PhotoSync, a universal $1.99 app available in the App Store, has quickly become one of my favorite tools to enhance my iOS devices’ photo and video sharing capabilities. The app, which requires a free Mac companion software to be installed from the developers’ website, allows you to share photos and videos from your iPhone and iPad libraries between computers and other iOS devices running the app. PhotoSync can send multiple photos at once or sync entire libraries with iPhones, iPads and iPod touches, as well as PCs and Macs. Read more
Posts tagged with "iOS"
PhotoSync Enables iOS-to-iOS, iOS-to-Computer Photo and Video Sharing
Minecraft To Officially Come To iOS This Year
If you’re as addicted to Minecraft as I am, then you’ll be excited to learn that the hit block building title will be arriving to iOS later this year. Gamasutra reports that Markus Persson has revealed to the site that the game won’t be an exact port, but rather will be granted features that “make sense” for touch screen devices.
Minecraft is currently in the beta stages, with a full release planned sometime this year. So far over 1.3 million copies of the game have been purchased, with nearly five million registered accounts on the official site.
Minecraft has been a massive success in indie gaming, and there’s been a lot of interest from the community in an iOS version since the game’s inception. Aron Neiminen, a new recruit to the Mojang team working on Minecraft, will be developing the iOS version that’s to be released at an unannounced date.
[Gamasutra via IndieGames]
iOS Devices Become Kinect Controllers In Dodgeball Game
In the past, we saw several interesting Kinect hacks making their way to iPads and Macs thanks to the efforts of a vivid developer community willing to get more out of Microsoft’s motion-controlling peripheral than simple Xbox pairing and gaming. In fact, we were able to get our hands (and eyes) on a free Kinect 3D viewer available in the Mac App Store and an iPad playing together with OS X in a cool futuristic experiment. But hackers, as usual, don’t stop at curious experiments that are worth nothing but a quick test.
A group of hackers last week managed to build a custom Kinect setup that allows iOS devices (iPhone and iPad) to fire balls in a dodgeball game playable by a gamer in front of Kinect. The UI design isn’t as beautiful and attractive as Microsoft’s version of the same thing built on top of Windows Phone 7, but as you can see from the video below it definitely seems to be working.
The video is available for your viewing pleasure after the break. Who’s going to build a Kinect Angry Birds with iOS devices as controllers now? [via Engadget] Read more
#MacStoriesDeals - Super Saturday Special Edition!
Friday wasn’t so great for iOS deals so we’ve added a special Saturday edition today! Here are today’s deals on iOS, Mac, and Mac App Store apps that are on sale for a limited time, so get ‘em while they’re hot!
#MacStoriesDeals - Friday
OpenFeint Connect Promises Cross-Platform Integration, But No Simultaneous Play
It looks like mobile gaming OpenFeint has no intention on leaving all the fun to Apple’s Game Center. In fact, OpenFeint has become more than a simple alternative to the Game Center with cross-platform integration (OpenFeint works on Android devices, too) and in-app purchasable content that’s not tied to App Store approval. The service sports 65 million users and it’s about to expand a lot more with the upcoming launch of OpenFeint Connect.
Connect will allow iOS, Android, Windows Phone 7, OS X and Windows users to communicate through the OpenFeint platform, share leaderboards and achievements as if everyone was playing the same game on the same device or computer. In fact, Connect could also work with Facebook games and a plethora of other online gaming services. Unfortunately though, simultaneous cross-platform play won’t be possible (guess it’s a little tricky to implement real-time multiplayer on iOS vs. Android).
A private beta of OpenFeint Connect is available here for developers who want to experiment with the API. [via Download Squad]
Gamerami Serves News, Upcoming Game Info On Demand
Growing up, I was a subscriber of Nintendo Power and the later (manlier) Game Informer as I grew into my predestined Xbox phase. High school was great for zombie killing, but between college and MacStories I’ve little time to play or let alone get a heads up about the latest upcoming games. Gamerami is a mobile news stand that makes sifting through the latest titles easy and rather painless, and it just might save your butt when you’re on the spot. At least now I don’t look like a total nobody when I’m asked what cool & new games are coming out on the PS3.
iOS Game Developers - Is $0.99 Too Low?→
iOS Game Developers - Is $0.99 Too Low?
Interesting discussion over at Pocketful of Megabytes. The author concludes:
So is $0.99 really too low? Well, yes and no. It’s not too low, because that’s where it needs to be for games in this ruthless and uncharted territory to prosper (and because consumers love cheap goods), but it is too low because it inaccurately depicts the worth of a game’s contents. Without higher profits, money cannot be spent on improving the overall quality of the content found therein. Low profits mean low budgets and low budgets mean cheaply-made apps… the price tag is low out of necessity. It’s not ideal, but we’re stuck with it.
With $0.99 apps you attract more customers, but hard work is undervalued. On the other hand it is true that you never know what app you’re going to buy (no trials), but we also have to consider Apple’s 30% cut on those .99 cents.
So here’s an idea. What if Apple discontinued the $0.99 price tag, and automatically raised all prices to $1.99 – thus making it the lowest price point? Perhaps a more feasible business model for indie developers?
Would that stop you from buying the next Angry Birds or Trainyard?
Unicode Symbols In The iOS Keyboard with Jailbreak Tweak
You know Unicode symbols, right? The ones you might find in tweets from time to time, or in links from Daring Fireball and Shawn Blanc’s website. Yes, these symbols. It turns out, they’re pretty cute. And it also appears that people love to use them to prettify their messages, tweets, Facebook walls and whatever else you can do on the Internet (suggestion: don’t use them too much on Reddit). Anyway, thanks to the efforts of the folks over at Vintendo, jailbreakers can now install a tweak that brings Unicode symbols onto the default iOS keyboard.
The tweak, called Vmoji and available in Cydia through Vintendo’s repo, can be activated the pressing the numeric keys in the keyboard. It’s kind of obtrusive, but I guess it gets its job done. So there you have it: a new way to get those cute symbols into your tweets. Just use them responsibly. [via RazorianFly]








