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iPhone 7: Our Complete Overview

Today during Apple’s keynote event at the Bill Graham Civic Auditorium in San Francisco, the Cupertino company announced the latest iteration on their most successful product. Despite rumors of a mostly laid back upgrade year, the iPhone 7 did not disappoint. While only minor changes have been made to the enclosure, there are significant upgrades to almost every other aspect of Apple’s flagship iPhone.

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The Man Behind Mario Explains Nintendo’s New iPhone Game

Matt Peckham, writing for Time, spoke with Mario creator Shigeru Miyamoto shortly after today’s Apple keynote where it was announced that a new game, Super Mario Run, would be coming to the iPhone this December.

Time: When I asked [late Nintendo CEO Satoru] Iwata back in early 2015 about Nintendo’s smartphone plans, he said “that being ‘unique’ or ‘unprecedented’ was appreciated far more than being ‘better’ than the others.” How are you working to differentiate Super Mario Run from existing mobile runners?

Miyamoto: That’s true. So the basic premise this time was, we started by wanting to make a Mario game that you play one-handed. And if you think about Mario games up until now, generally Mario games are very simple and anyone can play them. But as you get deeper into the mechanics it gets more challenging. For some people, they have a hard time running, using the ‘B’ button to dash, or jumping while trying to run and dash at the same time. So the approach we took was, “How can we take that essence of the simplicity of Mario and bring it to mobile devices?” And that meant thinking about a game that would run automatically, on its own, but where there’s still the challenge of jumping and things like that, that are uniquely Mario.

We’ve also prepared the battle mode, as you saw, and this is really geared toward people who just have a few minutes to play. It’s a short mode you can play very quickly. And the other thing is we’re bringing in a number of elements that add skill and technique. As you get better at those skills and techniques, you’ll have a lot of motivation to compete for high scores and things like that.

Despite the fact that this was quite a brief interview (comprised of 5 questions), Miyamoto’s answers are quite detailed and provide some real insight into Nintendo’s thinking with this new Mario game. Super Mario Run has been designed to “take advantage of the uniqueness” of the iPhone and “perfect for that sort of simple interface and broader user base”. Nintendo is hoping that new people will discover the joy of Mario and seek out other Mario games that exist on Nintendo’s own hardware.

So of course as you’ve seen with Pokémon Go, we have millions of people who may never have played a Pokémon game, or maybe just knew the name Pokémon, who are now playing that game and learning the names of each individual Pokémon. And the result of that is that we’re also seeing sales of things like our original Pokémon Red and Blue games on the rise as a result of that. We think we’ll see a similar effect with Super Mario Run, and especially as we continue to develop Mario games for our own platforms that have more robust action and those sorts of elements, we think those will be appealing to the audience playing Super Mario Run on mobile devices.

If you’re interested, be sure to read Matt Peckham’s full interview with Miyamoto on Time.

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Apple Explains Why It Eliminated the Headphone Jack

Apple seems to get that eliminating the headphone jack will be a tough sell in some quarters. In a packed keynote, Phil Schiller spent a fair amount of time laying out Apple’s case for why switching to the lightning connector for wired headphones and moving to wireless AirPods is the right thing to do. But Apple also spoke to BuzzFeed’s John Paczkowski to add context and the detail that couldn’t fit into the keynote.

Apple’s Dan Riccio explained the challenge this way:

”We’ve got this 50-year-old connector — just a hole filled with air — and it’s just sitting there taking up space, really valuable space,” he says.

Eliminating the headphone jack helped enable the iPhone 7’s new camera, waterproofing, and better battery life. As Paczkowski explains:

The 3.5-millimeter audio jack has been headed to its inevitable fate for some time now. If it wasn’t the iPhone 7, it might have been the iPhone 8 (or, for that matter, the iPhone 6). In the end, it was simple math that did the audio jack in, a cost-benefit analysis that sorely disfavored a single-purpose Very Old Port against a wireless audio future, some slick new cameras, and the kind of water resistance that anyone who has ever dropped an iPhone in the toilet has long wished for.

Anyone who has used Bluetooth headphones knows that they promise freedom, but at the price of friction – charging, spotty connectivity, and poor audio quality. Apple’s answer to those headaches comes in the form of its new W1 chip that adds a layer of ‘secret sauce’ to its newly announced wireless AirPods that promises to eliminate the pain points.

According to John Ternus, vice president of Mac, iPad, ecosystem, and audio engineering at Apple:

“As you can imagine, by developing our own Bluetooth chip and controlling both ends of the pairing process there’s a lot of magic we can do,”

I was sold on wireless headphones a long time ago despite their limitations. That said, I hope Apple’s secret sauce is every bit as magical as claimed because the issues with Bluetooth are real and fixing them is a challenge that no other headphone manufacturer has fully conquered.

You can also follow all of the MacStories coverage of today’s Apple’s keynote through our September 7 Keynote hub, or subscribe to the dedicated September 7 Keynote RSS feed.

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Nintendo Brings Mario to iOS

Apple kicked off its media event at the Bill Graham Civic Auditorium today with a big surprise. Shigeru Miyamoto of Nintendo took the stage to announce that Mario is coming to iOS in December, just in time for the holiday season.

The game, called Super Mario Run, is reminiscent of the classic Super Mario Bros. game on SNES. From Business Wire:

“We have created Super Mario Run to be perfect for playing on your iPhone,” said Mr. Miyamoto, who first devised the Mario character more than 35 years ago. “Super Mario has evolved whenever he has encountered a new platform, and for the first time ever, players will be able to enjoy a full-fledged Super Mario game with just one hand, giving them the freedom to play while riding the subway or my favorite, eating a hamburger.”

