Posts tagged with "iPad"


Aves: Web Based Game Engine, Works on iPad and iOS

Aves is a new game engine entirely based on web technologies. It will be used to build 2D / 2.5D videogames running in every browser with modern CSS, HTML and Javascript web standards. It will handle viewports automatically, and - being based on web technologies - the developers promise Aves games will run just fine on the iPad and other iOS, Android and WebOS devices.

But it doesn’t stop at building games with HTML. It’s got some great API stuff we should all look forward to:

“So again, what are action surfaces? As you know, the whole Web 2.0-Idea is actually about sharing and exchanging data using APIs. We have thousands of those in the web today and you can integrate data from Flickr, YouTube, Twitter or Google Maps on your website today by adding a few lines of code.

Guess what? Now you can integrate all those into your games with a mouse click!

If you want to display certain photos from Flickr on an object like a TV-Set you simply tell the Aves Engine that this particular object should have an action surface attached to it and that you want to fill this surface with some data.”

It’s very promising indeed. Check out the official page here, and the demo video after the break. We’ll keep you posted about this.

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Apple Sells 3 Million iPads in 80 Days

Apple has just issued a press release announcing that they’ve sold 3 million iPad units in 80 days and more than 11000 native iPad apps are out in the App Store.

Two weeks ago we reported that 10.000 iPad apps were available in the App Store, and 78% of them were paid applications. As for iPad sales, Apple announced 1 million units sold after 28 days, and 2 million units after 60 days. Sales are growing, and the only word I can think of right now is “impressive”. It’ll be interesting to see what’s going to happen with the iPhone 4 and iPad both out by this holiday season.

Check out the press release after the break.

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Google Updates Gmail for iPad, Adds Fullscreen Compose Window

Google has rolled out some nice improvements for Gmail on the iPad, introducing a fullscreen compose window and several scrolling bug fixes.

“Today we’re happy to announce an improved experience for writing emails on Gmail web interface for iPad. When you write an email you’ll now get a big full screen compose window instead of splitting the screen between your inbox and the compose view. More text is visible at once and there are no more distractions with messages on the side. We’ve also fixed problems that prevented scrolling on long messages. Thanks to everyone who reported the issue via the ‘Send feedback’ feature at the bottom of the screen.”

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Is This Toshiba’s Answer to the iPad?

Just as we predicted months ago, everyone wants to release its own tablet now. Apple has created a new market with the iPad (some say it has reinvented an already existing market that only needed a kickstart) and now we’re seeing tablets popping up from anywhere in the industry.

Now, Toshiba wants to release a tablet computer as well, to fight the incredible success of the iPad. They have this prototype, and they call it “Libretto” - which stands for “small book” in Italian. It doesn’t look exactly like a tablet computer, but more like a touch-enhanced netbook. It’s an interesting prototype, so let’s take a look at the specs.

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Canabalt, Now Native on iPad

Canabalt, one of the most popular games available for the iPhone, has just been updated and it’s now a universal application that can run natively on the iPad.

The update comes with iOS 4 bug fixes and a new soundtrack by Danny Baranowsky. For those unfamiliar with Canabalt, it’s a very addictive game which features retro-pixel graphics, and you just have to run avoiding obstacles and jumping from one building to another. It’s one of my favorite games in the App Store.

Available at $2.99, free update for previous customers.

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