Federico Viticci

10780 posts on MacStories since April 2009

Federico is the founder and Editor-in-Chief of MacStories, where he writes about Apple with a focus on apps, developers, iPad, and iOS productivity. He founded MacStories in April 2009 and has been writing about Apple since. Federico is also the co-host of AppStories, a weekly podcast exploring the world of apps, Unwind, a fun exploration of media and more, and NPC: Next Portable Console, a show about portable gaming and the handheld revolution.

iOS 12 AR Quick Look Demos

I recently came across a demo of AR Quick Look, an iOS 12 feature that allows apps to present 3D and AR previews for objects built using the new USDZ file format. Shopify, the popular e-commerce platform, is going to take advantage of AR Quick Look to let customers preview items in their surroundings directly from Safari, contextually to the shopping experience.

Here’s Daniel Beauchamp, writing on the Shopify AR/VR blog:

For the past three years, Shopify has been exploring how AR / VR will change the way consumers shop. Last year, we showed how Apple’s ARKit could be used to provide compelling AR commerce experiences. The main complexity was that ARKit needed to be run in an app. This meant that Shopify merchants looking to offer these experiences had to have their own unique mobile apps that customers would need to download.

With iOS 12’s AR Quick Look, 3D models of products in the usdz file format can be uploaded directly to online Shopify stores and viewed in AR right within Safari, without needing to download a separate app.

His video gives you an even better idea of the integration possible between Safari, ARKit, and Apple Pay in iOS 12:

Beauchamp argues that “the web is how AR becomes mainstream” – looking at these demos, it’s hard to disagree. Not having to install a dedicated ARKit app for every single online store we use and actually having the ability to share and preview models from Safari or Messages is going to remove a ton of friction from the current ARKit experience (as far as shopping is concerned). I can imagine that producing 3D objects at scale will be merchants’ biggest hurdle in the short term, though.

I wasn’t aware of this until I did some research, but Apple also launched an interactive AR Quick Look Gallery as part of their ARKit 2 mini-site. You can also test Shopify’s improved shopping flow featuring ARKit and Apple Pay here.

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Connected, Episode 200: An Occupational Hazard

Stephen is joined by Casey Liss and John Voorhees to discuss the 10th anniversary of the App Store, MobileMe’s reputation and rumors of a busy fall for Apple’s hardware teams.

I wasn’t able to join Stephen on Connected this week, but I thoroughly enjoyed the discussion about the App Store, iCloud, and Apple rumors for the second half of 2018 with Casey and John. You can listen here.

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App Preservation: Saving the App Store’s History

The App Store had just turned one when, sometime in the summer of 2009, concept artist and game developer Zach Gage published a preview video for an iPhone game he had been working on. The game was based on a simple premise: Gage’s girlfriend liked playing Tetris for iPhone, which he thought was a rushed adaptation of the console game that didn’t take advantage of the iPhone’s unique hardware. “I just looked at it”, Gage told me in an interview on our podcast AppStories, “and I thought – I can make a better game than this”. So, in his spare time between different projects, he got to work.

The game, which launched in fall 2009, was called Unify. On his website, Gage described it as “Touch-Tetris for both sides of the brain”. In Unify you can see traits that would define Gage’s later work on the App Store: the game takes a well-known concept and adds a twist to it – blocks come in from both sides of the screen rather than falling from the top as in classic Tetris. Graphics are minimal, but instantly recognizable and somewhat cute in their simplicity. Unify is entirely controlled via touch, eschewing any kind of console-like onscreen controls. “I was trying to imagine what Tetris would look like as a game designed for multitouch”, Gage added. “And that kind of got me hooked. After that, I just kept making games”.

Unify has all the elements for an ideal App Store origin story: a basic preview video uploaded to Vimeo 9 years ago, before YouTube became the de-facto standard for videogame trailers; an independent artist and game developer who, years later, would win awards for innovation in mobile gaming; a funny backstory that stems from big publishers’ inability to adapt console games to touchscreens a decade ago.

You’d think that Unify would make for the perfect case study in app development and mobile creativity, if only for historic purposes. Except that Unify is gone from the App Store, as if it never existed in the first place.

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An Interview with Zach Gage

AppStories+ Deeper into the world of apps

AppStories Episode 67 - An Interview with Zach Gage

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45:38

AppStories+ Deeper into the world of apps

Federico and John are joined by independent game developer Zach Gage the creator of hit games like Ridiculous Fishing, SpellTower, Really Bad Chess, Typeshift, Flipflop Solitaire, and Pocket Run Pool to discuss the App Store’s effect on gaming.

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App Debuts

Outcast for Watch The original podcast client for Apple Watch developed by Crunchy Bagel (maker of the excellent Streaks habit tracker) has received a major update that introduces support for playlist organization and streaming. Episodes in playlists play continuously while Outcast is in the background. In addition, Outcast should be faster in loading episode...


Interviews with Becky Hansmeyer and Heidi Helen Pilypas

AppStories+ Deeper into the world of apps

AppStories Episode 66 - Interviews with Becky Hansmeyer and Heidi Helen Pilypas

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44:53

AppStories+ Deeper into the world of apps

Federico and John interview Becky Hansmeyer, the creator of Snapthread and Heidi Helen Pilypas, the designer of Stamp Pack and the upcoming Capsicum.

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An Interview with Marco Arment and David Smith

AppStories+ Deeper into the world of apps

AppStories Episode 65 - An Interview with Marco Arment and David Smith

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01:02:39

AppStories+ Deeper into the world of apps

Federico and John interview Marco Arment, the creator or Instapaper and Overcast and David Smith who has many apps including health and fitness apps such as Pedometer++, Workouts++, Activity++, and Sleep++ about building sustainable businesses over the past decade of the App Store.

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