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Google Tweaks the Design of Maps and Adds Areas of Interest

Google Maps is on the move. Just last week, Google added enhanced crowdsourcing features to Google Maps making it easier for users to edit map locations and add richer information about them. Now, Google has updated the design of its iOS, Android, and web apps to make them easier to explore visually too.

Downtown San Francisco before and after.

Downtown San Francisco before and after.

The goal of the Google Maps update was to create a less cluttered look:

… as part of this update, we’ve removed elements that aren’t absolutely required (like road outlines). The result is a cleaner look that makes it easier to see helpful and actionable information like traffic and transit.

Google also modified the typography and color scheme of Maps to make it easier to identify different map elements.

The update to Google Maps includes an all-new feature as well – areas of interest, which are shaded orange. The shading, which is determined algorithmically and by humans makes it easy to spot areas where you may want to zoom in to browse points of interest.

I like the design changes that Google has made. In the before and after screenshots of downtown San Francisco above, the neighborhood names and other points of interest are much more legible than they were previously, which should make it easier to use Google Maps to explore and navigate new places.

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New Video Policies for iOS

Jer Noble on the WebKit blog:

Since before your sun burned hot in space and before your race was born, Safari on iOS has required a user gesture to play media in a <video> or <audio> element. When Safari first supported <video> in iPhoneOS 3, media data loaded only when the user interacted with the page. But with the goal of returning more control over media playback to web developers, we relaxed this restriction in iOS 8: Safari began honoring the preload="metadata" attribute, allowing <video> and <audio> elements to load enough media data to determine that media’s size, duration, and available tracks. For Safari in iOS 10, we are further relaxing this user gesture requirement for silent <video> elements.

There are a few new <video> policies in iOS 10, and the WebKit blog goes into great technical detail about what they all are. But for most users, there will be two main changes that you’ll notice in iOS 10. The first is that iOS 10 will now support the ability to play videos automatically if they are silent. For example, some websites have a silent video background (e.g. The Life of Pi movie website), and others use it as an alternative to displaying GIFs. In iOS 10 these will be able to play automatically without a user interacting with it. It is important to note that this feature of automatic playback will only be triggered if a video has no audio tracks or is muted.

The second change is that on the iPhone, user-triggered video will not automatically enter full screen mode. Instead, videos will play inline, just as they do currently on the iPad and on Android. Full screen mode is still available, but a user will have to trigger that manually.

These may seem like small tweaks, but they are notable improvements to the video experience on Safari for iOS. The first brings the iPad and iPhone one step closer to the Mac/PC web experience, whilst the second is a recognition that iPhones have become large enough and powerful enough that it is entirely feasible that users may wish to view videos inline and continue browsing the webpage that has embedded the video.

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Pokémon GO is Big, Really Big

It’s not a surprise that Pokémon GO is a huge hit. All you need to do is walk around any major city or look at the photos of people mobbing spaces like New York’s Central Park to get a sense for just how big the game is. But, today Apple confirmed to The Loop that Pokémon GO is just as big, and perhaps even bigger, than people thought:

Apple told me today that the game has set a new App Store record with more downloads in its first week than any other app in history. That is impressive.

Even more impressive is that for that first week, Pokémon GO was only available in the US, Australia, and New Zealand.

There have been a lot of big games on the App Store. Angry Birds, Clash of Clans, and Candy Crush come immediately to mind, but Pokémon GO feels different. Pokémon GO has captivated the world in a way that no one has seen before. It’s easy to dismiss the game as a waste of time and productivity, but that’s short-sighted. Sure, Pokémon GO is just a game, but it’s a game that has gotten people outdoors and brought them together with other Pokémon players – and there’s nothing wrong with that.

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Canvas, Episode 15: Task Management, Part 1

This week Fraser and Federico take a pass at task management on iOS. This is another area of productivity where iOS is very well served for options.

In this week’s Canvas, we’ve started a new mini-series on task managers for iOS. We’ve taken a look at Todoist (with some details on why and how I’ve been using it again) as well as Apple’s Reminders app.

We have lots more in store, and you can listen to the episode here.

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Apple Reveals Limited Edition Apple Watch Bands for the Olympics

Apple will sell Apple Watch bands based on their nylon watch band line to commemorate the Olympics. According to GQ, which reported the story first:

When the games start in August, the tech company will be selling Apple Watch bands that reference the national flags of 14 major competitors, meaning you can symbolically cheer on Team USA (or Team France, or Team Brazil) every time you get a text message.

The 14 countries with commemorative bands are Australia, Brazil, Canada, China, France, Germany, Jamaica, Japan, Mexico, The Netherlands, New Zealand, South Africa, Great Britain, and the United States.

The catch is that the bands will only be sold at the VillageMall Apple Store in Barra da Tijuca, Brazil. Like the limited edition bands given to Apple employees to celebrate Pride weekend in June, the Olypmic bands are sure to become instant collector’s items. Although the bands will not be sold until August, at least one athlete, Travon Bromell, already has a USA model.

