John Voorhees

5773 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

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Digital Foundry Documents the iPhone 17 Pro’s Major Gaming Gains

Yesterday, Digital Foundry published their review of the iPhone 17 Pro, which as you’d expect, focuses on the Pro model’s gaming capabilities. Tested against iPhone 13 and 15 Pros and using a series of benchmark tests as well as real-world gameplay, Digital Foundry’s tests revealed significant improvements in several areas, including:

  • GPU performance;
  • Ray tracing capabilities;
  • Second-generation dynamic caching; and
  • Improved thermals.

Benchmarks are one thing, but Digital Foundry’s tests also revealed real-world benefits to the iPhone 17 Pro, such as:

  • a 60% performance increase over the iPhone 15 Pro on Resident Evil Village,
  • the elimination of freezing and big frame rate drops in Assassin’s Creed Mirage,
  • more reliable 30 fps gameplay in Death Stranding.

Those are significant improvements in just two generations of the A-series chips.

What really caught my eye, though, was the impact of cooling. The iPhone 17 Pro uses a vapor chamber and aluminum chassis to help cool the device and keep its chips running at full speed longer. When Digital Foundry placed the 17 Pro on a desk fan, it became clear just how important that cooling is.

Running a benchmark stress test with air blowing across the back of the iPhone 17 Pro reduced the performance drop by roughly 50%. With those sorts of results, I expect external cooling solutions like this X5s telescopic controller and FX5 Cooler combo from GameSir to become a popular accessory in the coming year, so of course, I’ve ordered one and will report back soon.

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Making Sense of MCP: The Standard Connecting AI to Apps

This week, Federico and John demystify Model Context Protocol (MCP), covering how it works, where it’s heading, and practical examples of what it can do.

On AppStories+, Federico and John experiment with whether AI can make sense of the information firehose.


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AppStories+ Deeper into the world of apps

AppStories Episode 455 - Making Sense of MCP: The Standard Connecting AI to Apps

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AppStories+ Deeper into the world of apps

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Interesting Links

Windows 95 Crocs are second only to Kentucky Fried Chicken Crocs. (Link) Adobe Premiere is available for the iPhone and iPad. I’m looking forward to trying this to see how it stacks up to Final Cut Pro on the iPad. (Link) LG showed off its 6K UltraFine display at CES in January and it’s...


App Debuts

Rogue Words Rogue Words brings roguelikes to word games. Although this Editor’s Choice game isn’t exactly new, it’s new to me, and I was impressed with how often it is updated. The game features word-building puzzles that incorporate the aspects of Scrabble combined with deck-building-like elements from roguelikes that result in a uniquely fun...


Prototyping Workflow Ideas and Speeding Up Research with ChatGPT

It all started as procrasti-work. It was mid-August, and I probably should have been writing my macOS Tahoe review. Instead, I was watching TV, thinking about my next week’s MacStories Unwind pick, and messing around with Shortcuts and AI tools, when an idea popped into my head, demanding my attention. Federico and I have been...


The PixelCam Collection

Yesterday I saw on Mastodon that The Iconfactory had sold its app BitcCm app to Héliographe. I had completely forgotten about BitCam, which sent me down the path of exploring other retro style camera apps. There are a lot of them on the App Store, but the good ones are few and far between. Here...


Podcast Rewind: Cozy Sports, Wallpaper Wars, Southern Cooking, and Bad Bunny

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Niléane gets sporty and frosty, Chris is drowning in new Apple products, and Matt oversees the battle for the nicest iPhone wallpaper (where everyone wins).


MacStories Unwind

This week, Federico tries to recover from a rough week, John brings some Southern cooking to the show, Federico has a long backlog of videogames to attend to, and John has an Apple TV+ show and an album to share.


Magic Rays of Light

Sigmund is joined by 9to5Mac editor-in-chief Chance Miller to highlight Paul Greengrass’s emotional California fire triumph-over-disaster movie, Apple Music’s next Super Bowl half-time show headliner, and the indefinite postponement of The Savant.

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Apple Removes ICEBlock and Similar Apps From the App Store Under Pressure From the DOJ

Late yesterday, Apple pulled ICEBlock and similar apps from the App Store under pressure from the U.S. Department of Justice, according to Fox Business News. ICEBlock is a crowd-sourced app used to track the location of Immigration and Customs Enforcement agents.

We reached out to Apple today demanding they remove the ICEBlock app from their App Store — and Apple did so, [Attorney General Pam] Bondi said in a statement to Fox News Digital.

In a statement to Fox, Apple acknowledged pulling ICEBlock and similar apps saying:

We created the App Store to be a safe and trusted place to discover apps. Based on information we’ve received from law enforcement about the safety risks associated with ICEBlock, we have removed it and similar apps from the App Store.

Joshua Aaron, the developer of ICEBlock, which briefly held the top spot in the App Store’s social networking category, told Fox that the app has more than 1.1 million users. Aaron told Fox Business News that he intends to fight ICEBlock’s removal.

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Podcast Rewind: From AirPods Pro 3 to AYANEO’s Budget Handheld and Pok Pok’s Backstory

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John follow up after a week with new Apple hardware and dig into watchOS and visionOS 26.

On AppStories+, John is mixing up his link and data organization systems - again.

This episode is sponsored by:

  • Claude – Get 50% off Claude Pro, including access to Claude Code.

NPC: Next Portable Console

This week, AYANEO introduces it’s most affordable handheld yet, but it’s not part of its budget line of devices. Plus, Qualcomm’s new chips pack a punch and the GDP Win 5 pack a punch, while Sony expands its Pulse line with desktop speakers.

This week on NPC XL, Federico’s disenchantment with the Sony PS5 kicks off a conversation about what’s been a very weird console generation.


First, Last, Everything

This week, Jonathan is joined by Esther Huybreghts. Esther is the Co-founder of the multi-award-winning app, PokPok. Since the app launched in 2021, it’s won an App Store award, an Apple Design award, and many other commendations. Pok Pok was also recently included on TIME’s list of the 100 Most Influential Companies of 2025. Pok Pok is a really special app, and Esther talked about its inception, plans for the future, and staying strong against negative – and sometimes hateful – feedback.

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