Apple Begins Preparing For Its 12 Days Of Christmas Promotion

Update: The app has made its way onto a number of European stores including the British and German app stores.

Apple will this year again run its ‘12 Days of Christmas’ promotion after releasing the companion iOS app a few days ago.  The promotion will run between December 26 and January 6, with each day featuring different music, videos, apps and books available for free for 24 hours.

Apple has not yet revealed what content will be offered for free — but if they follow the promotion that they did last year it will see the app update each day, displaying that day’s offering for the respective region (it changes based on the country). The app is not yet available in all countries, but included below is Apple’s description of the app. It should be expected that Apple will soon start marketing the promotion through iTunes and through their website.

You and your friends can download a fantastic selection of songs, music videos, apps and books for free. Each download will only be available for 24 hours. Get our special 12 Days of Christmas app to make it even easier to access your gifts while you’re on the go.

Don’t have an iPhone, iPad or iPod touch? Don’t worry. Come back 26 December to download gifts from your computer.

If the companion app is available in your region, you can download it for free on the App Store.


Evernote Introduces Two New iPhone Apps To Help Remember People & Meals

Today, Evernote has introduced two new iPhone apps that tie into the Evernote service but are designed for a specific purpose. Evernote Hello is an app that is all about remembering people, whilst Evernote Food is designed to preserve the “experiences, thoughts and memories” that might be attatched to a meal.

Evernote Hello is designed to help users remember people they meet by asking for a picture, a time of when they met and a context for the meet. The app is constructed so that users can simply hand over their phones (if they are comfortable with that) so that the person they are meeting can easily enter their name, contact details and take a quick picture of themselves. An interesting addition to the app is the ‘Encounters’ feature, this allows you to add details of the meetings - from location, photos and any notes.

All of your Evernote Hello entries are synchronized with Evernote so that you can view them from any device or computer. This means that you can search for people inside of Evernote. When you’re trying to find a particular note that you created during a meeting with someone, you can search for them and then look for notes created around the same time. More context!

Evernote Food isn’t just about taking photos of your meals, it’s about remembering restaurants, remembering meals with friends and family and remembering that great meal you made yourself. You’ll be able to store photos, photo captions, venues, notes and tags about any meals and then share them with Twitter, Facebook or email.

The Evernote Hello approach is focused on visuals and narrative. For example, if you’re trying to remember the name of someone you met at a big company meeting, tap on the face of anyone else you met at the same time. That will show you the encounter along with all the other people that you met together. By exploring these shared experiences, you’re able to find the people you want and strengthen your own memory.

Evernote Food and Evernote Hello are both available for free on the App Store.


First Look: Apple’s Grand Central Retail Store Unveiled

As anticipation mounts for the grand opening of the Grand Central Retail Store on December 9th, at 10 AM, Apple has soft launched their retail store by taking the covers off early, giving journalists and passerby a sneak peek at what to expect come this Friday. Techfootnote writes that the the Grand Central Retail Store is also providing free public Wi-Fi for commuters. You can find more pics past the break thanks to Ross Rubin.

Apple and the Metropolitan Transportation Authority are currently under scrutiny for the 23,000 square foot space, as the MTA is accused of giving Apple an overly favorable lease for the space. While Apple is only paying $60 per square foot, the MTA has argued that Apple has already made an upfront payment to the previous tenant, and is paying to upgrade the space’s infrastructure with additions such as elevators to assist daily commuters. Apple’s $800,000 rent (for the ten year lease) is apparently small change, however, as the Grand Central Retail Store is expected to rake in $100 million a year in sales.

[via techfootnote] Thanks Dan!

Update: Apple has formally announced the opening of the Grand Central Retail Store. You can can catch the press release below.

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The Game That Saved Halfbrick

The Game That Saved Halfbrick

You may recall an article we linked to a few weeks ago by Shifty Jelly, it was a post that detailed how the life of an independent developer isn’t exactly as glamorous as it sometimes seems. Their point was that the big success stories of developing for the iPhone aren’t universal. Nonetheless, Kotaku Australia today posted a long feature on Halfbrick, a small game studio that was close to closing its doors before it hit success with Fruit Ninja.

In early 2010, Halfbrick released a PSP mini called Rocket Racing. After years working on licensed titles for the GameBoy Advance and DS, they were finally working on their own IP. Rocket Racing received a lukewarm critical reception. It was abstract, sleek, complicated, and challenging. It was also a commercial failure. The studio had poured six months into developing the game — it was a heavy investment for a small studio — and it didn’t need a commercial flop at a time when things weren’t looking good for the Australian games industry.

It’s a fascinating and lengthy read that I encourage you to read for yourself. It goes into details about how Fruit Ninja was created, some of the influences for it and a bit about the company culture.

The studio has 50 employees, internally divided into smaller teams that work on their own games. So what was the transition like for the developers? How did it feel to go from working on complex PSP and Xbox Live games to back-to-basics iOS titles.

“It was so, so, so refreshing,” says Muscat.

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iBooks 1.5 Available Now, Includes Night Mode, Full-Screen Layout, New Fonts And More

A few hours ago Apple released an update to their iBooks app. Now at version 1.5, the update adds some significant features to improve the reading experience of the app. The release notes below detail those improvements:

  • Nighttime reading theme makes reading books in the dark easier on the eyes.
  • Full-screen layout lets you focus on the words without distraction.
  • iBooks now features an improved selection of fonts, including Athelas, Charter, Iowan, and Seravek.
  • Beautiful new classic covers for public domain books.
  • A redesigned annotation palette makes it easier to choose a color for your highlighted text.

You can download iBooks for free from the App Store.


