John Voorhees

5804 posts on MacStories since November 2015

John is MacStories' Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico. John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.

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Stanford Medicine Presents Results of the Apple Heart Study

Over 400,000 people participated in the Apple Heart Study, which used the Apple Watch to collect irregular heart rhythm data from participants for eight months. When an irregular rhythm was detected and suggested the possibility of arterial fibrillation, the Watch sent the user a notification. Study participants who got the notification were contacted telephonically by a doctor and given an electrocardiogram patch for further monitoring.

This weekend, Stanford Medicine reported the results of the study at the American College of Cardiology’s Annual Scientific Session and Expo in New Orleans. The study showed that 0.5% of participants received irregular rhythm notifications putting to rest concerns in some quarters that the Apple Watch’s sensor would overburden health professionals with false positives. In a press release, Jeff Williams, Apple’s Chief Operating Officer said:

We are proud to work with Stanford Medicine as they conduct this important research and look forward to learning more about the impact of Apple Watch alongside the medical community. We hope consumers will continue to gain useful and actionable information about their heart health through Apple Watch.

We’re still in the early days of the potential healthcare benefits of wearable devices like the Apple Watch, and it’s encouraging to see results like these, which show the potential good that can come from arming people with information to help them get the care they need.


BetterTouchTool

When I first heard about BetterTouchTool years ago, I assumed it only created trackpad automations. In fact, the app can be used to customize any input device including mice, trackpads, keyboards, the Touch Bar, the Apple Remote, and more. Not even ‘input device automation’ fully captures what you can do with BetterTouchTool though. The...


App Debuts

Ferrite Recording Studio Ferrite is a powerful audio recording and editing app for the iPhone and iPad, and this week it was updated with automation enhancements. The app’s existing automation tools can now be applied to multiple points at once, using a variety of methods like the Apple Pencil, keyboard shortcuts, and gestures. Applying...


Apple Responds to Spotify’s Claims of Anticompetitive Behavior

In a lengthy response, Apple has addressed many of the allegations leveled against it by Spotify earlier this week. As we reported, Spotify has filed a complaint with the European Commission alleging that Apple’s treatment of the music streaming service is unfair and anti-competitive. Today, Apple fired back with a response to many of Spotify’s contentions.

Apple denies it has blocked access to its products and updates. To the contrary, the company says it has approved over 200 updates to Spotify’s app and reached out to inquire about the adoption of features like Siri and AirPlay 2. Apple says the only time it has requested changes to Spotify’s apps is when the company ‘has tried to sidestep the same rules that every other app follows.’

Apple also takes issue with what it characterizes as Spotify’s desire for the benefits of a free app without being free. Long gone are the days when apps were either free or paid. Spotify, like many other apps, offers a free music streaming tier. Spotify doesn’t pay Apple anything for those free users or users that sign up for streaming through other channels like mobile carriers. For Spotify’s paid subscribers, Apple receives 30% in year one and 15% after that for access to its platform and payment system, which the company says Spotify is unfairly trying to sidestep.

Finally, Apple claims that Spotify’s complaints against it are just one facet of a pattern of actions that are in Spotify’s economic interests but are damaging to musicians and the music industry. As evidence of this, Apple raises recent moves by Spotify against songwriters after the US Copyright Royalty Board required Spotify to increase royalty payments.

I don’t know whether Apple’s actions constitute unfair and anti-competitive behavior under EU law. Separate and apart from the legalities of the situation though, Spotify’s complaints have struck a chord because they come at a time when new online app stores are taking a significantly smaller cut of revenue. Spotify has other legitimate complaints, like its frustrations with App Review, but what seems to really be driving the dispute is how much Apple charges for access to the App Store and its payment system. Now more than ever, Apple’s 30% cut looks like a bad deal even when that cut is reduced to 15% for the second year of subscriptions.

What makes this dispute unique is that Spotify competes with Apple Music and is big enough to grab public attention and raise the stakes for Apple by getting European regulators involved. Usually, this sort of fight would play out privately, but by making their disagreement very public and involving regulators, Spotify may have taken the outcome out of its and Apple’s control.


