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Dousing the Kindle Fire with Fire (And Cooling Down)

I don’t doubt that the Kindle Fire’s usability matches its bargain bin price tag. David Pogue was pretty clear when he said, “You feel that $200 price tag with every swipe of your finger.” Reviews, ranging from forgiving to absolutely scathing, are mixed. On one hand, you have Andy Inhatko who loves the crisp text and the reading experience on the smaller, 7” display. On the other hand, the founder of Instapaper finds the reading experience to be absolutely awful. TUAW and GigaOM both posted comparative guides for consumers on the fence about which tablet to buy, straddling the line that the Kindle Fire is good enough because of its price-point. There is a common consensus:

  • The Kindle feels good in the hand thanks to its small form factor and rubberized texture.
  • The 7” display is impressive.
  • Amazon’s digital content can be easily purchased thanks to excellent store integration.
  • OS responsiveness varies, but overall is OK in comparison with higher-end tablets.
  • The Silk browser doesn’t perform akin to Amazon’s claims. It is as fast or slower than other mobile browsers.
  • The price is really the winner here.

Where the reviews differentiate is with the experience of actually consuming content, which is likely what consumers want to do with a tablet integrated with Amazon’s ecosystem. Ben Brooks writes that the Kindle Fire’s three main experiences, which are reading, watching video, and web browsing, are simply poor in comparison to its polished rivals (the iPad). Erick Schonfeld on the other hand writes the exact opposite, even giving the Kindle Fire’s often lauded browser a pass. From what I’ve seen, the big tech press has been giving the Kindle mostly fair but favorable reviews, with independent writers chomping down on the lack of a polished experience.

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The iPad’s Next LCD Panels could be Supplied from Sharp

Between quality control issues at LG Display that were finally reported as resolved in September, and the ongoing patent litigations between Apple and Samsung, Sharp could become the next display vendor for Apple’s iPads.

When the iPad 2 launched in March, Apple quickly turned to Samsung and Chimei Innnolux as customers complained of light leakage around the bezel of LG-based displays. For much of the year, a combination of quality control issues and late shipments had Apple turning to these other manufacturers to pick up the slack. At the end of August, LG Display finally shipped its due quota of four million panels. The iPad 2 didn’t begin shipping on time until after July. While LG Display expects supply shipments to return to normal, the failures of LG Display to correct its manufacturing issues on time and the untrustworthiness of Samsung would have Apple looking for alternatives. Sharp could be the premium candidate for future iPad displays, such as next year’s rumored Retina Display for the iPad 3.

According the Wall Street Journal, Sharp has reported they’ll begin mass-producing smaller displays at the Kameyama No. 2 plant in Mie Prefecture by the end of the year, a plant previously used solely for the production of TV panels. WSJ reports that Sharp already supplies displays for Apple’s iPhones, and that they could become the premier supplier next year with the introduction of newer models. Apple’s alleged investments in Sharp’s panel manufacturing facilities in Japan lend some additional credence to this claim.

Samsung Chief Operating Officer and President Lee Jae-yong said in October he had discussions with Apple Chief Executive Tim Cook about extending Samsung’s deal to supply parts to Apple through 2013-2014.

Component deals in a competitive market, however, may keep Samsung in the loop. With proof of manufacturing capability and the technology already in place, Samsung is still a critical component of Apple’s supply chain. At the end of the fourth fiscal quarter in September, Apple reported 11.1 million iPads sold compared to 4.2 million iPads sold just a year ago.

[via WSJ]

 

 



Apple Shares the Fun With New iPod touch Commercial

With the white iPod touch announced, it’s about time Apple time showed off their shiny new “phone without the phone”, giving the likes of Game Center, FaceTime, and iMessage well deserved close-ups in a brand new shell. Picture perfect in every frame, the new white iPod touch will be a hot gift for anyone who wants to stay connected with their friends with free iMessaging or take advantage of all the great apps that iOS has to offer. Thin and lightweight with a respectable video camera for quick home movies, I certainly miss its portability and thinness now that I have an iPhone. Share the fun this holiday season with an iPod touch, too-tight jeans, and a catchy tune that’ll have you dancing and bobbing in your office chair. Apple’s latest commercial can enjoyed on YouTube, or past the break!

[via Macgasm]

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MacStories Interviews: Ryan Rigney

MacStories Interviews was a series of interviews with well-known developers, bloggers, journalists and geeks that we published late last year. We’ve revived the format to interview Ryan Rigney, author of  Buttonless, a new book about iOS games that is launching on December 13th. We’ll have a full review of the book when it is released, but in the meantime we thought it would be interesting to hear more from the author himself.

MacStories: Hey Ryan! Could you introduce yourself to the readers who haven’t heard about you or haven’t read any of your work before?

Sure! I’m a freelance writer who has written for a number of gaming outlets, most notably GamePro, PC Gamer, and Gamasutra. I’ve mostly written about iOS gaming, but I’m also a big console gamer so I’ve done a good bit of writing about those types of games as well. Just this week GamePro published my review of Minecraft!

