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Niantic Previews Harry Potter: Wizards Unite, the Studio’s Follow-Up to Pokémon GO

Later this year the team at Niantic will launch a new game based on a very popular IP: Harry Potter. The game’s full title is Harry Potter: Wizards Unite, and it will come to both iOS and Android as an AR-centered gaming experience in the vein of Pokémon GO, Niantic’s biggest hit.

Today Nick Statt of The Verge published his impressions of Wizards Unite following a preview Niantic hosted recently. Statt writes:

The core activity in Wizards Unite involves collecting a mix of artifacts and sometimes saving notable characters from the series who are stuck in a bad situation, like the titular Harry being pinned down by a spooky dementor. From there, you play a little tracing mini-game, to evoke the casting of a spell and then collect the item or free your friend. Afterward, you’re able to add that item or character to your collections book, earn experience points, and level up.
[…]
Beyond traversing the map, collecting those artifacts, and visiting inns to eat food, players of Wizards Unite will have a few more advanced activities to keep them busy. Those include leveling up your character, picking a subclass (called a “profession”) to learn new abilities, and then teaming up with up to five other players to compete in a fortress (what Niantic has designed to be this game’s version of gym battles from Pokémon Go). These team challenges feel like a cross between a traditional strategy game and something similar to Nintendo’s Fire Emblem, where one-on-one battles take place simultaneously after players select an enemy from a top-down map.

Based on Statt’s article, Harry Potter: Wizards Unite is going to have a lot more depth and complexity to it than Pokémon GO, which I’m excited about. Pokémon GO has scaled over time to become more of a gamer’s game than it used to be, but with Wizards Unite it sounds like that added depth will be there from the start for those who want it.

There’s still no firm release date available for Wizards Unite, but a 2019 launch is confirmed.

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Apple Music Commissions Custom Playlist Art

If you’re an Apple Music subscriber, you’re probably familiar with its playlist artwork styles. Some work well to tie together collections of related playlists like Decades, Essentials, and Deep Cuts. The trouble is though, that has also bred a certain sameness across Apple Music’s many playlists. That’s beginning to change as Apple rolls out custom playlist artwork from high-profile music industry artists.

Bijan Stephen of The Verge was told that the new artwork is designed to:

“connect more directly with the communities and the culture for which they were intended,” says Rachel Newman, Apple’s global director of editorial. Before now, Apple’s playlists had a uniform presentation that didn’t necessarily speak to the music. “In many ways, it’s a visual representation of the music that you will find inside that playlist,” said Newman.

Newman told Stephen that the company is rolling out the new artwork over the next few months and intends to redesign ‘many thousands’ of playlists.

The Verge also spoke to several artists involved in the project for its story. Stole “Moab” Stojmenov who created the cover of the Migos’ album Culture explained how he approached the challenge:

“Giving a shape and an image to music is never an easy process,” he wrote. “My style and my creative process have been always characterised by a significant presence of symbology and very powerful images, in addition to a very minimal and simple design. I think this project was somehow a bit different, but it also gave me the chance to create a real manifesto of my style.

The new playlist art published so far is excellent. There’s a wide range of styles that suit the music showcased in each playlist. By drawing on a wide range of talent from the music industry, the company should be able to imbue each playlist with a personality that was sometimes lacking in the past.

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Connected, Episode 233: AirDrop the Bass

Federico talks about the new MacStories Shortcuts Archive and the guys check in with iOS 12 halfway through its lifecycle.

On this week’s episode of Connected, we reassess the impact of iOS 12’s major new features. You can listen here.

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AppStories, Episode 101 – iOS 13 Wish List Part 1: Files and the iPad Home Screen

On this week’s episode of AppStories, we discuss our iOS 13 wishes for the Files app and iPad home screen.

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Connected, Episode 232: The Unique Blend of Tattoos and Automation

After skipping follow-up, Myke and Federico try to explain the new USB branding, discuss fingerprint sensors and the merits of Evernote in 2019, and wish for apps that don’t exist (but should).

On this week’s episode of Connected, I share more details about my Evernote experiments as well as an idea for an app I’d like to exist. You can listen here.

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USB 3.0 and USB 3.1 Merged Under New USB 3.2 Branding

Juli Clover, writing for MacRumors about the latest rebrand in USB spec land:

The USB Implementers Forum (USB-IF), this week announced a rebranding of the USB 3.0 and USB 3.1 specifications, under the USB 3.2 specification. As outlined by Tom’s Hardware, USB 3.0 and USB 3.1 will now be considered previous generations of the USB 3.2 specification.

Going forward, USB 3.1 Gen 1 (transfer speeds up to 5Gb/s), which used to be USB 3.0 prior to a separate rebranding, will be called USB 3.2 Gen 1, while USB 3.1 Gen 2 (transfer speeds up to 10Gb/s) will now be known as USB 3.2 Gen 2.

