionate to protect the end user’s security and therefore has not provided any adequate justifications in this regard.

(EC ruling at p. 22). In other words, “the App Store isn’t more secure than the web just because you say it is.”

Apple has until June 22 to bring the App Store into compliance with the EC’s ruling or face additional periodic penalties (EC ruling at p. 67). As we reported in April, Apple has said that it intends to appeal the EC’s ruling.


Podcast Rewind: Wishes for macOS and visionOS, Ticci Has a Surprise, and Robb’s Got Stickers

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John share their WWDC wishes for macOS and visionOS.

On AppStories+, John explores how Apple hardware and software got so out of sync when it comes to AI use cases.


NPC: Next Portable Console

This week, Federico drops a big gaming surprise on John after the two of them cover the latest Switch 2, MSI, and Anbernic handheld news.

This week on NPC XL, a cautionary tale from Federico’s experience installing SteamOS on the Lenovo Legion Go. Plus, Federico wants to know which handhelds will John take with him to WWCC in June.


Ruminate

HMRC have a problem with poppadoms, Robb started a sticker shop, they talk about PS2 emulation, and finally Apple might like gaming again?

This episode is sponsored by:

  • Inoreader – Boost Productivity and Gain Insights with AI-Powered Intelligence Tools

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Apple Acquires Indie Videogame Studio RAC7 and Is Rumored to Be Working on a Dedicated Games App

Source: RAC7.

Source: RAC7.

Giovanni Colantonio of Digital Trends broke the story today that Apple has acquired RAC7, the two-person game studio responsible for the hit Apple Arcade game Sneaky Sasquatch.

On the one hand, this news isn’t that surprising. Sneaky Sasquatch was a launch title for Apple Arcade when it debuted in 2019, and it has been highlighted in several keynotes in the years since. As Colantonio notes in his story, Apple Arcade Senior Director Alex Rofman specifically called out Sneaky Sasquatch as an Apple Arcade success in a 2024 interview with Digital Trends.

On the other hand, however, this is Apple’s first known game studio acquisition and a very small indie studio acquisition at that. Out of context, that seemed like an odd acquisition. However, not long after Digital Trends broke the acquisition news, Mark Gurman reported for Bloomberg that Apple will unveil a dedicated Games app, which lines up with a previous report by 9to5Mac. Not much is known about the rumored app at this point, but it certainly puts the RAC7 acquisition in a different light. I wouldn’t be surprised if we hear news of other indie studios joining Apple in the coming months.