Posts in iPad

iBooks 1.5 Available Now, Includes Night Mode, Full-Screen Layout, New Fonts And More

A few hours ago Apple released an update to their iBooks app. Now at version 1.5, the update adds some significant features to improve the reading experience of the app. The release notes below detail those improvements:

  • Nighttime reading theme makes reading books in the dark easier on the eyes.
  • Full-screen layout lets you focus on the words without distraction.
  • iBooks now features an improved selection of fonts, including Athelas, Charter, Iowan, and Seravek.
  • Beautiful new classic covers for public domain books.
  • A redesigned annotation palette makes it easier to choose a color for your highlighted text.

You can download iBooks for free from the App Store.

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Minecraft: Pocket Edition Getting a Basic Survival Mode

Minecraft: Pocket Edition landed on iOS weeks ago with a $6.99 price tag and barebones gameplay that mirrors the creative mode from its parent sibling. Minecraft fans will have no qualms in having a small playground to explore and construct buildings in, but the mobile version (designated as an alpha) does leave something to be desired. While building with a preset list of block choices is fun, there’s virtually no want to explore (especially since you can’t construct any tools), and the Pocket Edition leaves some in-game elements from the desktop version such as coal and gravel (that you can’t mine) which can be found on mountains. This might leave you to believe that the iOS and Android versions will eventually grow into the same game that’s finally reached 1.0 status as of Minecon. While it’s true that the mobile version will eventually get a survival mode, it won’t necessarily mirror the expansive world generation and gameplay that the desktop game provides.

Daniel Kaplan for Mojang writes,

The plan now is to start digging into making Minecraft – Pocket Edition with Survival features!! Please note that we will NOT replicate Minecraft and try to bring all the features that are already out. This is not possible and does not match the touch platform. I’m trying to be as detailed as possible to show you why some stuff may take some time.

This is what the plan looks like right now and being worked on:

  • A new file system – to make sure we can support items and mobs in the world
  • Item system – to be able to pick up items
  • Crafting – we know you want this. This will probably need some iterations since the interface will be customized for the touch devices
  • Inventory system
  • Mobs – animals and enemies!
  • Optimizing rendering code – we are experimenting with caves but need to make it work better before we are able to release it
  • Clean up of code and overall optimization

These updates will take time: Minecraft has to be optimized for mobile devices, and the current controls are only good enough to get by for what the game currently implements. Just like with early Minecraft, you’ll have the opportunity to watch it grow into a product that’ll have a lot more interaction than its predecessors. Even if the Pocket Edition could only match the early Minecraft beta days, that’s what I remember best, and it would be a nostalgic blast from the past.

[Mojang via Cult of Mac]

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#MacStoriesDeals - Tuesday

Apps now show in parentheses what category it is classified under. Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!

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YES! Grand Theft Auto III: 10 Year Anniversary Edition to Land on iOS and Android December 15th

Grand Theft Auto fans are going to have an early Christmas present come December 15th as Rockstar Games celebrates the 10 year anniversary of Grand Theft Auto III with a launch on iOS and Android mobile devices. Grand Theft Auto III made waves when it was launched on the PlayStation 2 and the Xbox back on October 22nd, 2001, introducing players to a vast open world with a gripping story line and hours of endless gameplay. There’s nothing quite like GTA III, Vice City, and San Andreas, and I’m terribly excited to see games from my youth (in hindsight that I probably shouldn’t have been playing) find its way onto iPads and iPhones. Here’s the list of supported devices:

iOS:

  • iPad, iPad2
  • iPhone 4, iPhone 4S
  • iPod touch 4th generation

Android:

  • Acer Iconia, Asus Eee Pad Transformer, Dell Streak 7, LG Optimus Pad, Motorola Xoom, Samsung Galaxy Tab 8.9 and 10.1, Sony Tablet S, Toshiba Thrive
  • HTC Rezound, LG Optimus 2x, Motorola Atrix 4G, Motorola Droid X2, Motorola Photon 4G, Samsung Galaxy R, T-Mobile G2x

The game will only cost $4.99 when it launches. An official trailer will be released next week with the launch of the mobile remake. Be sure to check out Rockstar’s post for more iOS and Android screenshots.

[via Rockstar Games]

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#MacStoriesDeals - Monday

Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!