MacStories: So tell us a bit more about your new book, Buttonless. What made you decide you wanted to write this book?

Over the past few years I’ve been so focused on iOS and written so much about iOS games that it’s become something of an obsession. I’ve reviewed hundreds of iPhone and iPad games, interviewed scores of developers, and purchased far too many apps. I pretty much came to the realization that I possessed enough experience and knowledge to write a book, and then began brainstorming ideas. It took a while for me to figure out that I wanted to put so much of the focus on “the stories behind the games,” though.

MacStories: Did you find it difficult finding a publisher willing to help you write this book given it is such a new industry that may appear very “niche”?

Actually, A K Peters/CRC Press was the first publisher I approached. In my pitch, I shared with them a bunch of numbers that I had stumbled across––how many hundreds of millions of iOS devices are out there, and how many people are buying these games. The truth is, it’s really not a niche. iOS gaming is now the most popular form of portable gaming, and it’s only getting bigger. Maybe if I had tried to write a book about 3DS games, the publisher would have needed more convincing haha!

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Developer Trailer for Infinity Blade 2 Details Amazing Graphics

December 1st will see the launch of Infinity Blade 2, the much anticipated follow-up that brings much improved visuals to one of iOS’ strongest titles. First showcased at this year’s iPhone 4S keynote, Infinity Blade 2 has already gotten plenty of hands-on time by the likes of IGN and SlideToPlay, and is expected to be a massive hit when it lands next week. Infinity Blade 2 will feature more weapons, an updated combat system, and more areas to explore while remaining familiar to the gameplay you love. The visuals, however, are what Infinity Blade is renown for. In the latest trailer, the developers discuss the game’s jaw-dropping graphics that’ll be delivered thanks to Apple’s A5 processor. Catch the video after the break!

[via SlideToPlay]

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#MacStoriesDeals: Black Friday 2011 Edition

There are so many deals we are calling this post the Black Friday 2011 edition. Keep checking back as we will be updating this post throughout the holiday! Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!

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Instacast HD Review: It’s Incredible

I remember when I first reviewed Instacast for the iPhone back in March, declaring it the Twitter of Podcast apps. While possibly dramatized, what Instacast has done for mobile podcasts is what Loren Britcher did for Twitter apps. The interface, lightweight and smooth, capitalizing on common sense gestures and thoughtful design elements, quickly made Instacast one of my favorite iPhone apps. Instacast is the only non-Apple app that has a spot on my iPhone’s dock. An intelligent conversation, a good laugh, and Geek Friday are always just a tap away.

Instacast got smarter. Sure there were times when enhanced podcasts didn’t work or a wonky update caused weird crashes, but they were fixed and plenty of new features were added. Continuous playback always kept a friendly voice on the loudspeaker. Later, iCloud syncing was added in preparation for future updates. Future updates that of course would finally see Instacast taking on bigger endeavors.

There were lots of days on the couch when I thought about Instacast coming to the iPad. Until recently of course, I hadn’t known what to expect before I was invited to take a look at the first beta. I imagined that Instacast, containing a library of podcasts, would take on a form similar to iTunes. I imagined the interface as a grid, where you would easily scroll through podcast cover-art and see badges revealing the number of unplayed episodes. How silly!

Martin Hering first hinted at the design in September, and I later had the privilege of revealing more of the interface near the end of October. An excited Joshua Schnell and Myke Hurley have also been eager to share the new interface, giving it due praise on the App Orchard and at Macgasm. The hype around Instacast HD for the iPad has been astounding, and for good reason. Instacast HD is incredible.

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Apple to Approve Streaming iPad Games for a Monthly Charge

Bloomberg is reporting that for the first time Apple has agreed to let a game development studio break away from the pay once per-game business model. The company, Big Fish Games, will attempt to peddle their iPad games through a monthly subscription.

The company’s founder, Paul Thelen, says that the service will be similar to that of Netflix. Consumers will pay a monthly fee to play iPad games streamed directly to their device over a wifi connection without having to download each game from the iTunes App Store. Big Fish Games currently have 99 iPad games available for download and it sounds like there may be even more to choose from by the time this new service launches early next year. It appears that the launch will include a single app available for download that users will be able to browse available iPad games – similar to Big Fish Games “Game Finder” app.

Thelen reports that there will be several options for gaming subscriptions starting at $4.99 a month. There will also be an ad-supported and time limited free version.

Big Fish also will offer a free version of its game service that limits play to 30 minutes a day and includes advertising. The subscription will initially cost $4.99 and will increase early next year to $6.99 after more titles are added, Thelen said. Apple collects a 30 percent commission.

It will be interesting to see if there is actually a demand for a streaming game service on the iOS platform. Apple reportedly seemed hesitant to agree to the let the game development studio use the business model that has been previously reserved for digital periodicals. If this trial run is a success, we will likely see a flood of new apps utilizing this model. Hopefully it doesn’t have an effect on the quality of iOS games we have seen to date.

 

[Bloomberg via MacRumors]