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iCloud Status In iTunes 10.5.1

iCloud Status In iTunes 10.5.1

Jason Snell at Macworld has a good overview of the different iCloud status icons that you can find in iTunes 10.5.1, released earlier today with support for iTunes Match. In particular, iCloud has a “not eligible” status for songs that can’t be uploaded to iTunes Match:

Some iTunes-compatible file formats are not allowed in iCloud at all. Digital Booklets, podcasts, bookmarks to Internet radio streams, and the like are marked Not Eligible. A few people on Twitter are reporting that low-bit-rate MP3s (perhaps below 96 kbps) are also considered ineligible for use in iCloud, though we haven’t been able to confirm that.

In our overview of iTunes Match for Mac and iOS devices, Don took a look at the scanning process of iTunes libraries and the performances of iCloud music over WiFi and 3G. Understanding iCloud’s status icons might come in handy if you’re having initial issues with iTunes Match, which went live only a few hours ago.

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iTunes Match Hands On

 

It hardly seems like it has been almost 2 years since Apple acquired LaLa.com back in 2009. Since then there has been no shortage of rumors for how Lala would be utilized until Apple officially announced iTunes Match at this year’s WWDC Keynote. iTunes Match is the future for your iTunes Library. This is an exciting time for Apple fans and music lovers alike as iTunes Match aims to make it as simplistic as possible to move your music into the cloud with native applications you are already accustomed to using, all for a price that rivals every other music storage service currently available.

iTunes Match is just one feature of the new iCloud services currently rolling out. Think of it as an optional extension to your iCloud storage. The basic premise of iTunes Match is that iTunes will collect information about each song on your computer and send the data back to Apple through iTunes. Apple then checks each one of your songs to see if it can find a match between your song and one that is already on the iTunes store. If a match is found, you will be able to listen to the iTunes version. If your music is not matched then iTunes will automatically upload the music to your online music storage.

iTunes Match is available as an automatically renewing subscription of $24.99 per year and allows you to store up to 25,000 songs on Apple’s iCloud servers. On top of that, songs purchased from iTunes do not even count against your 25,000 song limitation. Your music library is accessible from an iOS 5 device, Apple TV, or any computer running the latest version of iTunes 10.5.1. The songs matched by iTunes will not need to be uploaded from your computer and will be accessible to you in 256 kbps AAC file format regardless of your songs’ previous formats. iTunes Match only deals with songs and excludes audiobooks, ringtones, iTunes LPs and iTunes Extras. Read more


Apple Launches iTunes Match

Apple today released iTunes 10.5.1, a software update that enables iTunes Match, a new music service integrated with iTunes in the Cloud that allows customers to “scan & match” their local music libraries, and store their songs and albums in Apple’s cloud. iTunes Match is currently available to U.S. customers only, and it costs $24.99 per year via iTunes subscription; iOS 5.0.1 and iTunes 10.5.1 are required to use iTunes Match.

Unlike other cloud music services, iTunes Match uses a scan technology that enables Apple to match songs in a user’s library with the ones the company already has on the iTunes Store, whilst the ones that aren’t recognized in the scanning process are directly uploaded to Apple’s servers. Because the iTunes Store offers more than 20 million songs, Apple believes most user libraries will be matched in seconds with the catalogue Apple already has, thus avoiding uploading an entire music library, which could take weeks on an average Internet connection. Furthermore, while the songs that aren’t matched with Apple’s iTunes Store are uploaded “as they are” (the exact file that a user has on a computer), matched songs are automatically upgraded to 256-Kbps AAC DRM-free quality, even if the original copy was of lower quality.

iTunes Match isn’t a streaming service like Spotify and Rdio in that it requires users to go through a “scan & match” process before they can start using the service. It is, however, deeply integrated with OS X and iOS 5: on the desktop, iTunes can download and play songs from iTunes Match, and the native Music app on iOS device is capable of downloading any song or album stored in your iCloud account, provided you’ve enabled iTunes Match in the Settings. iTunes Match doesn’t come with a huge catalogue of artists and genres available for streaming right away, but it allows users to scan & match their libraries, and download their songs (matched or not) at any time, on any device, with deep system integration.

