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Marco On Free Trials

Some great counterarguments by Marco Arment on the (annual) debate on App Store free trials.

Personally, I think that free trials would help the sales of apps priced at $9.99 and above. While it’s true that we, as geeks, tend to try as many apps as possible, I admit that I would feel uncomfortable with spending $40 on four apps that may not even be what I’m looking for. But I also agree that trials may create new problems for the “middle class” of apps that get tried but not bought. It’s a difficult problem to solve. Surely Apple must have better data and insight to corroborate whatever decision they’ll end up making.

From Marco’s post, I’d also highlight this footnote:

Abolishing the “top” lists from all App Store interfaces and exclusively showing editorially selected apps in browsing screens would do a hell of a lot more than trials to promote healthy app economics and the creation of high-quality software.

Exactly.

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Sid Meier’s Ace Patrol for iOS

Fun and intriguing air combat title, programmed by Sid Meier himself, and available to download for free from the App Store. It’s in the same vein as the currently popular free-to-play game War Thunder, featuring historical WWI aircraft and dogfights in a turn-based strategy sim that’ll have you trying to outsmart enemy AI for air dominance. A demonstration of the game, as played by Touch Arcade, shows off the game’s mechanics and various IAP options for unlocking skins and additional pilots.

Polygon also has a short interview with Firaxis’ associate producer Pete Murray, who explains why the studio pursued the WWI theme amongst other titles like XCOM and Civilization.

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Pixel Press: Draw Your Own Video Game [Kickstarter]

As a child of the Nintendo generation, I remember the maps that were drawn for Kid Icarus, for each of the stage’s fourth levels suddenly placed players in sprawling fortresses with Eggplant Wizards and it was nice to immediately be aware of where the hospital was in case you fell victim to a potent spell. On the Genesis, I still have the giant taped-together maps for seaQuest DSV, which I remember were deemed necessary if you ever wanted to diffuse bombs in that one level with the special dolphin while avoiding turret fire within a certain amount of time. And while I don’t remember if we ever drew maps for Metroid or Castlevania, I’m sure they existed at some point.

If you played old games, drawing maps were a necessary part of the experience. You had no HUD or map rooms or objective beacon. As a kid, these necessities then transpired to our own fantasies, drawing our own game worlds on paper in an attempt to create the next best 2D adventure. Few of us ever made them come alive with an actual computer, but the worlds were there, waiting to be explored at some eventual point in time.

Pixel Press, the latest-coolest-thing to appear on Kickstarter, is a nostalgic blast to the past that explores the Nintendo generation’s child-like wonder of developing game levels. Not only does it merge current technology with the pleasure of drawing your own fantasy worlds from pencil and paper, but it has the potential to teach level design for budding game makers. With your iPad, you simply take a photograph of a map drawn on grid paper to apply textures and sounds, making it come alive where you jump, avoid moving obstacles, and navigate your way to victory. The demo is absolutely impressive — a time lapse takes you from creation to completion in just a few minutes with a playable result. Backing the game for $10 will net you the finished copy of the Pixel Press app for your iPad, while a $25 pledge will reward you with the app and necessary sketchpad. If funded at their current goal of $100K, Pixel Press is expected to ship Q4 2013.

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Core Intuition Podcast

In going through my podcast subscriptions, I realized I never recommended Core Intuition to MacStories readers.

Two of my favorite Internet people, Manton Reece and Daniel Jalkut, host Core Intuition. Episodes aren’t too long – exactly like I like them – and they cover development-related topics such as building apps for iOS and OS X, pricing them, with the occasional focus on weekly news but always with a unique perspective.

You can subscribe to Core Intution here. My recommendation is to catch up on old episodes with Instacast for Mac, which is coming along nicely.

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Fix iTunes Links Not Launching iTunes in Google Chrome

Chrome

Chrome

I recently got annoyed by the fact that Google Chrome couldn’t open iTunes links in the iTunes app on my Mac, so I decided to look for a solution.

I haven’t been following Chrome’s (numerous) updates in quite a while, so I don’t remember when the app got a redesigned Settings page. In spite of the cleaner look, though, there’s still an option to manage “protocol handlers”, which are the settings that determine how Chrome should work with webpages that request to open other applications installed on a computer, such as Apple’s iTunes Preview website and iTunes. Read more


Ken Segall On Apple’s New iPhone Ad

Ken Segall, author of Insanely Simple, comments on Apple’s new “Photos Every Day” ad:

What this commercial does so well is capture the human side of technology. It’s a reflection of daily life, and it’s easy to see ourselves in it. The ad shows us how essential our phones have become, enabling us to capture the people, places and images we don’t want to forget.

Apple commercials aren’t new to this kind of theme. But I agree – Photos Every Day is one of the best ever made.

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How I Resize and Rename Images with Automator, Name Mangler, and TextExpander

Name Mangler

Name Mangler

A few weeks ago, while I was preparing my coverage of Apple’s Q2 2013 earnings call, I grew tired of my system to resize and rename images on OS X, so I rebuilt it from scratch using Automator, Name Mangler 3, and TextExpander.

When I create images for MacStories, I either keep them at a single size between 600 and 650 pixels, or use two separate versions: the original larger size, and a smaller one that links to the full version. In either case, images are uploaded to our CDN with Cyberduck, which I have been using for years and that has never failed me. Until last month, the process of duplicating the larger image and saving it to a smaller size was entirely manual – something that, I later realized, was surprising considering I try to automate as many aspects of my daily workflow as possible. I decided to fix this before the Apple earnings call because I knew Excel was going to export our charts as large PNGs – but, mostly, because it really didn’t make sense to keep on manually clicking menus and selecting sizes after all these years of writing for MacStories. Read more


Paper Adds Pinch to Magnify and the Made With Paper Stream

Paper, one of our favorite apps for the iPad, received a nice update yesterday that makes adding detail to your images and finding inspiration just a pinch and a swipe away.

Pinch to magnify doesn’t just zoom the whole page — pinching open reveals a loupe over your drawing that magnifies the section of the image you want to focus on. FiftyThree describes pinch to magnify as “focusing where it matters, without losing sight of the bigger picture.” It’s quite elegant — there’s no need to pan across an image, be concerned with changing the zoom level, or otherwise feel the need to change the granularity of a tool’s brush size.

The second feature can be found just after flipping swiping through your journals, placed neatly at the end and appearing as stack of sketches with the most recent inspirational sketch on top. Tapping The Made With Paper stream reveals a grid of curated sketches from the community, with each image linking back to the website where it was discovered. While you can’t reorder the Made With Paper stream within your journals, you can rearrange your journals around it if you’d like it to be the first thing you see as you open Paper. Personally, I find this stream much more convenient to browse than FiftyThree’s own Made With Paper blog.

Paper is one of my must have apps for the iPad — you can download it for free from the App Store, with additional tools available as in-app-purchases when you need them.