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Apple Releases iOS 5.1 Beta 3

As noted by MacRumors, Apple has released a few minutes ago the third beta of iOS 5.1 to developers. The new beta comes almost a month after iOS 5.1 beta 2, which was released on December 12. Currently, it appears beta 3 is only showing up as over-the-air update with the Developer Center still reporting beta 2 as the latest available.

The new beta carries build number 9B5141a. The first two betas of iOS 5.1 brought bug fixes and minor new features to the operating system, and it’s still unclear whether Apple may be planning to add more functionalities throughtout various betas seeded to developers.

We’ll update this post with relevant information in case it becomes available. iOS 5.1 beta 3 should become available on the iOS Dev Center shortly.


Vimeo for iPad Previewed, Coming “Later This Month”

Originally released on the iPhone back in March, today web video platform Vimeo confirmed a major update for the iPhone client, as well as a brand new app specifically designed for the iPad are in the works and should become available “later this month”. The Verge has posted an initial preview of the iPad version, which sports a completely new design, various sharing options, and the built-in video editor that was introduced with version 1.0 for iPhone and iPod touch users.

The Vimeo iPhone app, in fact, besides allowing you to access your Vimeo account and thus check on liked videos, “watch later” queue and items from Vimeo’s popular picks, packs a rather impressive video editor to adjust media on the go and upload directly to the service without using a computer.

Vimeo is also launching apps for Android smartphones and tablets and Windows Phone 7, and it looks like interface-wise, Android and iOS users are at least going to share the same “dashboard grid” paradigm made popular by Facebook and several other iPhone apps.

Judging from the screenshots posted by The Verge, it appears Vimeo for iPad will allow for both shooting and browsing within the same app; similarly to the iPhone app (whose update hasn’t been revealed just yet), iPad users will be able to browse featured videos, liked items, subscriptions, videos saved for later and personal uploads.

Vimeo for iPhone is currently free and available on the App Store.


Slippery slopes

Slippery slopes

Good response by Marco Arment to my counterargument to his post about auto-renewal subscriptions and iOS technologies Apple doesn’t open up to developers (or at least the majority of them). I particularly like his proposed solution for Newsstand Kit’s push notification applied to other apps:

Newsstand Kit’s background-wakeup push notification can only fire once a day, and background NKAssetDownloads only work if the device is on Wi-Fi and has a healthy battery charge. So give all apps the ability to receive that background-wakeup push notification once a day, as long as the user has granted them permission to use push notifications. Then let them update or download whatever they can do in the 10 minutes that they’re allowed to run in the background. And if the system decides to terminate them during those 10 minutes for any reason, that’s fine, too.

Even without NKAssetDownloads, and even if Wi-Fi was required, this would be a huge benefit. Unlimited-time NKAssetDownloads are only required by magazines because so many of them are ridiculously bloated at hundreds of megabytes per issue, but a huge class of apps could download everything they need in a few hundred kilobytes over a few minutes, at most.

I still think auto-renewable subscriptions should be limited to a specific set of apps (and Apple must be clear about that – enough with the unwritten rules), but I have to say I’m intrigued by the idea of smaller lightweight downloads now.

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How Many iPhones Did Apple Sell In Q1 2012?

Philip Elmer-Dewitt reports on analysts’ expectations for iPhone sales in Apple’s first financial quarter of 2012 (which ended last week):

The numbers from the 22 Wall Street analysts who have responded so far to our call for estimates range from a high of 35 million iPhones from BTIG’s Walter Piecyk to a low of 25.2 million from Gabelli’s Hendi Susanto. The average among this group is 29.74 million, which would represent a year-over-year increase of 83%.

The average among our panel of 15 independents – an assortment of bloggers, enthusiasts and individual investors – is 33.42 million iPhones, or an annual increase of nearly 106%. Among this group, the estimates range from a high of 35.75 million from Posts at Eventide’s Robert Paul Leitao to a low of 30.17 million from Alexis Cabot of the MacObserver’s Apple Finance Board.

