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Sneak Peek of Mimeo, Old School Style Platform Game for iPhone by Shaun Inman

Shaun Inman, the genius behind Mint and Fever (and Horror Vacui too), has just published a new blog post to announce Mimeo and the Kleptopus King, his new game for iPhone and iPod Touch. Judging from the video (which I’m embedding below) and the introductory post, Mimeo already looks amazing.

The game will be a platform, clearly inspired by Super Mario Bros. & Co, but it will “re-invent” the whole formula by enabling the user to collect cartridges  “upgrade” the entire levels from 2-bit to 16-bit graphics.

From the post:

“Mimeo started as a Mario clone with a twist. Instead of power-ups affecting the player, they affect the entire game world. A story and mythos quickly developed. The so-called Mimeoverse consists of two 16-bit demiverses sharing 32-bits between them. When the evil Kleptopus King, an 8-bit Octopus with an inferiority complex, discovers a portal into Mimeo’s realm and begins to syphon off its bits, Mimeo is sucked in and downsampled to 2-bit. So begins Mimeo’s quest to restore balance to the demiverses.

Mimeo collects carts to upscale himself and the game world and enables switching between acquired resolutions to solve platforming puzzles. He will find guidence from nearest-neighbor and native rabbit Gaido. Collected bits translate into 1ups. Disposing of certain types of enemies leaves behind hoodies that grant Mimeo special abilities.”

Sounds cool. Shaun is aiming fir a 2010 holiday season release, so we’ll have to wait to put our hands on this pixel magnificence.

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