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Further Reports Of Two New iPhone Models, Supply Issues For The iPhone 5?

As the official announcement of the iPhone 5 inevitably creeps closer there has also been a flurry of activity in the past 24 hours with more rumors, supposed leaks and speculation from a wide variety of sources. Most recently, Nick Bilton of the New York Times wrote that a “fairly different” iPhone 5 with 8 MP camera is just weeks away.

Bilton’s suggestions are by-and-large consistent with most frequent of past rumors regarding the iPhone 5. Noting this, 9to5 Mac last night reported that they have heard that there will be two different iPhone models coming next month - a low-end, iPhone 4 look-alike and the new iPhone 5.

The iPhone 5 itself is a sight to behold, we’ve been told.  It is impossibly light, yet much firmer than Samsung Galaxy phones which are backed in plastic.  The camera rivals point and shoot cameras and will be a major marketing point for this device.

There isn’t anything inherently unique in their report either, claiming that Apple’s lower-end iPhone will be similar to the current iPhone 4 whilst the iPhone 5 will be tear-drop shaped, which has been claimed before. However they do say that this lower-end iPhone (the iPhone 4S if you will), is already being produced in high quantities, with 10 million expected on launch day. The iPhone 5 though, is apparently seeing “continued design and production delays, at least on one assembly line” with 9to5 Mac speculating there could be slight delays and shortages until 2012.

[Via 9to5 Mac]


“Fairly Different” iPhone 5 with 8 MP Camera, A5 Processor “Just Weeks Away”

In reporting about today’s allegedly “leaked” iPhone 5 design per Case-Mate’s product pages (later pulled), The New York Times’ Nick Bilton says an announcement of Apple’s next iPhone is “just weeks away”.

We’re just weeks away from the announcement of the new Apple iPhone 5, according to an Apple employee who asked not to be named because he was not allowed to speak publicly for the company.

Bilton then reports that according to descriptions he’s heard from Apple employees, the images posted today by Case-Mate looked “potentially authentic”. The cases indeed seemed to show an iPhone 5 in line with recent speculation surrounding the new device such as tapered edges, and thinner form factor. In the same article, Bilton mentions “an engineer familiar with the new iPhone” said the iPhone 5 would look “fairly different” from the previous-gen model. According to the engineer the iPhone 5 will feature an 8-megapixel camera as previously rumored, the faster A5 processor also seen on the iPad 2, and possibly NFC functionalities for mobile payments. NFC on the iPhone 5 was rumored before, too, but most recent speculation indicated Apple might save the feature for a future “iPhone 6” next year.

As I’ve written in the past, two people with knowledge of the inner workings of Apple’s next-generation iPhones say either the iPhone 5 or iPhone 6 will include a new chip that is made by Qualcomm.

Plenty of rumors posted in the past months failed to indicate whether Apple will soon announce a completely redesigned iPhone 5, and iPhone 4-like device with slightly improved specs, or both to address different market segments. You can read more on this in our iPhone 5/4S rumor roundup and retrospective. [image via]


Smartphone Games “Front and Center” at Tokyo Game Show 2011

Smartphone Games “Front and Center” at Tokyo Game Show 2011

Wired has an overview of what’s going at Tokyo Game Show – annual exposition of Japanese videogames – this year: smartphone and tablet games are “dominating” the show floor, whilst long-time publishers of regular console games decided not to have a booth.

In their place, dominating a massive section in the center aisle of the show floor, are smartphones and tablets: iPhones, Android phones, PlayStation phones and all manner of Japan-only devices with keys that easily let the country’s millions of texters type out entire novels’ worth of kanji messages. Cellphone games have been part of Tokyo Game Show for more than a decade, but until this year, the casual time-killers lurked on the periphery of the show, in the backs of the booths, attracting few onlookers.

The impressive growth of the mobile gaming industry is no secret to those who have been keeping an eye on the explosion of “app stores” through 2010 and 2011. But Wired makes a good point in its TGS coverage: there’s one niche of gamers mobile games have failed to attract, and that’s hardcore gamers. The “regular console games” that have dominated the Tokyo Games Show in the past years, and which are struggling to impress on iPhones, iPads, and Android handsets.