Apple Illustrates iPhone Privacy with Real-World Analogs→

Finding a way to convey the benefits of privacy isn’t easy, which is why I like Apple’s ‘Privacy on iPhone – Private Side’ video so much.

The video, which runs under a minute, opens with images of several ‘No Trespassing,’ ‘Keep Out,’ ‘Beware of Dog,’ and other signs. In a series of quick cuts, the video shows two people who pause an intense conversation when interrupted by a waiter as well as people locking file cabinets, closing blinds, locking doors, shredding documents, and more. Near the end, a woman rolls up the window of a car when she sees someone nearby watching her put on makeup.

As Apple’s description of the YouTube video says:

Your privacy matters. From encrypting your iMessage conversations, or not keeping a history of your routes in Maps, to limiting tracking across sites with Safari. iPhone is designed to protect your information.

Every clip of the video, which adds a bit of levity to an otherwise serious topic, reinforces the closing message that ‘If privacy matters in your life, it should matter to the phone your life is on.’

The video is an effective rebuttal of the ‘I have nothing to hide’ argument against privacy. Even the mundane aspects of day-to-day life aren’t something that you necessarily want to broadcast to the world, which this video is very effective in conveying.

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A Remastered Version of Rolando Is Returning to the App Store April 4th as Rolando: Royal Edition

Rolando was one of the earliest break-out games on the App Store when it debuted in 2008. Millions of fans downloaded the game, which featured colorful round characters that you maneuvered through four worlds with the help of the iPhone’s accelerometer. However, as Federico highlighted in his story on app preservation last summer, the ngmoco-published title disappeared in 2017 when it wasn’t updated to support Apple’s 64-bit architecture.

Today though, Rolando’s developer, HandCircus, announced that Rolando is coming back on April 4th as Rolando: Royal Edition. According to a report by TouchArcade, the game is a remaster of the original title:

…beyond a beautiful overhaul with the brilliant 2.5D aesthetic of the game’s sequel, as well as the expected graphical polish to seamlessly fit into the 2019 App Store, HandCircus have actually overhauled a lot of the levels, interactions and mechanics across the game.

Today’s news comes close on the heels of the launch of GameClub, a startup that plans to bring unavailable classic iOS games back to the platform starting with Hook Champ. TouchArcade’s former Editor-In-Chief Eli Hodapp is GameClub’s VP of Business Development.

Federico’s closing commentary from last summer’s story sums up the state of game and app preservation and his hopes for the future well:

It doesn’t have to be this way. I want to believe that, over the next decade, Apple and third-party developers will learn to appreciate the history of the App Store. And that they will treat its back catalogue as something more than a nuisance with an expiration date. Because sometimes it can be useful, and perhaps even fun, to marvel at how far we’ve come by looking back at how it all began.

I couldn’t agree more. So many classic iOS games have fallen by the wayside and are now unplayable that it was heartening to see that HandCircus is bringing back Rolando and learn more about GameClub’s efforts. Two announcements isn’t a trend, but I hope it’s a sign that momentum is building behind preservation in the iOS game and the broader app industry. The time feels right to revisit these classics.

Rolando: Royal Edition is available to pre-order on the App Store for $1.99 and comes with iMessage stickers that are available today.



Apple Announces March 25th Event at the Steve Jobs Theater

Today Apple announced a special event at the Steve Jobs Theater for March 25, 2019, at 10:00 am Pacific time. Matthew Panzarino of TechCrunch posted an image of the press invitation to Twitter:

https://twitter.com/panzer/status/1105186663158800384

According to Panzarino’s tweet, the email invitation, which says simply ‘It’s show time,’ played a short film reel countdown animation, which suggests the event will be used to announce Apple’s much-anticipated video streaming service. In addition to a video service, there have been rumors that the company will use the event to announce a magazine service that will expand on its existing Apple News product.


Utility Grab Bag, Part 2

AppStories+ Deeper into the world of apps

AppStories Episode 102 - Utility Grab Bag, Part 2

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AppStories+ Deeper into the world of apps

This week, Federico and John dive back into their collections of iOS and Mac utilities and discuss four more favorites.

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