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Fast Company’s Complete Interview with Eddy Cue and Craig Federighi

Fast Company published an article on Monday about Apple’s approach to product design. Today, it posted the full text of its interview with Eddy Cue and Craig Federighi that was the basis for much of the article. I enjoyed Rick Tetzeli’s piece, but there’s nothing better than reading the quotes that were pulled for the article in the context of the whole interview.

Tetzeli’s conversation with Cue and Federighi is filled with additional details about how Apple approached the development of Apple Maps after its rocky launch in 2012. Tidbits like this from Cue on how app usage helps Apple improve Maps:

Let me give you a good example: a golf course. How do we know when a new golf course opens up? We’re not exactly driving around looking for golf courses. But we know it’s there, because there are all these golf apps that get used at a golf course. If we see that all these golf apps are being used at a particular location, and we don’t show that as a golf course, we probably have a problem.

Federighi, who didn’t have many quotes in Tetzeli’s article, had this to say about how Apple approaches new features and products:

We think in terms of experiences. We all use these devices every day, and we think about what we’d like them to do for us. Those aspirational experiences lead us down all sorts of roads technologically, to all kinds of problems that we need to solve. So we think, “Oh, we’d like your Watch to unlock your Mac,” because we need to unlock our Macs every day. It doesn’t start with, “Hey, we’ve been doing development in wireless and they want something to use their technology for.”

Finally, Federighi confirmed what I have always felt has had a profound effect on the way Apple has been run since the late 90s:

I think it’s significant that upper management has lived through periods of austerity [1999 to 2001] and appreciates that this hasn’t been a straight ride up. People who look at Apple’s success and think we look at it as “okay, great, we’re done” don’t appreciate what’s really going on here.

That’s just a small sample of the sort of detail contained in the over 4500 word interview with Cue and Federighi, which I highly recommend reading in its entirety.

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iPad Pro Plays a Role in the Stranger Things Poster Art

Adario Strange of Mashable takes a look at how artist Kyle Lambert created the 80s-style poster art for Netflix’s original series Stranger Things using an iPad Pro, Apple Pencil, Procreate, a Mac, and Photoshop.

I used the iPad Pro to do the preliminary composition ideas and the sketch that became the final Stranger Things poster. I chose to use the iPad Pro for the drawing stage of the poster because I find that I am able to sketch in a very natural way on the device using the Apple Pencil. The device in general is nice to hold for long periods of time, it is really portable and Procreate, the app that I used, has some really great Pencil brushes for drawing with.

Lambert exported the image to Photoshop on a Mac to do detail work using an Wacom Intuos tablet, which involved editing hundreds of layers. In the final stage, Lambert exported a flattened version of the art back to Procreate on an iPad Pro to add a “more fluid sketch style” to parts of the final product.

Image: Kyle Lambert

Image: Kyle Lambert

The depth and detail of Lambert’s process and artwork are fascinating and demonstrate just how powerful Procreate combined with an iPad Pro and Apple Pencil can be in the hands of a talented artist. Check out the full article on Mashable to learn more about how Kyle Lambert created the Stranger Things poster.

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Putting Apple Product Development into Perspective

Rick Tetzeli, co-author of Becoming Steve Jobs, interviewed Tim Cook, Eddy Cue, and Craig Federighi for an article about Apple’s approach to product development that was published by Fast Company yesterday. Tetzeli does an excellent job exploring critics’ ‘Apple is doomed’ refrain, putting it into historical context, and exploring what Apple’s long-term approach to product development might mean for the company’s future.

Apple often seems to be criticized for simultaneously doing too much and too little. The ‘Apple is doing too much’ criticism typically points to recent product misses as evidence that Apple has lost its focus under Tim Cook’s leadership and needs to return to its core products. But as Tetzeli points out, product failures at Apple are not a new phenomenon:

Indeed, the iPod, iPhone, and iPad—and the financial success they engendered—obscured the fact that Jobs oversaw almost as many flops as hits during Apple’s resurgence: the circular, nearly unusable mouse that came with the first iMac in 1997; 2001’s beautiful PowerMac G4 “Cube,” which was discontinued after one year; Rokr, a music phone Apple released with Motorola in 2005; the iTunes social recommendation network Ping, and many more.

The complaint that ’Apple is doing too little’ seems to come from fear that Apple is missing out on technologies announced by companies like, Google, Amazon, and Microsoft. But as Tim Cook explains:

“What tends to happen with Apple, not just today but in the 18 years I’ve been here,… is that invariably some people compare what we’re doing now to a vision or a product that somebody says they will create in the future.”

Apple’s approach is different. It doesn’t announce technologies; it announces products. As Tim Cook puts it:

“People like things they can do now, not just think about…. I’ve been thinking about The Jetsons since I was a kid. But occasionally you want The Jetsons to come to reality. That’s what Apple is so great at: Productizing things and bringing them to you, so you can be a part of it.”