Super Mario Run has three play modes. The first is a single-player mode where Mario runs automatically to the right similar to other endless-runner, platformer games on iOS. Tapping the screen makes Mario jump to do things like reach platforms, collect coins, and avoid enemies. The longer you tap, the higher Mario jumps. The goal is to reach the flag at the end of the level before time runs out.

Second is a battle mode called Toad Rally where you play against the scores of friends or other players from around the world. Toad Rally does not have a flag at the end of each level. Instead, you race against the clock collecting coins and impressing toads to try to beat the score of the person you challenged.

The final mode is a building mode where you can create a Mushroom Kingdom. Using coins collected in the first two modes, you can decorate and customize your Mushroom Kingdom.

Miyamoto said that Super Mario Run will be paid up front, but the App Store entry for the game indicates that it offers in-app purchase. According to Business Wire:

iOS users will be able to download and enjoy a portion of Super Mario Run for free and will be able to enjoy all of the game content available in this release after paying a set purchase price.

Because Super Mario Run does not come out until December it is interesting that it has an App Store page at all. Instead of a ‘Buy’ button, the page has a ‘Notify’ button you can use to receive an alert when the game is available.

Finally, to tide over fans until December, Nintendo is releasing a Mario-themed sticker pack for Apple’s Messages app, which will be available when iOS 10 launches on September 13, 2016.

You can also follow all of the MacStories coverage of today’s Apple’s keynote through our September 7 Keynote hub, or subscribe to the dedicated September 7 Keynote RSS feed.


Apple Adds Collaborative iWork, Updates Beats, iPad

As was expected, the iPhone 7 and Apple Watch Series 2 took much of the stage time during today’s Apple event. However, the day wasn’t all about these two products; either by announcing it on stage or refreshing it silently online, Apple announced updates for iWork, Beats, and iPad that are all welcome improvements.

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Apple’s September 7 Keynote by the Numbers

Throughout Apple’s presentations, we’ve come to expect a barrage of facts, statistics, and figures that fill out the company’s narrative. Spanning hardware, software, and retail, these numbers are the public’s opportunity to see how Apple is performing and growing from year to year.

Today’s keynote was no different, with the group of presenters sharing numbers covering a variety of topics. Listed below are the most important figures from the event.

Apple Music

  • Apple Music has accrued 17 million subscribers since launch.
  • Apple Music subscribers have access to over 30 million songs.

App Store

  • To date, there have been over 140 billion App Store downloads.
  • The App Store’s revenue is 2x that of its closest competitor.
  • There are now over 500,000 games in the App Store.

Apple Watch

  • Apple is now the 2nd highest selling watch brand.
  • Apple is 1st in smartwatch sales and customer satisfaction.
  • Apple Watch Series 2 is water resistant to 50 meters.
  • Apple Watch Series 2 is 50% faster than the previous generation and delivers 2x faster graphics performance.
  • Apple Watch Series 2 contains the brightest-ever Apple display at 1000 nits.

iPhone

  • Apple, to date, as sold over 1,000,000,000 iPhones.
  • The new OIS system on the iPhone 7 allows for 3x more exposure.
  • The new telephoto lens allows for 4x better quality in zooming.
  • The new screens in the iPhone 7 series are 25% brighter.
  • The surround sound speaker set in the iPhone 7 is 2x as loud as the iPhone 6s.
  • The iPhone 7’s A10 Fusion chip is 40% faster than the previous-generation A9.
  • The graphics power of the A10 Fusion is a 50% increase from the A9.

AirPods

  • AirPods hold 5 hours on a single charge.
  • Through charging with their case, AirPods can last for 24 hours.

You can also follow all of the MacStories coverage of today’s Apple’s keynote through our September 7 Keynote hub, or subscribe to the dedicated September 7 Keynote RSS feed.


Apple Asks Developers to Submit Their iOS 10, tvOS 10, watchOS 3, and macOS Sierra Apps for Review

Ahead of the upcoming public release of iOS 10, tvOS 10, and watchOS 3 on September 13 and macOS Sierra on September 20, Apple has told developers via its developer website that App Store submissions are open.

From Apple’s developer news site:

You can now submit your apps that take advantage of exciting new features available in the next release of macOS, iOS, watchOS, and tvOS. And with the new App Store for iMessage, users will be able to download your iMessage apps and sticker packs directly within Messages.

Apple has added hundreds of new features to its OSs that developers can take advantage of to improve existing apps and create all-new apps that were impossible before the new APIs were introduced.

You can also follow all of the MacStories coverage of today’s Apple’s keynote through our September 7 Keynote hub, or subscribe to the dedicated September 7 Keynote RSS feed.


Apple Posts September 7, 2016 Keynote Video & New iPhone, AirPods, and Apple Watch Videos

If you didn’t follow the live stream or announcements as they unfolded today, Apple posted the video of its September 7th keynote held earlier today at the Bill Graham Civic Auditorium in San Francisco along with advertisements for the products debuted on stage.

The keynote video can be streamed here and on the Apple TV, and a higher quality version should be made available in a few hours through iTunes (on the Apple Keynotes podcast). To avoid streaming errors, Safari is recommended for the best viewing experience.

Apple also posted new commercials and product reveal videos for the iPhone 7, AirPods, and Apple Watch on its YouTube channel. You can find all the videos below.

You can also follow all of the MacStories coverage of today’s Apple’s keynote through our September 7 Keynote hub, or subscribe to the dedicated September 7 Keynote RSS feed.

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