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Super Mario Run Sets Records

In a press release today, Nintendo detailed some of the App Store records Super Mario Run broke in the days immediately following its release last week. TechCrunch reports that:

…the company says that in addition to its top ranking in the “free” chart of the App Store in 140 different global markets (of the 150 where it’s available), it’s also now in the top 10 ranking for best grossing games in 100 different markets.

The press release also includes a quote from Phil Schiller, Apple’s Senior Vice President of Marketing confirming the record-smashing downloads.

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The Process of Proposing New Emoji

The Verge has an interesting interview with Paul Hunt, a type designer at Adobe, who has proposed four emoji that have been adopted as part of the Unicode Standard: orange heart, child, adult, and older adult. In addition to describing the extensive research that can go into proposals to adopt a new emoji, Hunt explains the Unicode body’s approach to issues surrounding the diversity of emoji and inclusiveness:

… Unicode tries to be very sensitive and tries to avoid any kind of political issues when it comes to coding new characters. I think that Unicode doesn’t really try to give a voice for particular causes. Instead, they try to approach it in a way that they try to make tools for communicating existing realities. … I feel like having more emoji concepts to express issues around gender and around equality issues is only a good thing. Hopefully as people use and see these emoji, then it will help them to hopefully be able to think and empathize for the people who are using them.

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Super Mario Run Arrives in the App Store

The announcement of Super Mario Run for iOS was a big surprise during Apple’s September 7th iPhone event. It feels like hardly a week has gone by since then without some sort of news about the game.

The wait is finally over. As of a short time ago, Super Mario Run began rolling out worldwide on the App Store. The game features three modes, an endless runner-style mode in which you tap the screen to help Mario reach platforms, collect coins, and avoid enemies, a head-to-head competition mode called Toad Rally, and a building mode called Kingdom Builder. This gameplay video posted by Nintendo last week walks through each part of the game:

Super Mario Run requires a constant connection to the Internet. Nintendo says it implemented the feature to combat piracy of the game – a decision that has been roundly criticized as user-hostile in the days since the requirement was revealed.

You can download Super Mario Run from the App Store for free, but a $9.99 in-app purchase is required to unlock the full game.

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Pitchfork’s Year-End Evaluation of Music Streaming Services

This year should be the first time that music streaming revenue meaningfully exceeds download revenue. According to Pitchfork:

Going into 2017, streaming will no longer be a niche for music but the new normal. The big question is no longer whether streaming is the future, but what form that future will take, who will benefit, and what that might mean for listeners.

To mark this pivotal moment in the music industry’s history, Pitchfork published a survey on the state of music streaming. The article goes into depth about each of the major players, evaluating the highlights and lowlights of each and considers what the future may hold.

Apple Music gets high marks from Pitchfork for solidifying its number two position behind Spotify through exclusive deals with artists, but it also points to missteps that angered customers and artists this year. As for the future, Pitchfork predicts more exclusives and algorithmic playlists for Apple Music and concludes that:

Apple was too late to streaming to hold anything like the stranglehold iTunes had over downloads (at least, not yet). Instead, Apple Music’s battle with Spotify may be more like the Mac vs. PC debate: a corporate presentation of chic tastefulness versus an ostensibly techier rival.

The on-going battle between Spotify and Apple will be interesting. Spotify has never turned a profit and Apple has the cash to weather a long, drawn-out fight for the hearts and minds of customers. With the bulk of music revenues now coming from streaming, it looks as though 2017 could turn out to be an interesting year for the music industry.

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Calendar Spam Reporting Added to iCloud.com

Last month a rash of spam calendar invitations began showing up in iCloud users’ calendars from unknown senders. Benjamin Mayo at 9to5Mac reports that Apple has begun rolling out a ‘Report Junk’ link on iCloud.com to address the situation:

This lets users remove spammy invites from their calendar and reports the sender to Apple for further investigation.

At the moment the fix is available through iCloud.com only. Presumably the feature will be added to a future update to iOS, though it has not made an appearance in the iOS 10.2 betas to date.

If you receive a spam calendar invitation, log into iCloud.com, navigate to the spam invitation, open it, and look for the ‘Report Junk’ link. Clicking that link and confirming that the invitation is junk will remove the event from your calendar and report the sender to Apple. Calendar spam can be reported as junk whether or not you have accepted the invitation first, although it is best to avoid accepting spam invitations because it alerts the senders that the invitation was sent to an active iCloud account.

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Super Mario Run Requires a Constant Internet Connection

Adam Rosenberg, writing for Mashable, interviewed Shigeru Miyamoto on the upcoming release of Super Mario Run. According to Miyamoto, Nintendo had to implement an always-on requirement for an Internet connection due to “security” concerns, which he clarified thusly:

Just to be clear: When you say “security,” you mean the risk of piracy, right?

That’s correct.

Unlike our dedicated game devices, the game is not releasing in a limited number of countries. We’re launching in 150 countries and each of those countries has different network environments and things like that. So it was important for us to be able to have it secure for all users.

Miyamoto also argues that two of the game’s three modes rely on an Internet connection, and it was easier to go all-in with the requirement. Nintendo may have their reasons, but I don’t think this will go down well with customers who will pay to play a game that was advertised as ideal for one-handed gameplay on subways, where Internet connections are spotty.

I wouldn’t be surprised if Nintendo reverses the decision, at least for the main mode. If they don’t, it’s still a disappointment.

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