To put these predictions in context, here’s how Apple performed in its previous Q1s:

And here’s a graph showing every iPhone quarter to date:

Predictions for Q1 2012 (results will be announced on January 24) now range between 25.2 million and 35.75 million iPhones sold. Either way, it’s going to be a “blow-out quarter” for iPhone sales – even if we consider Apple’s Q3 2011, the biggest ever for iPhone sales to date with 20.34 million units sold.

It’ll be interesting to observe how Asia-Pacific will perform in relation to iPhone sales, too, as Apple reported overall sales more than doubled in Q4 2011. As for Q1 2012 itself, Apple CEO Tim Cook said they were confident to have enough 4S supply to go through the holiday season, and also confirmed the company was expecting record iPhone sales for the quarter with revenue guidance set at $37 billion (Asymco’s Horace Dediu, however, expects revenue to hit $44 billion).


Apple’s “Targeted Enhancements”

Marco Arment, writing about iOS’ Auto-Renewable subscriptions, which appear to be exclusive to apps that deliver “new content” during each renewal period:

Ultimately, I had to ship Instapaper 4.0 with non-renewing subscriptions, I was able to delete all of the clunky auto-renewing server code, nobody sees that terrible dialog in my app, and I need to ship an update soon that will annoy my best customers with manual-renewal notifications.

But this is a great example, like Newsstand Kit’s background downloads, of Apple adding a capability to iOS that’s potentially useful to thousands of developers, and then restricting it so that only a handful of players (usually big companies) can actually use it.

I hope that, in time, they unbundle some of these myopically targeted enhancements and make them potentially useful to all developers. But Apple’s record on this isn’t great so far.

Marco is right – auto-renewable subscriptions are easy to use (and understand) and more developers should get access to it. Imagine being able to subscribe to Instapaper through iTunes, or getting your Evernote Premium account billed automatically every year or month, instead of having to purchase it manually (as it happens now). But I could argue that, at the same time, new technologies like Newsstand Kit’s background downloads (described here) and auto-renewable subscriptions are more of a conceptual and technical issue for Apple rather than a “limitation” imposed to developers. Imagine if every app in the Store went free, and started billing users periodically for “usage”. That would create an unrealistic ecosystem of free apps with in-app subscriptions for all kinds of content. I’m not saying apps like Instapaper shouldn’t get access to auto-renewable subscriptions – it actually seems like a perfect fit to me – but I believe that instead of going on a case-by-case basis, Apple decided to roll out the feature for “publishers of new content” first. That’s easier to scale.

It gets murkier with the background downloads of Newsstand. Periodicals and newspapers get this neat implementation of automatic downloads of new issues. Would a third-party app like Instapaper benefit from it? Sure. Imagine being able to have your Instapaper queue delivered to you wirelessly, each morning, instead of having to download it manually (which takes seconds but it’s still a manual action). That’d be great. Or the aforementioned Evernote, which could, in theory, figure out a way to push changes from its remote database once per day without a user’s direct action (case in point: I add a lot of items to Evernote on my Mac overnight, I see all the changes automatically pushed to my iPad the next morning). Again, I believe some apps should get this functionality for increased usability and overall enjoyment of the user, but there are exceptions I’m fairly certain Apple considered. What if every developer of every app starts implementing background downloads for remote content? Even once per day, for every app, it can be  a lot of data. And when you add data caps to the mix and start imagining games that can download new levels remotely on 3G…not good.

Obviously, if we follow this argument – that every developer should get access to the latest technologies used by Apple, or that at least some developers should be able to – we could say that Apple did figure out solutions in the past to avoid problems with, say, data caps and 3G downloads. Granular controls, like “Use Cellular Data” in the Store’s Settings, or the common limit of 20 MB for App Store downloads on 3G. But again, imagine a scenario where every developer gets to implement subscriptions or background downloads. Is the user supposed to go through a list of 100+ apps and switch every single one of them to “off” for background downloads? And if the list is a bad idea, and we argue again that only some apps should get these features – why, say, just Instapaper or Evernote? Why not Infinity Blade II?

