Digital Foundry Tests How a Fully-Loaded Mac Studio Stacks Up to High-End Gaming PCs

It’s not unusual for Apple keynotes to feature gaming. Sometimes it’s about Apple Arcade, and other times it’s a demo of a third-party title coming to one of the company’s platforms. However, this year’s WWDC keynote was a little different, sprinkling developer-focused gaming announcements throughout the presentation and focusing on the upcoming release of No Man’s Sky and Resident Evil Village on the Mac. With Metal 3, controller functionality that continues to be extended, and an emphasis on titles with name recognition, many came away wondering if Apple is trying to position its latest Macs as legitimate challengers to high-end gaming PCs.

That’s the question Digital Foundry set out to answer in its latest YouTube video and companion story on Eurogamer by Oliver Mackenzie. When it comes to evaluating gaming hardware, few do it as well as Digital Foundry, which is why I was immediately curious to see what they thought of a fully loaded Mac Studio with an M1 Ultra SoC.

At just slightly larger than an Xbox Series S by volume and with ultra-low power consumption, the Mac Studio is unlike any high-performance PC. Digital Foundry came away impressed with the technical details of the M1 Ultra SoC, which held its own against high-end Intel CPUs and was in the ballpark in comparison to top GPUs:

The M1 Ultra is an extremely impressive processor. It delivers CPU and GPU performance in line with high-end PCs, packs a first-of-its-kind silicon interposer, consumes very little power, and fits into a truly tiny chassis. There’s simply nothing else like it. For users already in the Mac ecosystem, this is a great buy if you have demanding workflows.

However, the system’s performance doesn’t tell the whole story and can’t make up for the lack of videogames available for the Mac:

These results are really just for evaluating raw performance though, as the Mac is not a good gaming platform. Very few games actually end up on Mac and the ports are often low quality. If there is a future for Mac gaming it will probably be defined by “borrowing” games from other platforms, either through wrappers like Wine or through running iOS titles natively, which M1-based Macs are capable of. In the past, Macs could run games by installing Windows through Apple’s Bootcamp solution, but M1-based chips can’t boot natively into any flavour of Windows, not even Windows for ARM.

The upshot is that gaming on the Mac remains a mixed bag. Apple’s most capable M1s make the Mac more competitive with gaming PCs, but it’s not clear that the catalog of games available on the Mac will change anytime soon:

Gaming on Mac has historically been quite problematic and that remains the case right now - native ports are thin on the ground and when older titles such as No Man’s Sky and Resident Evil Village are mooted for conversion, it’s much more of a big deal than it really should be. Perhaps it’s the expense of Apple hardware, perhaps it’s the size of the addressable audience or maybe gaming isn’t a primary use-case for these machines, but there’s still the sense that outside of the mobile space (where it is dominant), gaming isn’t where it should be - Steam Deck has shown that compatibility layers can work and ultimately, perhaps that’s the route forward. Still, M1 Max and especially M1 Ultra are certainly very capable hardware and it’ll be fascinating to see how gaming evolves on the Apple platform going forward.

Digital Foundry’s results highlight that tech specs are necessary but not sufficient for videogame industry success. The Mac hasn’t been in the same league as high-end gaming PCs for a long time, and tech specs historically were just one of the issues. Given Apple’s lackluster history in desktop gaming, it’s fair to be skeptical about whether the company can attract the developers of current-generation, top-tier games to the Mac. Still, for the optimists in the crowd, the power of the M1 Ultra has brought the Mac a long way from where it stood during the Intel-baed days as a gaming platform. Personally, I’m a skeptical optimist with one foot in each camp. The hardware is heading in the right direction, but the jury’s still out on the software and Apple’s business plan to attract game developers.

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Kolide: An Endpoint Security Solution for Teams That Want to Meet Compliance Goals without Sacrificing Privacy [Sponsor]

In 2021, Kolide went through the SOC 2 Type 1 audit, and they found out just how challenging it can be to prove compliance to a third-party auditor. They also learned firsthand something their customers had been telling them for a while: that they couldn’t have gotten their SOC certification without using their own product.

