Posts in Linked

Vector Tiles for MapBox Streets

MapBox is a platform for creating custom maps, integrating with social networks like Foursquare and services like Hipmunk to provide relevant points of interest on top of data sourced from the OpenStreetMap project. MapBox Streets is a component of the platform that lets developers beautifully stylize OpenStreetMap data, providing an opportunity for businesses to customize map views to better fit their brand.

MapBox is announcing vector tiles for MapBox Streets, which will offer developers working with the platform a single format for powering custom maps that can be shared on mobile devices and on the web.

TileMill, our open source design studio, is going to relaunch with vector tiles fully integrated to be a powerhouse tool for custom cartography. Design iterations can happen in seconds and be applied to a full global vector tileset without lengthy downloads, imports, or time spent tuning database queries. In short, anyone will be able to make a totally custom branded map, of the entire globe, that is lighting fast on every device.

As we’ve seen with Apple’s Maps and Google Maps, vectors make for a lightweight, data efficient way to display what’s around you. Vectors load much more quickly than rasterized images, and their small footprint allows map data to be cached on devices without taking up lots of storage space. MapBox claims that, when powered by vector tiles, their MapBox Streets’ dataset of the entire world can fit onto a single thumb drive.

[via Daniel Jalkut]

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ofexport for OmniFocus

An interesting project by Paul Sidnell:

ofexport is a command line utility that reads and exports the task database from the OmniFocus application.

While similar to Robin Trew’s export utility, ofexport has a series of extra options worth trying out. I’m particularly intrigued by the control you can have on date and calendar filters, as well as regular expressions. I constantly check on my OmniFocus todos through the calendar, so I’ll make sure to test ofexport. [via Sven Fechner]

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Two-Step Verification for Apple IDs Now Available in More Countries

AppleInsider writes,

Users from Argentina, Austria, Belgium, Brazil, Canada, Italy, Pakistan, Poland, Portugal, Germany, Mexico, the Netherlands and Russia are reporting the appearance of Apple’s new two-step verification feature, which was previously limited to the US, UK, Australia, Ireland, and New Zealand.

As updates are rolling out, Apple’s support documentation hasn’t been updated to reflect the changes. For those that now have access to Apple’s Two-Step Verification for your Apple IDs, I’ve written a comprehensive how-to that should clear up questions about anything you might see as you go through the process.

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Amazon Cloud Drive Photos Copies Your Photographs to the Cloud

Mel Martin from TUAW has a nice overview of Amazon’s latest iOS app, which utilizes the capabilities of their Amazon Cloud Drive for storing up to 5GB of photos for free from your iOS device.

Amazon offers more free storage than Apple, and Apple will only store up to 1000 of your photos for 30 days compared to about 2000 photos with no expiration from Amazon. With Apple, after 30 days you must sync to your main computer. I see the Amazon service as a nice extra backup to what Apple offers.

If you use Amazon Cloud Drive, you can also access documents, music, and photographs through the desktop application for transferring files to and from the web.

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Marco On Free Trials

Some great counterarguments by Marco Arment on the (annual) debate on App Store free trials.

Personally, I think that free trials would help the sales of apps priced at $9.99 and above. While it’s true that we, as geeks, tend to try as many apps as possible, I admit that I would feel uncomfortable with spending $40 on four apps that may not even be what I’m looking for. But I also agree that trials may create new problems for the “middle class” of apps that get tried but not bought. It’s a difficult problem to solve. Surely Apple must have better data and insight to corroborate whatever decision they’ll end up making.

From Marco’s post, I’d also highlight this footnote:

Abolishing the “top” lists from all App Store interfaces and exclusively showing editorially selected apps in browsing screens would do a hell of a lot more than trials to promote healthy app economics and the creation of high-quality software.

Exactly.

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Sid Meier’s Ace Patrol for iOS

Fun and intriguing air combat title, programmed by Sid Meier himself, and available to download for free from the App Store. It’s in the same vein as the currently popular free-to-play game War Thunder, featuring historical WWI aircraft and dogfights in a turn-based strategy sim that’ll have you trying to outsmart enemy AI for air dominance. A demonstration of the game, as played by Touch Arcade, shows off the game’s mechanics and various IAP options for unlocking skins and additional pilots.

Polygon also has a short interview with Firaxis’ associate producer Pete Murray, who explains why the studio pursued the WWI theme amongst other titles like XCOM and Civilization.

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Pixel Press: Draw Your Own Video Game [Kickstarter]

As a child of the Nintendo generation, I remember the maps that were drawn for Kid Icarus, for each of the stage’s fourth levels suddenly placed players in sprawling fortresses with Eggplant Wizards and it was nice to immediately be aware of where the hospital was in case you fell victim to a potent spell. On the Genesis, I still have the giant taped-together maps for seaQuest DSV, which I remember were deemed necessary if you ever wanted to diffuse bombs in that one level with the special dolphin while avoiding turret fire within a certain amount of time. And while I don’t remember if we ever drew maps for Metroid or Castlevania, I’m sure they existed at some point.

If you played old games, drawing maps were a necessary part of the experience. You had no HUD or map rooms or objective beacon. As a kid, these necessities then transpired to our own fantasies, drawing our own game worlds on paper in an attempt to create the next best 2D adventure. Few of us ever made them come alive with an actual computer, but the worlds were there, waiting to be explored at some eventual point in time.

Pixel Press, the latest-coolest-thing to appear on Kickstarter, is a nostalgic blast to the past that explores the Nintendo generation’s child-like wonder of developing game levels. Not only does it merge current technology with the pleasure of drawing your own fantasy worlds from pencil and paper, but it has the potential to teach level design for budding game makers. With your iPad, you simply take a photograph of a map drawn on grid paper to apply textures and sounds, making it come alive where you jump, avoid moving obstacles, and navigate your way to victory. The demo is absolutely impressive — a time lapse takes you from creation to completion in just a few minutes with a playable result. Backing the game for $10 will net you the finished copy of the Pixel Press app for your iPad, while a $25 pledge will reward you with the app and necessary sketchpad. If funded at their current goal of $100K, Pixel Press is expected to ship Q4 2013.

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Core Intuition Podcast

In going through my podcast subscriptions, I realized I never recommended Core Intuition to MacStories readers.

Two of my favorite Internet people, Manton Reece and Daniel Jalkut, host Core Intuition. Episodes aren’t too long – exactly like I like them – and they cover development-related topics such as building apps for iOS and OS X, pricing them, with the occasional focus on weekly news but always with a unique perspective.

You can subscribe to Core Intution here. My recommendation is to catch up on old episodes with Instacast for Mac, which is coming along nicely.

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