At the moment of writing this, iTunes 10.5.1 includes iTunes Match but the service is still mentioned as “beta” within iTunes:

We will have a complete overview of iTunes Match later today on MacStories. iTunes 10.5.1 is available now on Apple’s website or through Software Update.


Apple Releases iTunes 10.5.1 with iTunes Match

Apple has just released version 10.5.1 of iTunes, which has been in testing with developers for some weeks to test the new iTunes Match music service. iTunes 10.5.1 is available now on Apple’s website and Software Update. It’s still unclear whether iTunes Match will open to the public today, and we’ll update this story as soon as we know more.

Update: It appears iTunes Match is indeed launching today as confirmed by Apple on the iTunes webpage.

Screenshots from the iTunes 10.5.1 installer and iTunes 10.5.1, still showing iTunes Match as “beta”. More information about iTunes Match available here.


Dropzone 1.0 Released On The Mac App Store

Way back in 2009 I first reviewed Dropzone, a dock-based utility by Aptonic that, through a grid interface allowed users to quickly perform common but tedious actions like uploading images or sharing text with a single drag & drop. Later, I took another look at Dropzone as a way to effortlessly download Mac apps as .DMG files, and have the app automatically extract the contents of a disk image and install an application for me.

With the 1.0 release on the Mac App Store today, Aptonic had to make a few changes to Dropzone in order to be approved by Apple and sell its app on the Mac’s native digital storefront: Dropzone is now a menubar app – which you can still decide to launch on login – and gone is the dock access that was also made popular by Dropzone’s own icon and Stacks-like appearance. However, in spite of the technical changes, Dropzone 1.0 still shares the same user interface and set of actions of the previous version: for those not familiar with the concept of the app, Dropzone offers a series of built-in actions (and others that you can manually download and install) to perform tasks automatically and save precious seconds and clicks when working with your Mac. So, for instance, you can drop pictures onto Dropzone’s window and have them uploaded to Flickr, or compressed in a .zip archive and emailed to someone. You can drop files and move them to a specific destination on your Mac, or configure FTP servers and directories if you find yourself constantly uploading files via FTP every day. Dropzone aims at letting you save time with boring tasks and, at the same time, quickly share items with your friends or coworkers without going through separate clients and web upload tools.

Dropzone is very lightweight, and it’ll ultimately make your life easier through drag & drop. Version 1.0 is available at $13.99 on the Mac App Store.


Apple’s iPhone 4S Rollout Continues with November 25 Launch In India

As reported by The Next Web, Apple’s iPhone 4S is set to launch in India on Friday, November 25. Indian carrier Aircel has confirmed that it will begin selling the device next week, whereas another major operator in India, Airtel, is rumored to be joining sales on the 25th as well. Airtel and Aircel brought the iPhone 4 to India only in May, almost a year after the original US release, and this November launch seems to signal Apple’s intention to have a rapid rollout for the iPhone 4S in more than 70 countries before the end of 2011.

Prices for the iPhone 4S in India haven’t been confirmed by the carriers, but The Next Web suggests the 16 GB model will be priced between ₹ 35,000 and ₹ 40,000, with additional price drops for the iPhone 4 and 3GS.

Based on the latter’s launch and the fact that the unlocked iPhone 4S starts at $649 in the USA, however, we expect to see the iPhone 4S to be priced somewhere between ₹ 35,000 and ₹ 40,000 for the 16GB model and offered carrier unlocked with a reverse subsidy. This would mean that customers would pay the full price of the phone upfront and then be reimbursed part of the cost in the form of discounted tariffs for the next two years of usage.

We also expect to see both carriers drop the prices of the iPhone 4 and iPhone 3GS—which currently retail at ₹ 34,500 and ₹ 19,990 respectively—after the launch of the iPhone 4S.