One challenge for Gree and other mobile gamemakers: Creating mobile games that appeal to hard-core gamers as well as casual players. Gree President and CEO Yoshikazu Tanaka noted the dilemma.

“I was just walking around the show floor,” he said at a press briefing Thursday, “and what I thought while I was looking around was, ‘Console games seem much more interesting than social games. They’re more cool.’”

Gree, for instance, is the company that bought OpenFeint and announced a CEO replacement this week. The issue is a complex one: Angry Birds is selling millions of copies (350 million to date), yet hardcore gamers still can’t find proper mobile counterparts for their favorite PS3, Xbox 360 and Wii games. Big companies like EA are reinventing themselves with strong mobile offerings, and revenue speaks clearly.

I believe the scarcity of “hardcore games” or lack thereof is more related to the youth of these mobile platforms, as well as ongoing technological advancements. Lets’s see what the A6 will bring.

[image via]

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Kensington’s BungeeAir Helps You Find Your iPhone

Accessory maker Kensington announced earlier this week the BungeeAir, a hybrid case/iPhone tracker/backup battery solution to protect an iPhone 4, increase its battery life, and, more importantly, find a paired device nearby. The BungeeAir, in fact, works in combination with a compact key fob, which through a 2.4 GHz wireless connection (the one supported by the iPhone 4) will alert users when they’re separated  from their device – Kensington is touting this as a convenient way to never leave an iPhone behind in public places, or simply find it again in your house. The BungeeAir comes bundled with a free app on the App Store, which besides support for alarms and vibration when the “wireless tether” is broken, adds a number of security features such as passcode protection for a lost iPhone, or a two-way “find” functionality to locate either the case (and thus, the iPhone) or the fob by pressing “Find” button.

BungeeAir is perfect for the professional on-the-go who relies on their iPhone to be productive throughout the day. Simply place the iPhone in the protective case and attach the BungeeAir fob to your keys, purse or badge and it will remind you if ever leave your phone behind, before it can get out of your sight. A convenient companion app lets you customize the security settings, and with the added feature that it can help you find your fob and attached misplaced keys.

Kensington’s BungeeAir might sound similar to Apple’s free Find My iPhone service, but it’s quite different in the way it’s meant for a much more “local” use – BungeeAir doesn’t have an online counterpart to track and geo-locate a lost or stolen iPhone, and the app allows you to customize the distance between the fob and the case after which you’d like to be alerted.

Kensington is offering two different versions of the BungeeAir. The BungeeAir Power Wireless Security Tether for iPhone acts as tether, battery, and case and is available for pre-order at $99 or on Amazon. The BungeeAir Protect Wireless Security Tether doesn’t have a battery, and can be yours for $20 less at $79.99. Check out Kensington’s three promo videos for the BungeeAir’s Remind, Find, and Secure features below. [via Macworld] Read more



Twitterrific 4.4 Improves Tweet Marker Support, Adds Fixes

The Iconfactory’s Twitterrific, a Twitter client for iOS and OS X, was updated earlier today to version 4.4, adding better integration with Tweet Marker, and a number of bug fixes and improvements. Following Twitter’s recent changes to how links are wrapped inside its own t.co shortening system and displayed in third-party clients, The Iconfactory tuned Twitterrific to display unwrapped t.co links whenever possible, as the API currently allows. This means Twitterrific shouldn’t show anonymous t.co links in the timeline anymore, fetching the original shortened link or domain (example: mcstr.net or apple.com) instead. You can see a comparison between Twitterrific 4.3 Vs. 4.4 in the screenshots below.

Twitterrific 4.4 with an unwrapped t.co link on the right

Twitterrific 4.4 improves and unifies support for Tweet Marker across its Mac and iOS versions, as well as other third-party iOS apps that have implemented the service. Notably, Twitterrific 4.4 can sync Twitter lists with Tweetbot, which recently introduced such functionality through Tweet Marker. This update also brings Tweet Marker sync to saved searches (both lists and saved searches will have a separate “saved status”, outside the main timeline) and it greatly improves how the OS X version handles sync when a computer goes to sleep, or a link is clicked. For instance, Twitterrific 4.4 will sync back to Tweet Marker (if enabled in the Preferences) when a Mac goes into sleep mode, wakes up, or goes into power saver mode. Marked tweets are synced when the app is quit or links are clicked – the latter is true when links aren’t set to open in the background.