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Google Enhances Crowdsourcing of Its Maps Data

Maps are a highly competitive corner of the mobile device landscape. Today, Google added features that make it easier for users to add new places, suggest edits to locations, and verify other users’ submissions.

Google announced on the Google Maps blog that adding and editing locations has been expanded worldwide in Google Maps and Google Search. In my limited tests, I only saw links to edit locations in Google Maps, but it may be that the feature is still being rolled out to Search.

In addition, you can now add additional details about a location that you find using Google search. As Google describes it:

There’s more to a place than its business hours or address—you might want to know if a place has a romantic vibe, serves vegetarian food or offers outdoor seating. Now on Google Maps for Android and when searching on your mobile phone, you can contribute what you know about a place so that others can benefit from the info as well. Knowing these types of details helps us build a deeper understanding of a place so we can better help users find the places most relevant to them.

I added some information about one of my favorite Chicago restaurants and found the process to be easy and fast. On iOS this only works if you use search in Safari. Android users can also add location details in Google Maps.

Finally, Google has opened up verification of user-submitted data to other users. If new data has been added to a location you can indicate whether it is accurate or not. After a location receives sufficient support for a change, Google will make it permanent.

Mapping services are only as good as the data behind them. Google continues to push forward at a fast clip and adding legions of users to its efforts to provide valuable map data makes a lot of sense. Apple Maps has made great strides since its introduction, but I’d like to see something like this added to Apple Maps to help it catch up and stay competitive with Google Maps.

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Square Enix Working on Apple Watch-Only RPG

Siliconera reports that Square Enix, the maker of the Final Fantasy franchise and Chaos Rings, is developing an Apple Watch-exclusive role-playing game called Cosmos Rings. Square Enix has a bare bones teaser website up with virtually no information about the game, but Siliconera says that Cosmos Rings:

features the “Time Upstream System” that uses the Apple Watch’s Digital Crown. The game will send you various messages according to your daily step counts as part of an experience that Square Enix says can only be done through the Apple Watch.

Siliconera also says that Cosmos Rings is being produced by Takehiro Ando who worked on the Chaos Rings series of games that originally debuted on iOS in 2010. In addition, Yusuke Naora, who was the art director on several Final Fantasy games and designed characters for Chaos Rings will have a hand in the Cosmos Rings visuals.

Cosmos Rings is slated for release later this summer.

(Via Eurogamer.net)

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Connected, Episode 100: Tepid Takes

On the centennial episode of Connected, the crew covers #TicciMentee program applications, checks out Scrivener for iOS and considers iOS 10’s widgets and privacy features.

On this week’s Connected, we celebrate episode 100 with a very special surprise and a host of iOS 10 topics. I’d like to thank everyone who has listened to us so far. I’m excited to keep producing Connected every week with Myke and Stephen.

You can listen here.

Sponsored by:

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The All-New Glif iPhone Tripod Mount


The first Glif, an iPhone tripod mount by Studio Neat, was released in November 2010. Fast forward almost six years to today and Studio Neat is back with an all-new version of the Glif that looks like the best one yet.

Having a tripod mount for your iPhone is surprisingly handy. Club MacStories members may recall that just last month, Graham Spencer and I used the Glif for two very different projects. Graham mounted his iPhone to a Glif to take time-lapse movies of the Australian sky, while I used my Glif with a GorillaPod tripod and microphone to record interviews with developers at WWDC. Those projects, which we described in detail in the Club MacStories Monthly Log, were very different, yet perfectly suited for the Glif.

The latest version of the Glif focuses on three areas. The first is a quick-release lever that makes it easier to get you iPhone in and out of the Glif. The second is multiple mounting points that let you mount the Glif in landscape or portrait mode, or attach additional items to the Glif like a light and microphone that can turn your iPhone into a portable movie rig.

Studio Neat introduces two accessories for the Glif, a handle and a wrist strap.

Studio Neat introduces two accessories for the Glif, a handle and a wrist strap.

The third improvement to the Glif is the introduction of two accessories. The first is a handle that screws into one of the Glif’s mounting points. The handle should make it easier to hold your iPhone steady without accidentally covering the camera lens with your finger. The second accessory is a strap that you can loop around your wrist for added protection against dropping your iPhone.

As with previous Studio Neat products, the new Glif is a Kickstarter campaign. Over time, I’ve become more cautious about the Kickstarters I back, especially when it comes to hardware products, but Studio Neat is one of the few companies where I do not hesitate to back a product I want, because it has a solid track record of past success. For a $25 pledge, you will receive the new Glif if the project is funded, while $50 gets you the Glif, handle, and wrist strap. If you want two complete sets of the Glif and its accessories, you can pledge $100.

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