It gets better though:

If the swap between USB 3.1 Gen 1 and Gen 2 to USB 3.2 wasn’t confusing enough, each of these specifications also has a marketing term. The new USB 3.2 Gen 1 with transfer speeds up to 5Gb/s is SuperSpeed USB, while USB 3.2 Gen 2 with transfer speeds up to 10Gb/s is known as SuperSpeed USB 10Gbps. The USB 3.2 Gen 2x2 specification with transfer speeds up to 20Gb/s is known as SuperSpeed USB 20Gbps.

Make sure to check out the comparison table on MacRumors to admire the full extent of these changes.

As someone who’s been experimenting with USB-C accessories compliant with the USB 3.1 spec over the past few months, I can’t even begin to stress how confusing for the average consumer all of this stuff can be. It took me days to wrap my head around the differences between the physical USB-C connector, the underlying specs it can support, and the DisplayPort compatibility mode – and I do this for a living. In my experience, if you’re looking to buy modern USB accessories compatible with an iPad Pro or MacBook Pro, you’re better off looking for a technical spec label rather than the “friendly names” such as “SuperSpeed”, which manufacturers often fail to mention in their spec sheets.

Until today, if you wanted to buy USB-C accessories supporting the highest data transfer rates on the 2018 iPad Pro, you had to look for devices compliant with USB 3.1 Gen. 2; with today’s rebrand, the 2018 iPad Pro supports USB 3.2 Gen. 2 for transfers up to 10 Gbps, but not the similarly-named USB 3.2 Gen. 2x2. I’m sure this is going to be so easy to explain to someone who’s looking for the “fastest” USB-C cable for their iPad Pro.

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AppStories, Episode 100 – App Trends

On this week’s episode of AppStories, we discuss some of the trends we expect will drive app development on iOS and the Mac this year and into the future.

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Third-Party Vendors Fill the Void Caused by Overwhelmed Apple Geniuses

Molly McHugh writing for The Ringer:

The saturation of iOS and Mac products means more and more people own Apple devices—which means more and more people need help using them. Each iOS and MacOS release reveals a new suite of tools and capabilities, but also new challenges and complications (and sometimes bugs). At the same time, Apple’s Genius Bar has become a purgatory no iDevice owner wants to find themselves stuck in.

That in a nutshell is one of the greatest challenges facing Apple retail today, and one that’s been years in the making. It’s not really surprising either. Especially since the introduction of the iPhone, the number of Apple devices in consumers’ hands has grown exponentially, while the number of Apple Stores and Geniuses that work in them has not.

McHugh ultimately resorted to a third-party repair shop to solve a software problem with Voice Memos and had a good experience. The story, however, strikes an increasingly common refrain that highlights a problem Apple needs to address.

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How Apple Music Could Own the Classical Music Audience

Mitchel Broussard of MacRumors recently published an in-depth look at the problems classical music fans have with Apple Music’s approach to that expansive genre. Unlike many other common genres, such as hip-hop, pop, and country, the range of music deemed ‘classical’ bears its own unique challenges in a variety of areas. Broussard spoke to Benjamin Charles and Franz Rumiz, classical music enthusiasts, who shared their frustrations with how Apple Music fails to optimize for classical music’s distinctness. He writes:

[Apple Music’s Classical] section spans centuries, including all of the notable composers like Mozart (born 1756, died 1791), Maurice Ravel (b. 1875, d. 1937), and John Cage (b. 1912, d. 1992), but this grouping is frustrating for classical music aficionados, given how little these musicians have in common among one another…Rumiz: “The sorting of recordings follows the rules of pop & rock genre. For classical music this doesn’t fit at all, because you very often want to compare different recordings of the same pieces by the same composer with different soloists, orchestras and conductors.”
[…]
Charles says that one aspect of classical music that’s mixed up in the shuffle is the listener’s interest in a piece’s composer versus its performer. While some artists, like Leonard Bernstein, both compose and perform their music, Charles questions how Apple Music determines the best recording for a piece of music: “Is a recording more significant because it is composed by Bach, or is it more significant because it is performed by Glenn Gould?”

Classical music also can be extremely difficult to request of Siri due to the unique names for many classical tracks, and there are several other issues highlighted in the article, all of which appear like legitimate hindrances to a great classical music experience on Apple’s platform.

Overall Apple Music’s handling of classical music seems more like an oversight than an intentional design choice, but Broussard and his interviewees make a strong case that Apple should take note of. As the last line of the article states:

“This is a completely untapped market,” Charles tells me. “One streaming service could completely own the classical music audience if it wanted to.”

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