Twitter lists have seen some enhancements in Twitterrific 4.4 as well. For one, they now have a Load More button to fetch missing tweets. They are now sorted by type and then alphabetically, they show retweets alongside regular tweets, and a bug that would make a list “un-selected” in the Finder has been fixed. The same Load More button has been improved throughout the entire app, as it now loads missing tweets in timeline gaps, and generally keeps Twitterrific scrolled to bottom while loading more tweets. These are minor changes, but important ones if you, like me, wake up every morning willing to “catch up” on Twitter, and see what people have posted overnight. The improved Load More behavior certainly helps in making timeline gaps more reliable.

Other features include improved handling of non-image Camera+ URL’s (such as user profiles), and a new Shift-spacebar shortcut to manually navigate to a previous tweet, as opposed to spacebar for “next tweet”.

Both on the Mac and iOS, Twitterrific keeps unifying the Twitter experience and its own app ecosystem on each update. You can download Twitterrific 4.4 on the App Store now at $4.99 for the Mac version, or upgrade the free iOS app for $4.99 through in-app purchase.


Skype for Mac Beta Gets Facebook Integration

With a blog post published a few minutes ago, Skype has announced a new beta version of its desktop client for OS X, which adds Facebook integration for chat, news feed, and friends’ posts. The new Skype for Mac 5.4, available for download here, allows users to connect with Facebook directly within the app – without having to open Facebook’s website – to start chatting with Facebook friends, like their posts, or read and update the News Feed.

Once authenticated with Facebook in-app, Skype 5.4 will display an additional Facebook tab in the Contacts view, enabling you to filter the buddy list down to only people who are available for IM through Facebook. The cross-platform IM solution seems pretty reliable in this regard, in that I was able to easily find a Facebook friend, and start chatting with her while I was using Skype 5.4 for Mac. She received my messages correctly on Facebook’s website. When another friend tried to contact me on Facebook via chat, a new message showed up in Skype’s sidebar next to his name (the Mac version of Skype also supports Growl notifications).

Similarly, I was able to read posts from my news feed, like them, and even post a status update using Skype 5.4.

Skype has also confirmed this release brings a new advertising platform to the app, although I haven’t been able to personally verify this yet:

We are also introducing an advertising platform in this new release, but if you are a paying Skype consumer or have Skype Credit, you won’t see any display ads; similar to the model that is currently being used in our Skype for Windows client.

Skype 5.4 beta for Mac can be downloaded here. After Microsoft’s acquisition, the company recently brought HD video calling to the Mac with version 5.3, and released a native client for the iPad.


An Ecosystem’s Uniqueness and Similarities

Over the past 24 hours I’ve seen a lot of words thrown around about Windows 8, ecosystems, operating systems, and what should Apple do in regards to Microsoft’s all-in-one attempt to deny the post-PC era altogether by unifying PCs and post-PC devices in a single OS.

There’s some great commentary about this already out there. What I’d like to briefly touch upon is this: does Microsoft’s approach with Windows 8 confirm a somewhat popular argument – that Apple is ultimately breaking, not unifying, the experience with the distinction between iOS and OS X?

It’s easy to look at the issue from such a perspective. If Windows 8 runs on all devices – let’s pass on Windows Phone 7 for smartphones – then that’s most definitely a real ecosystem, not Apple’s. As iOS and OS X are two different operating systems (different distribution methods, installers, frameworks, GUIs, native apps, names) running on at least three different form factors (the phone, tablet, and laptop), Apple’s “lock-in” strategy comes out defeated in the confrontation against Windows 8.

I don’t want to argue on which OS is “better” (a definition that doesn’t even make sense, right now) or which one will sell more copies; rather, I believe there are a few key areas that several early commenters of the Windows 8 Developer Preview failed to highlight.

In Apple’s vision, separate operating systems can live inside the same ecosystem. The single defining aspect of this vision is the Apple ID, which on iOS devices, Macs, PCs, and web browsers gives you access to:

- Songs, Movies, TV Shows, Books, Podcasts;

- Apps;

- The Apple Online Store;

- Your iOS device’s location (still free with MobileMe);

- Email, Calendar, Contact and data sync with MobileMe;

- Your desktop operating system (with Lion’s Apple ID support).

