Posts in Linked


Serenity Caldwell’s 2018 iPad Review

Serenity Caldwell, writing on iMore:

To me, the 2018 base-model 9.7-inch iPad is a special beast: It hits a line drive right through the company’s fabled intersection of technology and liberal arts — and at the right price point. The iPad Pro did it first, but at a cost unattainable for all but the tinkerers and serious artists, and without iOS 11’s crucial multitasking features. At $329, the iPad offers a low-end tablet experience unlike any other on the market. Add an extra $99 for Apple Pencil, and Apple has created the best device for all-purpose education, period.

But it’s easy to make that claim, and a whole other thing to explain why I believe it so whole-heartedly. As a result, I decided to try and prove it: Starting with a blank page in Procreate, I created an entire iPad review video by just using my 2018 iPad, Apple Pencil, and third-party apps. My Mac came into play only once — when I uploaded my video to YouTube.

I know what you’re thinking – the new iPad is “boring” compared to the iPad Pro and you don’t need to watch another video about it. But trust me, you’ll want to watch Serenity’s review because it’s unlike anything you’ve seen for a new iPad. Only Serenity could put this together – including the music, which she composed in GarageBand; everything was drawn, assembled, and edited on a “boring” 2018 iPad. You can watch the video below and read Serenity’s technical notes here.

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Connected, Episode 188: A Better Thing Than a No Thing

Apple has launched a (kinda) new iPhone, discussed the Mac Pro and saved the world. Big week!

A variety of topics on this week’s episode of Connected, including a discussion on what “pro” means on different platforms. You can listen here.

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If iPads Were Meant for Kids

Speaking of Apple and iOS parental controls, this is a must-read article by Dave DeLong that explains all the problems he ran into after giving iPads to his kids:

If iPads were meant for kids, then there would be a way to limit how long they can use an iPad. They’d get reminders when they have 15 … 10 … 5 … 1 minute left of usage time, and then the device would lock and they wouldn’t be able to get back in without the parental passcode.

If iPads were meant for kids, then there would be a way to make the iPad turn off when it’s bed time and not turn on again until morning. Because my son likes to sneak in to our room and take his iPad back from wherever we’ve stashed it, and then stay up until nearly midnight playing Angry Birds.

If iPads were meant for kids, then there would be a way to turn off/hide all their games when they’re supposed to be doing their homework. But you can’t “hide” apps without straight-up deleting them. And all of the remote management systems out there that allow this require device supervision (and not just MDM) and are a complete pain to set up and administer.

There are several other examples in DeLong’s post. I hope someone at Apple reads DeLong’s story and asks their team whether they’re doing enough for parents.

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The Nintendo Switch’s Parental Controls

Kotaku’s Luke Plunkett, in a story about the usefulness and elegant design of Nintendo’s Parental Controls app for the Switch (which is available on iOS here):

But the Switch comes from a very Nintendo place, where it feels like they don’t just want to tick a few legal/ethical boxes, but genuinely help parents (and, by extension, the kids who are being affected by these limitations). Like the Xbox and PlayStation, the Switch lets adults restrict a child’s ability to play games with certain ratings, or stop them from using a specific type of program. But it’s the extra stuff the Switch does, and the ease with which you can do it, that makes all the difference.

First up: I appreciate the fact that the Switch’s parental controls are housed in a standalone app, rather than something I need to burrow down into system menus for. There’s a practical benefit to that, as it’s faster and easier to get to these settings, but it also sends a message: by breaking the parental control suite out into its own app, rather than house everything alongside the rest of the system’s settings, it shows Nintendo are treating them as a separate and more important matter than what my resolution or surround sound settings are.

I don’t have kids, but I’ve long heard from MacStories readers that this kind of model – a ‘Family’ app on the Home screen with lots of stats and easy-to-access controls for parents – would be fantastic to have on iOS. Given Apple’s commitment to families, I’m surprised iOS’ parental controls seem so lackluster when compared to what Nintendo has done with a game console.

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An iPad Gesture Dilemma

Tom Warren, writing for The Verge, poses an interesting question: if Apple is going to release a Home button-free iPad, are they going to implement the same Home gesture as the iPhone X?

At its launch back in 2010, the iPad was heavily criticized for being a big iPhone. iOS 11 and the iPad Pro proved that wasn’t the case. Things further diverged with the introduction of the iPhone X, which has led to some confusion for anyone who regularly uses an iPad. I’ve been using an iPhone X and iPad Pro together for nearly six months now, and I often feel lost when moving back and forth between the devices — one with a physical home button, the other with webOS-like gestures. The result is a vastly different user experience, even though they run the same version of iOS on large rectangles of glass.

Now, Apple is rumored to be ditching the home button on the iPad Pro in favor of Face ID. It’s a move that makes sense, and it will present Apple with an opportunity to more closely align its tablet with the iPhone X gestures or to further differentiate the iPad as an entirely different computing platform (one that’s wholly separate from the iPhone, in the same way that the iPhone is distinct from the Mac, Apple TV, and Apple Watch). Either way, Apple is facing an iPad gesture dilemma.

I’m not sure if Apple should strive for gesture consistency between the iPad and iPhone at all costs (personally, I don’t find switching between my iPhone X and iPad Pro confusing), but this becomes a fascinating design discussion if the iPad is indeed abandoning the physical Home button.

Assuming Apple uses the same Home button indicator at the bottom of the screen (you can’t use the side on an iPad, as that’s dedicated to Slide Over), how is the dock going to coexist with a vertical swipe gesture to go back Home? Should you perhaps be able to swipe on the indicator to exit apps, and around it to quickly reveal the dock? Alternatively, what if the half-step swipe gesture to open multitasking on the iPhone X becomes the new way to show the dock on both the iPhone and iPad? If the rumor is true, I’m extremely curious to see what Apple does with gestures on the new iPad.

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Scotty Allen: “How I Upgraded My iPhone Memory 800%”

You may remember Scotty Allen and his excellent YouTube channel Strange Parts (one of the best recent additions to my subscription list) for a video he shared in September about adding a headphone jack to the iPhone 7. After modding his iPhone with a custom case and backlit logo, Allen is back with the “ultimate” upgrade: after many failed attempts, he was able to replace his iPhone’s built-in storage, expanding it to 128 GB (up from 16 GB).

As with his headphone jack video, this is not a process that most people can try: it involves soldering, obtaining a compatible iPhone flash storage unit, and a device to manipulate data directly on the chip. However, this is a fascinating look into the world of spare iPhone parts available in Shenzhen, and I highly recommend watching the video below.

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Snapchat Debuts Exclusive iPhone X Lens Filters

At last September’s iPhone event at Apple Park, Craig Federighi, Senior Vice President of software engineering, used Snapchat to show how the iPhone X’s True Depth camera and ARKit could create realistic camera filters. Today, those filters finally launched with an update to Snapchat’s iOS app, which is featured in the Today section of the App Store.

Craig Federighi demonstrating Snapchat Lens filters in September 2017

Craig Federighi demonstrating Snapchat Lens filters in September 2017

The update includes the two filters demoed by Federighi during the keynote, as well as a masquerade ball Lens. The advantage of using the True Depth camera and ARKit is that the filters can track your face better than other Snapchat Lenses and account for the lighting in the room, providing realistic highlights and shadows.

The new filters are available now without updating Snapchat’s app. If you long press the screen with the selfie camera enabled, the new lenses are currently the first three listed.

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