‘Nintendo Switch Online’ App Arriving on iOS Soon→
Juli Clover writes for MacRumors about the upcoming release of Nintendo’s previously announced iOS app, which will serve as a companion to the Nintendo Switch:
During a Nintendo Direct event this morning, Nintendo announced plans to release a new “Nintendo Switch Online” app on July 21, the release date for Splatoon 2. According to Nintendo, the Nintendo Switch Online app, available for iOS and Android, is designed to “enhance your online experience for compatible games on the Nintendo Switch console.”
At launch, the only game compatible with the Nintendo Switch Online app will be Splatoon 2. The app will let users voice chat with friends, invite people to online matches, create teams, and access SplatNet 2. SplatNet2 offers up online play statistics and info on upcoming game features.
At launch all components of the new app will be free for all users, but it’s unclear how long that will last. Nintendo has stated that from some point in 2018 and beyond, its online service for the Nintendo Switch will cost $19.99 per year or $3.99 per month, and there has been no clarification to this point on which aspects of the companion app might be tied to that paid service.
One Year of Pokémon GO
One year ago Pokémon GO launched and quickly became a phenomenon. In celebration of that anniversary, the game’s makers at Niantic announced that starting today a special Pikachu wearing Ash’s hat will begin appearing across the world for catching. It will disappear after July 24, so trainers will need to act quickly if they don’t want to miss out.
Also marking the first year of Pokémon GO’s life, The Verge’s Andrew Webster interviewed Niantic CEO John Hanke. One of the more interesting points from the interview centers on how the overwhelming success of the game early on altered the team’s plans for growing and expanding the user experience through new features. Hanke says:
We lost probably six months on our schedule because of the success of the game. Really all the way through November and December, from launch onward we were rebuilding and rewiring infrastructure just to keep the game running at the scale that we were running at. We were fortunate to have a massive launch, a massive success, and many, many more users than we had planned for. But we had to redirect a substantial portion of the engineering team to [work on] infrastructure versus new features. That switched off things like extending gyms, it pushed out things we still want to have, like player-versus-player and trading.
Hanke reiterates that both trading and player-versus-player battles are still in the works, but he gave no timetable for their release.
Despite Pokémon GO having nowhere near the number of users it once did, Niantic has still had its hands full this summer. They launched a significant update to the game just last month, introducing Raid Battles and new Gym features. And there are several major public events in the works, including one in Chicago on July 22 and others in parts of Europe and Japan.
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iPhone Made Me a Techie
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Google Photos Launches Advanced Sharing Features
First announced last month at Google I/O, Google Photos for iOS has now been updated to include several new sharing features, including suggested sharing and shared libraries.
The suggested sharing feature brings with it a new dedicated navigation tab labeled ‘Sharing.’ Here you’ll find a listing of all prior sharing activity, as well as suggestions of photos you haven’t shared yet but may want to. These suggestions are made for one of two reasons: either the photos in question appear similar to images you’ve shared in the past with certain people, so Google thinks you may want to share them, or the photos contain people that Google knows are in your contacts, and thus you may want to share them.
If a Google Photos user shares images with another Google Photos user, and the sharing recipient appears to have photos from the same time and place, Google will suggest adding those images to the shared album. This can be used most effectively when sharing photos around a certain event, like a wedding or vacation. One person may initiate the sharing, but Google Photos makes it easy for the other people who attended the event to improve the shared album by seamlessly adding their own captured memories to it.
The new library sharing features are accessed from the sidebar menu’s ‘Share your library’ option, not the ‘Sharing’ tab. After you’ve selected one or more people to share with, there are a couple settings you can adjust. You can choose to share your entire library, or only photos of specific people. You can also set a time period from which the library sharing should begin – for example, you can set sharing to only happen with all photos from this day on, or from six months ago on, etc.
Google Photos was already an excellent service, but today’s updates make it even better. The automatic library sharing in particular has been on my wish list for Apple Photos for a long time. At the time these features were announced, details about iOS 11 were still unknown, but now that the WWDC unveiling has come and gone without any announced improvements to sharing in Apple Photos, Google Photos is more tempting than ever.
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Coding on iOS Is More Feasible Than Ever Before
In a series of tweets yesterday, one of the developers behind Codea announced that a new version of the iPad coding app had been approved for release, and this update would enable code sharing for the first time.
Previously we covered the revised App Store guidelines that now permit downloading and executing code inside of apps, but we haven’t seen those changes put into practice before now. With version 2.3.7 of Codea you can now import projects from both .zip files and .codea bundles, making it easy to share code with others.
https://twitter.com/twolivesleft/status/877300467084042240
Although Codea is the first prominent adopter of features made possible by Apple’s newly-granted permissions, it certainly won’t be the last. Other notable programming apps and IDEs like Pythonista and Continuous can follow suit as they so choose. These policy changes, combined with Apple’s own entrance into iOS coding via Swift Playgrounds, all of the sudden make iPad a much more attractive programming environment than ever before.
One excellent example of the power of coding on iOS is a game called Starsceptre. Starsceptre is a retro-style arcade shooter that was coded entirely on an iPad using Codea. Creator Richard Morgan wrote the game primarily during his daily commute on a train. “My work commute is basically the only spare time I have, so I needed a way to make games in that time – on the move, on my iPad.” The game’s trailer is embedded below.
With the less restrictive new App Store policies on coding, and the upcoming power user iPad features in iOS 11, hopefully we will see a lot more examples of apps coded entirely on iPad going forward.