Tetzeli concludes by looking at what the future may hold for Apple. Acknowledging that the iPhone may have been a once-in-a-lifetime product, Tetzeli makes the case that there are other large markets for Apple to conquer with this closing remark from Tim Cook about the health care industry:

“When you look at most of the solutions, whether it’s devices, or things coming up out of Big Pharma, first and foremost, they are done to get the reimbursement [from an insurance provider]. Not thinking about what helps the patient. So if you don’t care about reimbursement, which we have the privilege of doing, that may even make the smartphone market look small.”

Tim Cook’s perspective on health care is classic Apple. The company developed the Mac by building computers for people, not corporate IT departments. It’s not hard to see how Apple’s approach to PCs could play out similarly in the health care industry if it builds products that are patient-focused.

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Bozoma Saint John on Apple Music

Yesterday, Mark Sullivan of Fast Company interviewed Apple Music’s Head of Global Consumer Marketing, Bozoma Saint John, about Apple Music. On the upcoming changes to Apple Music in iOS 10, Saint John said that the goal was to make the experience simpler and easier whether you are a casual listener or an expert. She also expressed her thoughts on the importance of human-curated music:

Yeah, it’s important, it really is important. Human curation allows you to have the emotion and feel music, because it is a very emotional thing. It makes you feel happy, it helps you when you are feeling sad, gets you pumped up, calms you down. You want me to keep going? Because I could preach. I think it is a very emotional thing and you should treat it as such. We as humans have that and we can express it.

There have been an interesting series of features about Apple Music since WWDC. First, BuzzFeed had a behind-the-scenes look at the people who create playlists for Apple Music and other services. Then, Eddy Cue discussed Apple Music’s integration with Apple’s products, curation, and radio in an interview with the Hollywood Reporter. The message from Apple is clear. Apple Music is distinguished from other streaming services by human curation. I like the emphasis on the human touch, but remain skeptical about whether Apple’s editorial team can create new playlists regularly enough to keep them feeling fresh, which has not always been the case in the past.

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Connected, Episode 103: No Such Thing as a Sticker Emergency

Before Federico heads to the beach for many months of vacation, the guys talk about iPad keyboards, Dropbox Paper and Instagram Stories before answering listener questions.

I wasn’t expecting to discuss Instagram Stories this week, but, as it turns out, I’m a fan. You can listen here.

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Canvas, Episode 16: Task Management, Part 2

This week Fraser and Federico take another pass at managing tasks on iOS, this time looking at implementing Getting Things Done with OmniFocus on iOS.

If you’re an OmniFocus user, or if you’ve been considering the app, you don’t want to miss this week’s episode of Canvas. You can listen here.

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Homescreen.me Adds Track, Follow and Notifications

Homescreen.me, which we first covered in June, has today received a big update which significantly enhances the utility of the website. Préshit Deorukhkar writes:

Ever wondered how your Homescreen has evolved over time? What if you could go back in time and see which apps you were using a month ago? Well, now you can.

You can now browse all your Past Homescreens on the site. All the screenshots that you’ve uploaded since you signed up here are available for your perusal. So go ahead, take a trip down memory lane.

I love this feature, and although I’ve only uploaded four Home screens to Homescreen.me so far, I look forward to regularly uploading my Home screen and seeing how it changes over a longer period of time. I’m still hoping that the folks at Homescreen.me implement a reminder system that sends me an email once a month reminding me to upload a new Home screen. But until that happens, I’ve created a recurring reminder in Due.

The other big new feature to come to Homescreen.me is the ability to follow your favorite users. Home screens from the people you follow will appear on the Timeline page of Homescreen.me. Also, because Homescreen.me is a website that you may only visit occasionally, you’ll also get an email notification for when someone you follow posts a Home screen.

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Gboard Adds Support for Multiple Languages

Nice update to Google’s custom keyboard for iOS released today on the App Store:

Gboard is already available in English across the U.S., Europe, Canada and Australia. Starting today, Gboard is ready to start sending GIFs, searches, emojis and more for our friends who speak French, German, Italian, Portuguese (Brazil and Portugal) and Spanish (Spain).

Gboard’s emoji search is the best way to search for any emoji I’ve tried on iOS. iOS 10’s predictive emoji suggestions aren’t even close to the Gboard’s emoji features. I was hoping iOS 10 would have proper emoji search – maybe next year.

But I’m surprised that Google hasn’t shipped an actual multilingual keyboard to type in two languages simultaneously. You have to switch between international layouts inside Gboard – just like in Apple’s current keyboard for iOS 9. By contrast, iOS 10’s upcoming multilingual keyboard is downright amazing, and I can’t go back to keyboards without multilingual support now.

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