Apple Sets Goal of Making Products Without Mining the Earth

Arielle Duhaime-Ross writes for VICE News about an ambitious new goal for Apple:

Apple has one of the most aggressive sustainability and recycling programs in tech, but it still pulls plenty of metals and toxic rare-earth materials out of the ground to make iPhones, iPads, Macbooks and other products.

That’s about to change. The company is set to announce a new, unprecedented goal for the tech industry, “to stop mining the earth altogether.”

The announcement, part of Apple’s 2017 Environment Responsibility Report released Wednesday, will commit the company to making devices entirely from recycled materials such as aluminum, copper, tin, and tungsten. But there’s one hiccup: Apple doesn’t know exactly how it’s going to make that happen.

Setting ambitious goals seems to be part of Apple’s culture, but speaking about such goals publicly before the team has reached them – or before they even know how to reach them – is very different from the company’s norm.

VICE's photo of AirPods and Apple Watch cases in artificial sweat.

VICE’s photo of AirPods and Apple Watch cases in artificial sweat.

Aside from this announcement, the piece also features interesting details about some of Apple’s other environmental efforts. One of the stranger tidbits is that Apple soaks certain products in synthetic human sweat to test their durability over time – a fact also highlighted in the company’s new environmental videos.

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Apple Shares New Videos Highlighting Environmental Efforts

Four new videos were released by Apple this morning, each focusing on a different aspect of the company’s environmental efforts. The videos feature different Apple employees who have roles focused on the environment, and they all share a similar artistic style and comedic tone.

One video shares how Apple creates artificial sweat to test the durability of its Apple Watch bands, another discusses how Apple Park was designed with a high level of “breathability,” a third covers Apple’s ambitions to produce zero waste company-wide, and the final video is about how solar farms can co-exist with traditional farming.

Video embeds after the break.

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Apple Announces New Activity Challenge for Earth Day

This morning Apple notified Apple Watch users that the company’s third activity challenge was coming up soon. Following challenges for Thanksgiving (U.S. only) and the start of the new year, the latest challenge is in celebration of Earth Day on Saturday, April 22nd.

This new challenge encourages Apple Watch owners to complete a 30-minute or longer walk, run, cycle, wheelchair, or swim workout on Earth Day. Doing so will earn a special Achievement in the Activity app, as well as unlock a few new iMessage stickers.

My wife and I are two-for-two on prior activity challenges, so I’m sure we’ll aim for the trifecta and complete the Earth Day challenge as well. If Apple pushed these challenges more frequently, they might be less motivating, but so far I think the company has struck a healthy level of frequency by centering challenges around special occasions.


Introducing AppStories

In February 2010, nearly a year after I started MacStories, I registered a domain for a project I knew I wanted to launch in the future: AppStories.net.

Seven years later, AppStories finally joins the MacStories family. AppStories is the first MacStories podcast, hosted by yours truly and John Voorhees, and it’s all about the world of apps. Every week, John and I will cover our favorite apps, the human stories behind the apps we love, as well as the impact of apps on our economy, culture, and personal lives. And we’ll always do so in about 30 minutes.

You can check out AppStories’ website here, or, even better, subscribe on Apple Podcasts.

You can also find AppStories on:

Alternatively, you can just hit Play on our embedded episode card below to start listening to the first episode of AppStories.

AppStories+ Deeper into the world of apps

AppStories Episode 1 - Welcome to AppStories

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AppStories+ Deeper into the world of apps

AppStories is an important milestone for the MacStories team, as well as an idea I’ve been pondering for several years. Just like MacStories, we’re committed to AppStories and we’ll keep doing this for a long time. Despite its long gestation, this is just the beginning for AppStories, which will become an essential complement to MacStories going forward. I am extremely excited about AppStories and the plans we’ve outlined so far.

If you’re not interested in the backstory, I’d love for you to check out the first episode and subscribe. But if you want to learn more and understand what our goals for AppStories are, allow me to start from the beginning.

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Apple Improves Maps in Europe with EV Charging and Bicycle Rental Data

Nate Lanxon reports for Bloomberg on some welcome updates to Apple Maps in Europe:

Apple Inc. is expanding the capabilities of its Maps app in Europe to help users charge their electric vehicles or find bike rental hubs.