Last, it is true Apple doesn’t have a great record for bringing iOS’ enhancements to third-party developers in a short period of time – but keep in mind that the iPhone launched without multitasking and background applications and eventually got one of the best implementations of multitasking out there and background tasks (for some apps) up to 10 minutes. The other side of the coin, obviously, is that third-party apps can’t run in the background all the time like Apple’s Music app - but the same question rises again: can you imagine every single developer doing that? (Speaking of enhancements in Apple’s apps: I expect Mail’s rich text controls to be opened up next to developers for integration. And did anyone mention Siri?)

In the past four (almost five now) years, Apple has taught us (and the industry) that iOS isn’t about big press releases and revolutions as much as it’s about incremental progress, iterative improvements and refinements. Apple rolls in its very own way, and looking back at the differences between iPhone OS 1 and iOS 5, it’s clear that a lot of work went into all the updates and fixes and changes that got us this.

Developers rightfully want access to cool new features as soon as they’re available (especially when they seem such a good fit) and users are always eager to see the latest software functionalities implemented in delightful new ways, but the App Store’s ecosystem is so variegate and unique that sometimes waiting is the best option.


Mac App Store: Year One

One year ago today, Apple’s Mac App Store officially opened for business. Bundled into Snow Leopard’s 10.6.6 software update, and later installed by default on OS X Lion, the Mac App Store is a native, built-in marketplace for third-party developers and Apple’s own software. Just as the iOS App Store has contributed to the solidification of a software ecosystem built around iPhones, iPods and iPads in the past three years, helping “indie” as well as bigger developers achieve a sustainable business model in selling smartphone and tablet apps, in the past 365 days the Mac App Store has quickly reshaped and fundamentally changed the OS X software landscape and users’ perception of “desktop apps”.

It’s not absurd to say many didn’t even know it was possible to “install apps” on a Mac before the launch of the Mac App Store. What the Mac App Store did – besides allowing long-time Mac users and developers to consolidate their software library in a single place and provide them with a better way to discover and showcase the latest indie hit – is it finally created a viable and consumer-friendly way to find and buy apps. Before the Mac App Store, the average Mac user could get work done easily with just Safari and Mail because he or she knew those were all the apps a Mac came with. Great apps, for sure, but just those apps. The Mac App Store, just like the iOS App Store, opened a whole new portal for users and a market for developers (and a way for Apple to break even on costs with a 30% cut) to know a completely new world made of utilities, productivity apps, games, news readers and more. The Mail aficionados of 2010 have likely jumped over to Sparrow, and those who swore by Preview perhaps have found something more attractive in Pixelmator 2.0.

With 100 million downloads under its belt and Apple’s latest major OS X revision, Lion, available digitally, there’s no denying the Mac App Store had a great run in 2011. Here’s a look back at these 365 days, and how the Mac App Store we know today (quickly) came to be. Read more


iPad Users Have Downloaded 3 Billion Apps in One Year

Thanks to a rich marketplace, consistently good apps that are featured in the App Store, and the constant attention blogs like ours bring to developers and consumers, the iPad has had its fair share of owners downloading tons of applications. Not only did iPad users download more than 3 billion apps from the App Store since the iPad’s launch in 2010, developers published 120,000 apps specifically for the iPad in the third quarter of 2011. ABI Research notes that iPad downloads are only 19% of all the cumulative downloads by Apple users. With lots of choice and a device that just works, users are eager to try out the latest innovations in touch-based software.

In comparison, Android users have only downloaded 440 million applications. It could be that there simply aren’t as many Android tablets in consumers’ hands as there are iPads, or it could because that developers simply aren’t making apps formatted for the tablet experience like they are on the iPad.

According to Lim Shiyang:

Discounting all those apps that were originally developed for Android smartphones, Android still trails greatly behind the iPad in terms of its tablet app offerings. Many Android tablets in the market are still using older versions of Android, which disadvantages users from enjoying the better effects of apps produced from more advanced software development kits.

