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Posts tagged with "iOS"

Pioneer AppRadio To Bring Apps And Deep iOS Integration To The Car

A new Pioneer car audio system is set to feature its own app system that also ties in with iOS devices and put it all on a very stylish iPad-eque front panel. The official FCC filing and a leak to CrunchGear reveals the Pioneer AppRadio, with a 6.1” display and an iOS-style home button in the center, will be loaded with specialised apps from Pandora Radio and iHeartRadio to GPS mapping software and traditional AM/FM radio.

In what is surely a sign of the times, Pioneer will not be including any optical drive in the device, opting instead for USB, RCA and S-Video inputs. CrunchGear contends in its report that the audio system will likely talk to iPhones and iPods through the USB interface for music as well as contacts and even some apps. The device also doesn’t have any internet access on its own and will likely rely on smartphones such as an iPhone to provide mobile connectivity for some of the internet apps such as Pandora.

To avoid problems surrounding distracted driving, the Pioneer AppRadio will also come with a steering wheel-mounted remote control as an option. Based on the FCC filing and the rumor, the AppRadio is believed to be “about ready” but no specific release date or pricing is yet known.

[Via Electronista]



Evernote’s Most Valuable Users Are On Apple Platforms

There has been some discussion in recent times about whether iOS users are more valuable to a company than Android users may be. Evernote CEO Phil Libin weighed into the debate yesterday and talked about how their revenue varied from platform to platform. Libin used three metrics in evaluating each platform; revenue, users gained and revenue per developer. In all three, iOS was the leading platform with nearly a third of all Evernote’s revenue coming from that platform. It’s where Evernote has gained a large chunk of its users and is perhaps one of the best success stories of the iOS app platform.

Evernote is also a big fan of its Mac users who generate more revenue growth than their Windows counterparts and also stick with the service for longer – although Windows still currently brings in 24% of revenue compared to the Mac’s 20%. Libin is unsure of why Apple users are more willing to pay for their service and additionally notes that the desktop should not be ignored, reflecting upon the fact it still brings in 44% of Evernote’s revenue.

In Libin’s speech at VentureBeat’s Mobile Summit he also noted that most users of his service don’t return after a short period of using the service, but those that do bring in a lot of revenue to Evernote. For example of the 31,334 users who registered in March 2008 only 11,000 remained three months later. In that month those users only brought in $700 to Evernote but by January of 2011 they ended up bringing in over $10,000. Libin attributes this to the fact that as users stick with the service they find it more valuable and end up subscribing for the premium features.

[Via VentureBeat]




Robick: Visual Audio iPhone App for Learning Music By Ear

Previously, we’ve covered the Capo range of apps for the iPhone, iPad, and desktop that help students learn music by ear via setting repeating segments, altering the tempo & pitch, and giving students the ability to adjust an equalizer. When we previously covered these apps, the Capo mobile applications were more limited in some respects compared to it’s older desktop sibling - not a bad thing, but it would be nice to bring over the ability to adjust highs and lows for example instead of just only pitch and tempo. Robick is an alternative take on plugging in tracks from your iPod’s library, and altering them in such a way that helps you learn parts of a song. The developer noted to me it was primarily designed for learning Jazz (I’m assuming for Japanese students), and the interface reflects a modern edge and a shifting paradigm that’s quite neat.

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OpenFeint Gets Bought For $104 Million By Japanese Mobile Social Network Gree

Japanese company Gree which runs a mobile gaming social network yesterday revealed that it had purchased OpenFeint, which runs a very similar social network, for $104 million. The deal follows the $403 million acquisition of Ngmoco by another Japanese firm, DeNa, last October. However unlike that deal, Gree and OpenFeint will not be merging their social networks into one service, opting instead to unify their codebase so that developers can choose to use either Gree, OpenFeint (or Mig33 which Gree also has a deal with) depending on the specific market which the game is targeted towards.

The appeal for such a service that OpenFeint delivers is that mobile game developers can easily utilise a mature network that offers users a more social experience with leaderboards and challenges whilst also helping developers by easily allowing cross-promotion through the network.  Gree has been a big success in Japan with over 25 million users and a market value of $3 billion, but OpenFeint has gone gangbusters on iOS and Android with over 75 million users and is implemented by over 5,000 games.

OpenFeint’s current CEO, Jason Citron, will remain in his position and said in an interview that the deal will accelerate OpenFeint’s expansion globally, which he believes is a “multibillion dollar opportunity” in conjunction with the increasing dominance of smartphones and tablets. “We are beginning of a new age,” Citron further added. “The economic opportunity here is so tremendous and gaming is the killer app.” Meanwhile, Yoshikazu Tanaka, founder and CEO of Gree said “At Gree, we are socializing the next evolution of games and, as the best-in-class US-based mobile social network, OpenFeint is the ideal partner for us to offer the best mobile social games to the largest global audience.”

[Via VentureBeat]



iPhone Location Tracking A Bug To Be Fixed In Next iOS Update?

Following yesterday’s debate on a file discovered by two security researchers that keeps track of your entire location history in the form of cellular triangulation data stored unencrypted in the iPhone’s backup, Daring Fireball’s John Gruber weighed in to suggest this might be a simple bug or “an oversight” on Apple’s part. He claims that a “little-birdie” told him the consolidated.db file acts as a cache for your location, and it’s not meant in any way to be used by Apple to track your location history and moves; the file is never sent to Apple’s servers, but is kept locally on your 3G device and on your computer – if you decided to back up an iPhone or iPad using iTunes. Moreover, the location data doesn’t rely on accurate GPS information – instead, it uses antennas’ triangulation, meaning that in most cases data can be miles off your actual location on a specific day.

The big question of course, is why Apple is storing this information. I don’t have a definitive answer, but my little-birdie-informed understanding is that consolidated.db acts as a cache for location data, and that historical data should be getting culled but isn’t, either due to a bug or, more likely, an oversight. I.e. someone wrote the code to cache location data but never wrote code to cull non-recent entries from the cache, so that a database that’s meant to serve as a cache of your recent location data is instead a persistent log of your location history. I’d wager this gets fixed in the next iOS update.

iOS 4.3.2 was released last week, and Apple might push a 4.3.3 software update relatively soon to “improve overall stability” and introduce “bug fixes” – as they usually write in their changelogs for this kind of updates. Apple PR hasn’t issued a statement about the discovery of this location tracking system for iPhones and iPads 3G, but the story has quickly made the rounds of the Internet and ended up on mainstream media as well. If it’s really a bug, or an oversight, a software update should be the easiest solution to the problem.