As of today, the iPhone 4S is available in 44 countries around the world: the device launched in 7 initial countries on October 14th; 22 countries followed on October 28th, and last week (on November 11th) the iPhone 4S launched in 15 more countries including Hong Kong and South Korea. On November 11, Apple also started selling unlocked iPhone 4S units in the United States.


iPhone 4 and iPhone 3GS Continue To See Strong U.S. Sales in Q3

According to the latest data by research firm NPD, Apple’s iPhone 4 and two year old iPhone 3GS continued to lead US smartphone sales in the third quarter of 2011. The data, based on NPD’s Mobile Phone Track and Smartphone Track services, shows declining smartphone prices reaching an average selling point of $135 in Q3, although “consumers originally considered paying more”. The top five phones in Q3 according to NPD:

  • 1 - Apple iPhone 4
  • 2 - Apple iPhone 3GS
  • 3 - HTC EVO 4G
  • 4 - Motorola Droid 3
  • 5 - Samsung Intensity II

Despite their age and typical slowdown in popularity and the rise of Google’s Android operating system in smartphone market share, the iPhone 4 and 3GS still lead sales in the United States. In October, Apple announced the iPhone 4S, which went on sale on October 14th in seven countries and reported over 4 million sales in the first weekend of availability. US carriers AT&T and Sprint said they were very pleased with the initial results of iPhone 4S pre-orders, which isn’t included in NPD data for Q3, but Apple didn’t provide specific US numbers for iPhone 4S sales. Alongside the iPhone 4S, however, Apple also introduced a new 8 GB iPhone 4 model, sold at $99 on a two-year contract, and kept the iPhone 3GS around for free with a carrier contract. At Apple’s Q4 2011, CEO Tim Cook said about the free iPhone 3GS:

We did it because we want the iPhone more accessible to a broader market and so not only did we take the 3GS to free in a postpaid plan, but we also lowered the price of the iPhone 4….we did both of those because as we looked at it, these are still fantastic products and we think we can do reasonably well in selling these in the postpaid market. It also has the advantage of having a lower price in the prepaid market…we did it for both the prepaid and postpaid markets, they are both very important to us. It has been our thinking for a while to do that.

The iPhone 4 and iPhone 3GS run the latest version of iOS, but Apple made a major software feature of iOS 5, the voice-based assistant Siri, exclusive to the iPhone 4S. With a lower price point, it’s likely the iPhone 4 and 3GS will continue to be an important source of revenue from customers willing to get an iPhone, but not necessarily the (more expensive) new model.


Review: Galaxy on Fire 2 HD

Galaxy on Fire 2 HD is an excellent sci-fi game with an extensive storyline, massive amounts of side missions, and graphics that will render you speechless. The original version of this game has been around for almost a year but the developers have released this HD version which is optimized for devices packing Apple’s A5 processor, which include the iPhone 4S and the iPad 2.

The storyline holds true to the original version of Galaxy on Fire 2 but for those unfamiliar with the game, here is the back story:

A hyperdrive malfunction sends intergalactic adventurer and war hero Keith T. Maxwell tumbling through space and time. Awakening 35 years later at the far end of the galaxy, he quickly finds himself fighting for his life against a mysterious alien armada that is wreaking havoc on the warring races occupying this volatile sector of space.

The story is just interesting enough to keep me motivated to see it through to the end. The developer boasts that game has 10+ hours of gameplay and that is no lie. I have passed the 10 hour mark, have not completed the main storyline, and there are still more side missions left than I know what to do with.

You spend the majority of the game in a third person view of a spaceship and the only exception is when you are docked at a space station. In these stations you will experience text based conversations with other characters. Through conversations you will acquire more missions and receive money for successfully completing them. You can also get money by mining astroids for Ore and then selling the materials in the space station’s Hangar. Money can be used to buy more powerful spaceships and weapons, hiring wingmen, or purchasing components to build your own weapons. Different planets will have different prices for all items so there is definitely an element of economic strategy to the game. There is a Space Lounge on every planet and it is the place to go when you need a mission or want to earn some extra money. The types of missions vary from transporting cargo or passengers across the galaxy to being hired security for other citizens. Overall the gameplay is entertaining and it makes it hard to put the game down.

The real selling point of this release is the stunningly enhanced visuals. All the 3D models used in the game have been completely rebuilt and many elements such as asteroids and jumpgates are four-times the original resolution. The developers have added additional light sources for incredible realism which can be truly appreciated when taking an “Action Freeze” – it is like a screenshot except you can spin the camera around in any direction to find the best angle, utilizing the light sources to enhance the quality of the freeze frame. New textures and enhanced backgrounds all equate to an amazing visual representation of a living, breathing universe that is so immersive I guarantee you will lose track of time while playing. Read more