That product is Kolide, an endpoint security solution for Mac, Windows, and Linux devices. Kolide gives IT admins a single dashboard, through which you can prove that your fleet has the security measures that auditors care about.

With Kolide, you can instantly see whether:

  • Firewalls and screen lock are enabled
  • Operating systems are up-to-date
  • Password managers are installed

Kolide also provides visibility into nuanced issues that MDMs can’t address, like whether developers have unencrypted SSH keys or plaintext 2FA backup codes.

Moreover, Kolide balances this visibility with respect for user privacy and autonomy. Users can visit the Privacy Center to see what device data is being collected and why. And when Kolide detects a vulnerability on a user’s device, it reaches out via Slack to notify them of the problem and provides step-by-step instructions on how to solve it. 

Kolide has helped hundreds of customers achieve compliance–for SOC 2, ISO27001, or their own internal security goals. And they’ve done so in ways that go beyond “checking the boxes” and actually increase transparency and collaboration between IT and end users.

If you want to know how you can get compliant without compromising your values, then we want to talk to you.

Try Kolide for 14 days free; no credit card required.

Our thanks to Kolide for its support of MacStories this week.


MacStories Unwind: Penguins, Prey, and Mario

AppStories+ Deeper into the world of apps
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AppStories+ Deeper into the world of apps


This week on MacStories Unwind, John recommends a CNN documentary called Patagonia: Life on the Edge of the World and is joined by Alex Guyot who kicks back with Prey, the latest installment in the Predator movie series. Plus, John shares his current Game Boy Mario obsession: Super Mario Land 2: 6 Golden Coins.

John’s Pick:

Alex’s Pick:

  • Prey on Hulu in the US

Bonus Pick:


Photo Editor Acorn Adds Deep Shortcuts Integration

Photo editors are the perfect fit with automation tools because, so often, there’s a set of edits, filters, transformations, or file exports that you want to apply to multiple images. Many apps come with some sort of built-in batch processing tool, which is great, but supporting automation opens the door to integrating users’ photo editing processes with system features like Finder and other apps.

Earlier this year, Pixelmator Pro added deep Shortcuts integration, which opened up a long list of the app’s functionality via Shortcuts, enabling shortcuts like the machine learning-based super resolution one that Federico shared during Automation April. More recently, that app has been joined by Acorn, a Mac app with a long history of supporting automation with AppleScript and JavaScript support, as well as Automator actions.

With the release of version 7.2 at the end of July, Acorn added its own deep catalog of Shortcuts actions for users, including actions to:

  • Create images from the clipboard
  • Crop, rotate, flip, trim, and resize images
  • Apply individual filters and presets
  • Change the color profile of photos
  • Search for text in images

There’s some overlap with what can be done with other apps like Pixelmator Pro, but not as much as you might think. By combining Acorn’s actions with other system and third-party app actions, extremely sophisticated workflows that would take substantial time to complete one image at a time can be reduced to running a single shortcut, which, of course, is what Shortcuts and other automation schemes are all about.

Acorn is available directly from Flying Meat Software for $20.00, 50% off the regular price. The app is also on the Mac App Store for $20.99.


AppStories, Episode 290 – How iOS and iPadOS 16 Are Affecting Our Lives

This week on AppStories, we consider how iOS and iPadOS 16 are affecting our work and personal lives.

Sponsored by:

  • Kolide – Nail third party audits and internal compliance goals with endpoint security for your entire fleet. Learn more here.
  • Setapp – More than 240 powerful apps. Try it free for a month.
  • Sourcegraph – Universal Code Search. Move fast, even in big codebases. Try it now.

