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Stephen Hackett Announces Kickstarter Campaign for His 2024 Apple History Calendar

Today, our friend Stephen Hackett launched a follow-up to his successful series of Apple history calendars with a campaign on Kickstarter. This year’s calendar features more of Stephen’s excellent photography, along with notable dates in Apple’s services and retail history.

Here’s what Stephen has to say about this year’s calendar:

The calendar features my own product photography of Apple products, with each month highlighting some of Apple’s services and retail announcements over the years. Each calendar measures 20 inches by 13 inches (50.8  x 33.02 cm) when it’s hanging on your wall with a simple thumbtack or pin.

You can watch Stephen’s announcement video here:

You can also read more about the campaign, which has already reached its goal, on Stephen’s website, 512 Pixels.

In addition to the wall calendar, Stephen has created a digital wallpaper pack for backers who pledge $5 or more. If you pledge $10 or more, you get the wallpapers and a .ics file version of the calendar. Pledge $36, and you’ll add the physical calendar and pledge $40, and you’ll also add four stickers.

The hard work and care that have gone into each of the prior editions of the Apple History Calendar show and make this year’s version a great purchase for any Apple fan, whether that’s you or a friend. I can’t wait to see the images and events Stephen has collected for 2024’s calendar.

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AppStories, Episode 338 – What’s Next for Notes, Reminders, and Macs

This week on AppStories, I was joined by Alex Guyot to talk about the new features coming to Apple Notes and Reminders, as well as new Mac hardware announced at WWDC.

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On AppStories+, Alex shares his thoughts about WWDC after four years away and I explain what it was like to record in the Apple Podcasts studio at Apple Park.

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A Developer’s View of Vision Pro

Excellent developer-focused take on the Vision Pro by David Smith, who also tested one last week at Apple Park. I particularly liked his reasoning for why it’s important to begin understanding a new Apple platform sooner rather than later:

Another reason I want to develop for visionOS from the start is that it is the only way I know for developing what I’ll call “Platform Intuition”.

This year watchOS 10 introduced a variety of structural and design changes. What was fascinating (and quite satisfying) to see was how many of these changes were things that I was already doing in Pedometer++ (and had discussed their rationale in my Design Diary). This “simultaneous invention” was not really all that surprising, as it is the natural result of my spending years and years becoming intimately familiar with watchOS and thus having an intuition about what would work best for it.

That intuition is developed by following a platform’s development from its early stages. You have to have seen and experienced all the attempts and missteps along the way to know where the next logical step is. Waiting until a platform is mature and then starting to work on it then will let you skip all the messy parts in the middle, but also leave you with only answers to the “what” questions, not so much the “why” questions.

I want that “Platform Intuition” for visionOS and the only way I know how to attain it is to begin my journey with it from the start.

As Underscore concludes, Widgetsmith will be on visionOS from day one in 2024.

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AirPods Max Miss Out on Adaptive Audio, New ‘Siri’ Command, and More

Chance Miller, writing last week at 9to5Mac, notes how Apple’s most expensive AirPods model are going to miss out on two key features announced at WWDC: Adaptive Audio (which blends Active Noise Cancelation and Transparency mode) and the new ‘Siri’ command that does not require saying ‘Hey’.

As my colleague Filipe Espósito also pointed out yesterday, the new “Siri” command is also exclusive to second-generation AirPods Pro. The same also applies to the new Faster Automatic Switching upgrade.

For context, AirPods Max are powered by two H1 chips, with one located in either ear cup. AirPods Pro 2 feature a next-generation H2 chip inside. Unsurprisingly, H1 + H1 does not equal H2.

I like my AirPods Max, but they’re over two years old at this point, and the gap between them and the second-generation AirPods Pro continues to grow.

The performance of noise cancelation is vastly superior on the AirPods Pro. I just had to travel 14+ hours back and forth between Italy and California for WWDC, so I was able to test AirPods Max on a plane for the first time since I bought them. They were fine, but I ultimately preferred using AirPods Pro because they removed more noise.