As for Android’s phone ecosystem, ABI Research expects Android users to rack up 58 billion app downloads by 2016, compared to only 27 billion by iPhone users.

I wonder how many of these downloads will be because of Angry Birds?

[ABI Research via GigaOM]


The OmniFocus for Mac 2.0 Wish List

The OmniFocus for Mac 2.0 Wish List

Sven Fechner of Simplicity is Bliss:

I hardly use the project or task notes as the UX choice made is too clunky for me. It is clearly a concept coming from OmniOutliner, which, using the Kinkless GTD Scripts, was the original source of inspiration for OmniFocus. However, it doesn’t really work for longer notes, any font size you chose for the note section is either too small or too big, if you insert attachments things start looking awkward, … In my eyes there are quite some challenges with the way notes are handled in the current OmniFocus UI.

I’d like to cut and paste Fetcher’s entire list of ideas for OmniFocus 2.0 here, but his complaints about notes (in both OmniFocus and OmniOutliner) hit the nail on the head and sum up the issues about giving ideas or tasks additional details.

The one challenge that OmniFocus and other apps face is mitigating how you manage an “everything box.” OmniFocus ultimately becomes and should become a sort of outbox where you follow up on email, gather your errands for the afternoon, and follow decisive actions to complete a project. Where the lines begin to blur is with contexts and details. Contexts are the sort of tags that specify either the person, thing, or place you need to be in to complete a task, and details are the additional reference materials or notes associated with a task.

If your task is concise and straightforward (you should never have to think about the action), you shouldn’t need any supporting details. This changes however if you need a reminder for an article (Paste attached note as a quote in “Apple Q1 2012 Results”) or if you need to attach a picture, lines from an email, or need to type out what someone gave to you in paper form. OmniFocus could really use a boost in how documents are attached. An icon inline with text or a full blown image that can get cut off due to column-width aren’t good ways to display supporting details for tasks and projects.

There are other good opinions in the article too. I personally don’t need or want themes in OmniFocus, but I would love to see better email handling and the ability create projects based off templates of pre-written tasks (you can sort of do that now, but it’s messy).

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The Logitech Cube

The Logitech Cube

Ricardo Bilton at ZDNet:

The first thing you’ll have to understand about Logitech’s interesting take on the mouse is that its not actually a cube, despite its name.

The second thing to know is that the Cube is meant to offer more than just a strange shape; it’s meant to be a presenter’s best friend.

Scrolling, for example, works via a swipe of the finger, a movement that’s meant to mimic touch screen navigation. Lifting up the device  puts it in presentation mode, allowing presenters to advance slides with the click of its top.

According to Logitech’s specification sheet it works with OS X 10.5 and up. The mouse isn’t a bluetooth device — instead it connects to a small USB nano-receiver (over the 2.4 GHz spectrum) that’ll work with a desktop you’re connecting to at a podium, or to a laptop that’s absent of Bluetooth. It’s more or less a mouse-mote in that it probably wouldn’t be comfortable to use as your primary mouse, but it’s convenient and pocketable enough to browse the desktop, open your PowerPoint or Keynote document, then pick up and use for the presentation.

It’s not clear what the battery life is on the remote (Logitech simply links to a battery life FAQ that lists mice with “extended battery life”), but I’m sure the built in USB-rechargeable lithium-polymer battery will get you through a presentation. There is an on/off switch so you can completely power-off the mouse while traveling.

Bilton notes you simply pick up the device to put the cube into presentation mode. You then click to advance a slide, or turn it over & click to go back a slide (I’m not sure if I’m keen on the second gesture). Being a presentation tool, I’m surprised there isn’t a laser pointer packed inside.

I could see myself using this, and the $69.99 pricetag isn’t too bad. You can pre-order the mouse directly from Logitech.

Edit 01/06/2012: Corrected battery note from double AA battery to rechargeable battery.

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