On AppStories+, Federico is experimenting with Lock Screen widgets as app and shortcut launchers.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

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Apple Podcasts Marketing Tool for Social Media Released

Apple has released a free web app that lets podcasters create artwork and links to promote their shows on Apple Podcasts. The app offers several customization options that should appeal to a wide variety of creators who want to market their shows on Apple’s service. Still, there are a couple of limitations worth keeping in mind.

Apple's tool offers several options, but the marketing messages are limited to a predefined list.

Apple’s tool offers several options, but the marketing messages are limited to a predefined list.

At its core, Apple’s tool makes it easy to generate promotional artwork in several predefined sizes along with links that can be posted to social media to promote a show, an episode, or an Apple Podcasts channel. Six size choices cover the standard artwork specifications for most social networking services. By default, the artwork is generated with a purple gradient that matches the Podcasts’ app color scheme, but you can change it to whatever you like.

Shows that offer Apple Podcasts subscriptions can promote bonus content and other perks to users.

Shows that offer Apple Podcasts subscriptions can promote bonus content and other perks to users.

There are several messaging options tailored to whether a show is free or offers a subscription version.

There are several messaging options tailored to whether a show is free or offers a subscription version.

The tool also provides several predefined messages that are applied to the artwork, the number of which depends on whether a show is free, paid, or free with a paid option. Shows that rank among Apple Podcasts’ Top Shows have the option of promoting their rankings too. However, there is no option to craft your own marketing message for the artwork, which is a little disappointing but not surprising.

Promotional art comes in multiple sizes for different social networks, and URLs can include affiliate parameters.

Promotional art comes in multiple sizes for different social networks, and URLs can include affiliate parameters.

The app generates full and shortened URLs, too, with the option to include affiliate parameters if you participate in Apple’s affiliate linking program for services.

Apple’s new marketing tool for social channels works well and generates good-looking artwork with minimal effort, making it a nice option for anyone with limited time and resources. However, it’s worth keeping in mind that the tool is limited to Apple Podcasts. The messaging options are limited too. You’ll need a different solution if you’d rather promote your podcast’s own website, another podcast directory, or use a marketing message not offered by Apple. Still, because such a large percentage of many shows’ audiences listen using Apple Podcasts, the company’s new tool is an excellent way to reach those listeners and potentially grow that segment of your audience.


Last Week, on Club MacStories: Deleting Significant Locations from Your iPhone, the Rumored Pro Apple Watch, and Tech RSS Feeds

Because Club MacStories now encompasses more than just newsletters, we’ve created a guide to the past week’s happenings along with a look at what’s coming up next:

MacStories Weekly: Issue 331


Kolide: The Fleet Visibility Solution for Mac, Windows, and Linux That Can Help You Securely Scale Your Business [Sponsor]

Device security is a lot like Mount Everest: it’s tough to scale.

When you’re a small company dominated by engineers, you can keep up with fleet management with nothing more than trust and a spreadsheet. But once you start to hire marketers, designers, and the rest, the number of laptops balloons and the line between “work” and “personal” devices gets fuzzy. 

But fuzzy isn’t going to cut it. You have to prove you’ve got device security under control to close deals with customers, pass a third-party audit, and prove you’re ready for acquisition or an IPO. 

At this point, you start looking for a tool that will give you visibility across all these devices. And you have two options. 

Option one is an MDM, which acts as the puppet master for your whole fleet, forcing compliance through intrusive agents. But for all an MDM’s power, it still can’t answer your most nuanced questions. And when it comes to Linux devices? Good luck with that.

Your other option is Kolide. 

Kolide is an endpoint security solution that gives IT teams a single dashboard for all devices, regardless of their operating system.

Kolide can answer questions MDMs can’t. Questions like:

  • Do you have production data being stored on devices?
  • Are all your developers’ SSH keys encrypted?
  • And a host of other data points you’d otherwise have to write a custom shell script to learn about.

Want to see how it works for yourself? Click here for a free trial, no credit card required, and let us show you what we’re all about.

Our thanks to Kolide for sponsoring MacStories this week.