The company has added the locations of the U.K.’s electric vehicle charging stations by incorporating data from Munich-based Cirrantic’s Moovility service, which lists re-juicing points for cars made by Tesla and Nissan, among others.

It has also added public bicycle rental and drop-off points to maps of London, New York and Paris in a catch-up to long-time mobile navigation leader Google, which has listed such stations in multiple countries for some time.

Last December Apple added ChargePoint integration to Maps to help users in the U.S. find electric vehicle chargers, so it’s nice to see something similar come to Europe.

The bicycle rental information is also welcome as Apple Maps continues branching out from simply providing directions to now being a central hub for various modes of transportation, such as ride sharing and now bicycling.

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The Successor to Wunderlist Is Here: Microsoft To-Do

Microsoft To-Do is the official successor to Wunderlist, the popular task management app acquired by Microsoft in mid-2015. Microsoft unveiled To-Do today in Preview, which is essentially a public beta. The service is built on Office 365 technologies, but according to ZDNet it is available to anyone with a Microsoft account; Office 365 is not required.

To-Do launches today on several major platforms, including iPhone, Android, Windows, and the web. Unfortunately iPad and Mac versions are not available at this time, but Microsoft says those apps will be available in the coming months.

After spending some time with To-Do on iPhone, my initial impressions are that it’s a beautiful, simple task management tool that very much feels like a worthy successor to Wunderlist.

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Connected, Episode 138: Modern Day Moses

Myke is back. Gurman is back. iPhone rumors and iPad wish lists are back.

On this week’s episode of Connected, we covered the latest “iPhone 8” rumors and started discussing what we would like to see in the next generation of iPad software and hardware. You can listen here.

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iWork, GarageBand, and iMovie Apps Now Free for All Users

Juli Clover of MacRumors reports on an update to the pricing of several Apple apps:

iMovie, Numbers, Keynote, Pages, and GarageBand for both Mac and iOS devices have been updated and are now listed in the App Store for free.

Previously, all of these apps were provided for free to customers who purchased a new Mac or iOS device, but now that purchase is not required to get the software. Many Apple customers were already likely eligible to download the software at no cost if they had made a device purchase in the last few years.

All of these apps have been available free to anyone purchasing a new iOS device since September 2013 – or 2014 in GarageBand’s case – so today’s updated pricing should come as no surprise. Likely the majority of devices in the world today that are modern enough to run the latest versions of these apps will have already enjoyed the privilege of free downloads. Today’s change will be a welcome one to everyone with an older device though.

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How One Rising Musician Works from an iPhone

David Pierce has a fascinating piece for WIRED on a hip-hop producer and artist, Steve Lacy, who makes music start to finish on his iPhone.

Lacy’s smartphone has been his personal studio since he first started making music. Even now, with all the equipment and access he could want, he still feels indelibly connected to something about making songs piece by piece on his phone. He’s also working this way to prove a point: that tools don’t really matter…If you want to make something, Lacy tells me, grab whatever you have and just make it.

Pierce describes a recording session he observed where Lacy used GarageBand, an iRig, and the iPhone’s built-in microphone to create music.

He paged through the drum presets in GarageBand for a while before picking a messy-sounding kit. With two thumbs, he tapped out a simple beat, maybe 30 seconds long. Then he went back to the Rickenbacker. He played a riff he’d stumbled on while tuning, recording it on a separate GarageBand track over top of the drums. Without even playing it back, Lacy then reached down and deleted it. It took three taps: stop, delete, back to the beginning. He played the riff again, subtly differently. Deleted it again. For the next half hour, that’s all Lacy did: play, tap-tap-tap, play again. He experimented wildly for a while, then settled on a loose structure and began subtly tweaking it. Eventually satisfied with that bit, he plugged in his Fender bass and starts improvising a bassline. A few hours later, he began laying vocals, a breathy, wordless melody he sang directly into the iPhone’s microphone. He didn’t know quite what he was making, but he was feeling it.

Lacy’s recording method is clearly an atypical one in the music industry, but it serves as a great testament to the power of iOS and the iPhone.

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