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AppStories, Episode 299 – Return to the App Grab Bag

This week on AppStories, we return to the app grab bag to cover more of our favorite releases and updates from the past several weeks.

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On AppStories+, we look back at 2022’s unusual beta period, and I update listeners on the state of macOS Ventura and my upcoming review.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

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Apple Music Launches on Xbox and Windows Photos Adds iCloud Photo Library Support

Apple Music was released today on the Xbox Store as a free download. I’ve had a chance to test the app briefly on my Xbox Series X, and the experience is very close to that of the Music app on the Apple TV.

Upon downloading the app, new users can take advantage of a free month of Apple’s music streaming service. There are multiple ways for existing subscribers to log in, too, including by using a QR code that opens a web page and asks you to sign in with your Apple ID. Once I signed in, the app on my Xbox refreshed, and I was good to go.

If you’ve ever used the Apple Music app on the Apple TV, you’ll be right at home on the Xbox version of the app. The UI is nearly identical from the ways you can interact with the service’s catalog of music to the Now Playing screen. It is my understanding that the Music app, along with the TV app, will be coming to Windows next year too.

Some recent photos from my iCloud Photo Library in the Windows Photos app.

Some recent photos from my iCloud Photo Library in the Windows Photos app.

Your iCloud Photo Library is also available in the Windows 11 Photos app now, with support for both images and video. To connect the two, you need to install iCloud for Windows on your PC and choose to sync your iCloud photos library. I gave it a try on my AYANEO Next Pro and had no trouble linking Microsoft’s app to my iCloud Photo Library.

The number of devices on which you can access Apple’s media services has expanded significantly over the past few years, with availability expanding from Android devices to smart TVs and other platforms. With Xbox and Windows PC integration, that expansion has taken another big leap forward, making those services available to a much wider audience.


Last Week, on Club MacStories: A GaN Charger Review, Text Scaling Tips, Floor Plan Layouts with Concepts, and a Shortcut Beta

Because Club MacStories now encompasses more than just newsletters, we’ve created a guide to the past week’s happenings along with a look at what’s coming up next:

MacStories Weekly: Issue 339

Arranging furniture using Concepts.

Arranging furniture using Concepts.


Apple Executives Explain How Crash Detection Works

In an interview with TechCrunch’s Brian Heater, Apple’s vice president of Sensing & Connectivity, Ron Huang, and vice president of Worldwide iPhone Product Marketing, Kaiann Drance explain how the iPhone 14 and 14 Pro and Apple Watch Series 8 and Ultra detect car crashes. A big part of the equation is the new gyroscopes and accelerometers the devices use. The accelerometers measure G Force, while the gyroscopes detect speed changes. Other sensors come into play, too, including the barometer, GPS, and microphone, as well as Bluetooth and CarPlay.

Not every sensor needs to be triggered to detect a crash, although multiple data points are necessary. As Huang explained:

There’s no silver bullet, in terms of activating crash detection. It’s hard to say how many of these things have to trigger, because it’s not a straight equation. Depending how fast the traveling speed was earlier, determines what signals we have to see later on, as well. Your speed change, combined with the impact force, combined with the pressure change, combined with the sound level, it’s all a pretty dynamic algorithm.

The system will also try to make calls to emergency services first using your mobile provider and will fall back to any other networks as necessary. The crash detection feature will be connected to Apple’s upcoming satellite service when it becomes available to handle the situation where no mobile network is available too.

For more details on how crashes are detected and the testing that went into developing the feature, be sure to read Brian Heater’s story. Also, it’s worth noting that TechCrunch’s interviews appear to have been done before recent reports emerged of roller coasters setting off the crash detection feature.

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MacUpdater: Keep All Your Software Effortlessly Up-to-Date [Sponsor]

MacUpdater is an effortless way to ensure that all the software on your Mac is always up-to-date with the latest version. With a single click, the app scans your system for installed software and provides you with a comprehensive list of everything that is outdated in one simple, clear interface. It’s the perfect tool to keep your Mac’s software running smoothly and securely.

MacUpdater has an enormous built-in database of version information for over 60,000 apps and can update 6,000 of the most popular of those with a single click. What's more, MacUpdater is actively maintained all the way back to version 1, so no matter which version you're using, you know you can rely on MacUpdater to get the job done.