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Club MacStories+: Everything that Club MacStories offers, plus an active Discord community, advanced search and custom RSS features for exploring the Club’s entire back catalog, bonus columns, and dozens of app discounts;

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Apple Denied A Preliminary Injunction Against Samsung Galaxy Products In The US

There have been a lot of twists and turns in the Apple and Samsung legal battle and the latest milestone saw a US judge deny Apple’s request for a preliminary injunction to stop sales of some Galaxy devices in the US. What this means is that Samsung can continue to sell all their Galaxy devices in the US for the time being. Interestingly, Judge Lucy Koh noted that Apple will likely succeed in proving that Samsung’s Galaxy products infringe Apple’s patents, but she didn’t grant the injunction because it wasn’t demonstrated that it would cause irreparable harm to Apple if the Galaxy products stayed on sale.

The Verge got a statement from Samsung on the ruling:

Samsung welcomes today’s ruling denying Apple’s request for a preliminary injunction. This ruling confirms our long-held view that Apple’s arguments lack merit. In particular, the court has recognized that Samsung has raised substantial questions about the validity of certain Apple design patents. We are confident that we can demonstrate the distinctiveness of Samsung’s mobile devices when the case goes to trial next year. We will continue to assert our intellectual property rights and defend against Apple’s claims to ensure our continued ability to provide innovative mobile products to consumers.

It was also revealed yesterday that Apple had given some work-around options to Samsung for how they could side-step their iPhone and iPad design patents. Matt Macari from The Verge has an excellent article that covers the issue in great depth and clarity. In short, Apple had to make a list of alternative design choices to make the argument that Samsung did have other choices when designing their smartphones and tablets and they chose to emulate Apple instead. Some of the alternatives Apple made include:

  • Front surface that isn’t black
  • Display screens that aren’t centred on the front face and have substantial lateral borders.
  • No front bezel
  • Front surface that isn’t entirely flat
  • Cluttered appearance

[The Verge (1) (2)]

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iOS 5.1 Beta Blocks Shortcuts to System Settings

Shorcuts

Shorcuts

I manage bluetooth constantly on my iOS devices, thanks in part to the JAMBOX. Jeff Broderick’s iPhone Settings Shortcuts provide a much needed shortcut to Bluetooth settings that are otherwise buried. Where iOS doesn’t provide quick access to much beyond volume and brightness sliders, Android has always an advantage when it comes to managing settings between widgets or toggles in the notification tray. Being able to turn off the 3G signal and leave my phone on Wi-Fi was something I did in the evenings with my Droid to avoid late night phone calls and text messages, while still receiving incoming email and Twitter notifications to read in the morning. A silent phone’s display will still light up when rang.

As of the iOS 5.1 beta that was recently released, Apple’s blocking access to the Settings app through these Home screen shortcuts. Clearly I’m not a typical iPhone user, but even if I was, so what if I want to clutter my Home screen with harmless shortcuts? I don’t understand the motivation to kill off a feature like this unless it’s a security concern.

These setting shortcuts are great because they provide a clear and easily labeled path to things I want to change or manage. I can’t say the same about the Settings app, especially if something is buried in a submenu under ‘General’.

iOS 5.1 isn’t final yet, but there’s a pretty good chance system setting shortcuts are going to remained blocked. If these kinds of shortcuts are important to you, then you may want to hold off on the update when it’s seeded to the public.

[Cult of Mac via TiPb]

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#MacStoriesDeals - Thursday

Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!

Read more

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Club MacStories: Weekly and monthly newsletters via email and the web that are brimming with apps, tips, automation workflows, longform writing, early access to the MacStories Unwind podcast, periodic giveaways, and more;

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Club Premier: All of the above and AppStories+, an extended version of our flagship podcast that’s delivered early, ad-free, and in high-bitrate audio.

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#MacStoriesDeals - Wednesday

Here are today’s @MacStoriesDeals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get them before they end!

Read more

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Founded in 2015, Club MacStories has delivered exclusive content every week for nearly a decade.

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Club MacStories: Weekly and monthly newsletters via email and the web that are brimming with apps, tips, automation workflows, longform writing, early access to the MacStories Unwind podcast, periodic giveaways, and more;

Club MacStories+: Everything that Club MacStories offers, plus an active Discord community, advanced search and custom RSS features for exploring the Club’s entire back catalog, bonus columns, and dozens of app discounts;

Club Premier: All of the above and AppStories+, an extended version of our flagship podcast that’s delivered early, ad-free, and in high-bitrate audio.

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