For as much as it’s difficult to keep this all together with a single Apple ID, that’s what it does. Soon, Apple will introduce iCloud to overhaul MobileMe’s syncing capabilities and turn them into seamless pushing of documents, data, and media across devices.

In fact, you may remember Steve Jobs demoted the Mac to just a device back at WWDC. Why? Because the Mac isn’t more “important” than an iPhone or iPad anymore. The ecosystem (and iCloud is a big part of that) is what matters now. Yet this vision doesn’t imply multiple OSes mean separate ecosystems: iCloud is one, and it works on iOS, OS X, Windows PCs, and the web.

Sign of Apple’s appreciation of a single ecosystem can be found in the iWork suite, the Apple Online Store, and even Ping.

In this context, Apple’s strategy isn’t too dissimilar from Microsoft’s. After all, Redmond has got its own set of web platforms, too, and Windows 8 will feature an App Store and other kinds of tablet/PC integration. But there is a key difference that some people, when comparing Windows 8 to “Apple”, surprisingly omit: based on what we’ve seen (that is, the first, incomplete, buggy Developer Preview), Apple’s ecosystem strategy is nothing like Microsoft’s.

Apple wants to build a single ecosystem by keeping its OSes separate. They want to do so because they believe the similarities that keep the ecosystem together are equally important as the uniqueness of each operating system – its strengths and virtues and hardware features.

Today I asked on Twitter: Would Apple fans applaud an iPad that runs both iOS and OS X? By far, the response was “no”. The reason’s simple: iOS was built with multi-touch in mind, whereas touching a Mac’s screen is still awkward (and doesn’t work). In its very own nature, OS X works with clicks and drags, not taps and swipes. Lion epitomizes Apple’s intention to enable some kind of deeper touch interaction with Macs sometime in the future, but the fact still holds true: you can’t touch OS X. iOS and Lion look similar in order to carefully transition the users from a platform to another in the ecosystem stream, but they’re unique and true to their own interfaces, interaction schemes, and destination hardware.

You will be able, however, to touch Windows 8 on a tablet. Or to scroll Windows’ Metro with a mouse wheel on a desktop PC. And here’s where I believe Apple and Microsoft, ultimately, diverge: Apple is creating an ecosystem that works with multiple OSes, provided these OSes run on the devices they belong to. For Microsoft, on the other hand, Windows itself is the ecosystem, and that has to be integrated on every device. There is a subtle difference between ecosystems and OS uniqueness, and you’ll be the judge of which strategy will win over the other two years from now.

There are several ways to build an ecosystem. I don’t know if I’ll like Microsoft’s one, but I’m sure there will be both subtle and key differences to consider when comparing it to Apple’s future strategy.


Apple Releases Mac mini, MacBook Pro EFI Firmware Updates

Two days ago we reported Apple was moving closer to the release and retail distribution of Thunderbolt Displays (announced in July) with an EFI firmware update for the MacBook Air, which improved performances in Lion Internet Recovery and added a number of Thunderbolt-related fixes. Today Apple has released two additional EFI firmware updates for the Mac mini and MacBook Pro.

Mac mini EFI Firmware Update 1.3

This update includes fixes that enhance the stability of Lion Recovery from an Internet connection, and resolve issues with Apple Thunderbolt Display compatibility and Thunderbolt Target Disk Mode performance on Mac Mini (mid 2011) models.

Macbook Pro EFI Firmware Update 2.2

This update enables Lion Recovery from an Internet connection and includes fixes that resolve issues with Apple Thunderbolt Display compatibility and Thunderbolt Target Disk Mode performance on MacBook Pro (early 2011) models.

Notably, Apple has enabled Lion Internet Recovery in the new MacBook Pro models introduced back in February. Lion Internet Recovery debuted alongside Lion in July, but it was exclusive to the updated mini and Air models; the feature allows Mac users to reinstall Lion over the air from Apple’s servers.

Both updates are available on Apple’s website or through Software Update. Direct links below. The Thunderbolt Display, priced at $999, is shipping in 2-3 weeks from Apple’s website.

- Mac mini EFI Firmware Update 1.3 (4.26 MB)

- Macbook Pro EFI Firmware Update 2.2 (4.17 MB)