With version 2, MacUpdater added the ability to update multiple apps simultaneously, the ability to update non-app software you've installed, password-free updates for non-admin accounts, support for Big Sur and Apple silicon Macs, faster system scans, and much more. The recent 2.3 update already brings support for new technologies in macOS 13 'Ventura' and enables transparent handling of updates delivered in packages (.pkg).

MacUpdater is available as a one-time purchase. There's no subscription, other recurring fees, or hidden costs, and for a limited time, readers of MacStories can get a 10% discount when they use the coupon code MACSTORIESQ4 at checkout. So visit MacUpdater's website today to learn more about this terrific utility and to take control of updates on your Mac.

Our thanks to MacUpdater for sponsoring MacStories this week.


MacStories Unwind: A Tech Gripe, An Power-Pop Album, and Thoughts on Better Call Saul

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This week on MacStories Unwind, I unleash a tech gripe about an otherwise excellent product and recommend The Beth’s latest album, Expert in a Dying Field. Plus, Federico has finished Better Call Saul, so he revisits the show which he originally covered last month.

John’s Gripe:

John’s Pick:

Federico’s Pick:


AppStories, Episode 298 – Widgets, iPhone Photography, and the Apple Watch Ultra with David Smith

This week on AppStories, we are joined by Widgetsmith developer David Smith to talk about the history of his app, Widgetsmith, iOS 16 Lock Screen Widgets, and his recent hike through the Scottish Highlands where he tested the iPhone 14 Pro’s camera and the Apple Watch.

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On AppStories+, it’s my turn to surprise Federico.

We deliver AppStories+ to subscribers with bonus content, ad-free, and at a high bitrate early every week.

To learn more about the benefits included with an AppStories+ subscription, visit our Plans page, or read the AppStories+ FAQ.

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Gamevice Begins Taking Pre-Orders for the Flex, Its New iPhone Game Controller

Source: Gamevice.

Source: Gamevice.

Today, Gamevice announced pre-orders for the Flex, a new MFi-certified, case-compatible game controller for the iPhone. Like the Backbone One and Razer Kishi V2, the Flex separates an Xbox-style controller into two halves that connect to the ends of your iPhone for playing controller-compatible iOS games. I haven’t had a chance to try the Gamevice Flex, but based on the company’s announcement video, there are a handful of features that set it apart from the Backbone One and Razer Kishi V2 that are worth considering if you’re shopping for an iPhone game controller.

Like the Razer Kishi V2, the Gamevice Flex uses spacers to accommodate a long list of Apple and third-party cases, an advantage over the Backbone One, which requires you to remove your case before using it. The downside, of course, is keeping track of the collection of spacers to allow for moving to a different case in the future.

Gamevice says that the Flex uses Hall effect triggers, a technology that uses magnetic field sensors instead of mechanical parts to cut down on the wear and tear on components. The company hasn’t said if the Flex’s thumbsticks use the same technology or not.

Like the Backbone One, the Flex includes passthrough charging via a Lightning port on the end of one of the controller’s grips and a headphone jack on the other grip. The Razer Kishi V2 includes a Lightning port for charging but not a headphone jack. Although you can never be sure about how a controller will feel to use until you have it in your hands, I like the look of Flex’s grips too.

Originally announced in August with the video above, 9to5Mac has a hands-on with a prototype of the Flex with more details on what the device is like to use.

Set to start shipping later this month, the Gamevice Flex costs $109.95 for the iPhone model, which is about $10 more than the Backbone One or Razer Kishi V2, and $99.95 for the Android version. Customers who order before October 14th can get one month of Xbox Game Pass Ultimate free with their purchase.


Last Week, on Club MacStories: Advanced Notes Shortcuts, Focused Work, Stage Manager, and a New MacStories Unplugged Episode

Because Club MacStories now encompasses more than just newsletters, we’ve created a guide to the past week’s happenings along with a look at what’s coming up next:

Monthly Log: September 2022

Stage Manager running in an early macOS Ventura beta.

Stage Manager running in an early macOS Ventura beta.

MacStories Weekly: Issue 338