I hope Apple is working on an AirPods Max revision with support for H2, a foldable design, a new case, and support for the latest software features they just announced.

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On the Future of Vision Pro Inside Apple’s Retail Stores

Earlier today in my Vision Pro story, I wondered about how Apple will showcase and set up the headset for customers in retail stores in the future.

For some excellent analysis on this topic, look no further than Michael Steeber’s latest issue of the Tabletops newsletter. Michael (who’s the leading expert on Apple retail stores) put together some fascinating thoughts on how Vision Pro could marketed and demoed inside the stores, as well as how the product compares to AirPods Pro and Apple Watch from a retail perspective.

Ultimately, the onus of ushering in the era of spatial computing will be on the Specialists and Creatives. The Vision Pro retail experience must be guided from end to end. Apple Stores started as a place to educate, and as technology faded to the background, customers began to intuitively understand their tools and seek out the Apple Store as a product destination. But visionOS is a fundamentally new paradigm that thrusts the role of education front and center once again.

These are just some of the many new challenges and opportunities Vision Pro will bring to Apple Stores. The dawn of spatial computing transforms far more than just the way we interact with software. This new category of device will impel Apple to reshape the retail experience around a more immersive, personalized environment. It’s an incredibly exciting moment.

Check out the concepts and details Michael posted here.

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Apple Releases Developer Tools to Facilitate Porting Videogames to the Mac

Source: Apple.

Source: Apple.

During the WWDC keynote, Apple showed off Game Mode for the Mac, which gives a game priority over a Mac’s CPU and GPU resources. Apple has also reduced the latency of AirPods used while gaming and doubled the sampling rate for connected Bluetooth controllers.

Game Mode promises to improve the overall experience of gaming on the Mac, but it’s not all that was announced at WWDC. Apple has also announced a series of developer tools designed to make it easier to port games to the Mac from other platforms.

Among those tools is a Game Porting Toolkit, which Tom Warren of The Verge says is:

 similar to the work Valve has done with Proton and the Steam Deck. It’s powered by source code from CrossOver, a Wine-based solution for running Windows games on macOS. Apple’s tool will instantly translate Windows games to run on macOS, allowing developers to launch an unmodified version of a Windows game on a Mac and see how well it runs before fully porting a game.

The Game Porting Toolkit is meant as a way for developers to quickly see how much work needs to be done to port their games to the Mac, but that hasn’t stopped gamers with developer accounts from downloading the tool and taking everything from Cyberpunk 2077 to Diablo IV for a spin on the Mac according to Warren.

Along with a tool to convert shaders and graphics code to Apple’s Metal framework, The Game Porting Toolkit and other announcements at WWDC mark a concerted effort by Apple to expand the catalog of games available to Mac users. Whether game developers will take advantage of these tools and bring their games to the Mac remains to be seen, but recent announcements that Stray and Hideo Kojima’s Death Stranding, Director’s Cut are coming to the Mac are both good signs.

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AppStories, Episode 337 – WWDC 2023: Swift Student Challenge Winners, The MacStories Interviews

Federico and John also had the opportunity to sit down with three winners of the Swift Student Challenge in the Apple Podcasts Studio at Apple Park. It was fun and inspiring to chat with Damian Perez, Henri Bredt, and Maria Eduarda Cabral de Lucena.

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AppStories, Episode 335 – Federico’s Experience with Apple Vision Pro

In today’s WWDC episode of AppStories, Federico shares his experience with Apple Vision Pro answering questions from John, Alex, and Club MacStories members.

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AppStories, Episode 334 – WWDC 2023: A Stage Manager in iPadOS 17 Deep Dive, Plus Notes, Reminders, Standby, and More

In the latest WWDC episode of AppStories, Federico, John, and Alex are joined by MacPaw developer Serhii Popov for a developer’s perspective on WWDC before covering iPadOS 17’s Stage Manager changes in depth, along with Notes, Reminders, and StandBy.

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On AppStories+, Federico, John, and Alex take questions from Club MacStories members about the announcements at WWDC.

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