Flipboard For iPhone Now Available, Includes New Cover Stories Feature

Flipboard 1.7 has just gone live in the App Store and it brings support for the iPhone and iPod touch. The iPhone version has been long anticipated and it has launched with a new feature called Cover Stories, which at the moment is exclusive to the iPhone and iPod touch. Cover Stories is a feature that curates a selection of articles and images being shared with you - it will even become ‘smarter’ over time. Whilst it isn’t yet available for the iPad version, the Flipboard team say that they are working on bringing the feature to the iPad.

With Flipboard for iPhone we’re introducing Cover Stories — one place to quickly catch up on some of the most interesting news, updates and photos being shared with you right now. The more you interact with your friends and the stories being shared, the smarter Cover Stories gets. You can refine what appears here by adding content to your Flipboard, muting anyone you’d rather not hear from, and connecting to your social networks. Cover Stories will be coming to your iPad in the near future.

The Los Angeles Times sat down with Flipboard CEO, Mike McCue about the new release. He revealed that the Flipboard team, now nearly 50 people, has spent most of the year developing the iPhone version - making sure it wasn’t just a shrunken version of the iPad app.

Building on Flipboard’s deep links to Twitter, Facebook and other social networks, McCue wants to harness the huge amount of data being generated by users of these major services to build a kind of social media nerve center – a digital brain that listens to all your social networks and picks the most important and interesting stories, and presents them to you in a simple and organized way.

The Flipboard team has also a made a short advert for the new iPhone version of Flipboard - we’ve included it and the version 1.7 release notes of Flipboard below the break. We’ll have some more thorough thoughts on the new iPhone version of Flipboard in the next few days - so stay tuned for that. You can download the universal Flipboard app for free on the App Store.

[Flipboard Blog via The Verge]

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Minecraft: Pocket Edition Getting a Basic Survival Mode

Minecraft: Pocket Edition landed on iOS weeks ago with a $6.99 price tag and barebones gameplay that mirrors the creative mode from its parent sibling. Minecraft fans will have no qualms in having a small playground to explore and construct buildings in, but the mobile version (designated as an alpha) does leave something to be desired. While building with a preset list of block choices is fun, there’s virtually no want to explore (especially since you can’t construct any tools), and the Pocket Edition leaves some in-game elements from the desktop version such as coal and gravel (that you can’t mine) which can be found on mountains. This might leave you to believe that the iOS and Android versions will eventually grow into the same game that’s finally reached 1.0 status as of Minecon. While it’s true that the mobile version will eventually get a survival mode, it won’t necessarily mirror the expansive world generation and gameplay that the desktop game provides.

Daniel Kaplan for Mojang writes,

The plan now is to start digging into making Minecraft – Pocket Edition with Survival features!! Please note that we will NOT replicate Minecraft and try to bring all the features that are already out. This is not possible and does not match the touch platform. I’m trying to be as detailed as possible to show you why some stuff may take some time.

This is what the plan looks like right now and being worked on:

  • A new file system – to make sure we can support items and mobs in the world
  • Item system – to be able to pick up items
  • Crafting – we know you want this. This will probably need some iterations since the interface will be customized for the touch devices
  • Inventory system
  • Mobs – animals and enemies!
  • Optimizing rendering code – we are experimenting with caves but need to make it work better before we are able to release it
  • Clean up of code and overall optimization

These updates will take time: Minecraft has to be optimized for mobile devices, and the current controls are only good enough to get by for what the game currently implements. Just like with early Minecraft, you’ll have the opportunity to watch it grow into a product that’ll have a lot more interaction than its predecessors. Even if the Pocket Edition could only match the early Minecraft beta days, that’s what I remember best, and it would be a nostalgic blast from the past.

[Mojang via Cult of Mac]


An iPad Lover Plays With Fire

An iPad Lover Plays With Fire

Also, at times I seem to tap items and nothing happens, leaving me to wonder if I’ve somehow died, lost the electrical charge in my finger tips, and am just a ghost who believes I’m in our regular reality. I’ve had this happen with the iPad 2 and my iPhone, so I can’t blame it all on the Kindle Fire. I bet there’s a usage learning curve where I’ll intuitively understand how long and hard I have to make a tap to be to get a consistent response. I’m not there yet, but I expect my interaction to improve. If it doesn’t, it would be only a minor irritation because, after all, I only spent $199 on this device.

Chris Maxcer has written a multi-part series on the using the Kindle Fire at MacNewsWorld, looking at just how it compares to Apple’s iPad. With Christmas around the corner and budgets to be managed, the Kindle Fire’s attractive price point will certainly makes it an impulse buy for people who couldn’t afford one otherwise. Its price, however, may not necessarily be its only good quality. Maxcer writes that its media experience (for consuming video for example) is excellent, although actually using the Fire for anything productive ends up being a big hassle. The multi-part review is a good read through to manage your expectations if you’re thinking about getting the Fire.

An iPad Lover Plays With Fire: Part 1 | Part 2 | Part 3

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Highland Village Retail Store to be Texas’ Little “Upper West Side”

Houston, Texas is about to get a new Apple Store that’s getting an early sneak peek thanks to a curious Apple fan. The Upper West Side Retail Store, a massive glass-roofed complex unveiled at the end of 2009 (and pictured above), appears to be the inspiration for the Highland Village Retail Store said to be currently under wraps on the west side of Houston. The same all glass front, limestone walls, and glass roof made up the construction of the retail space, though not at the same scale as it’s older NYC counterpart. There is a difference, however, as the back of the store will also be all glass (there will only be one entrance to Apple’s new retail space). Inventory will apparently be held in next door in an adjacent space instead of in the retail store itself.

The future Palo Alto (N. Calif.) and Third Street Promenade (S. Calif.) stores—both expansions of existing stores—will also feature the UWS design, according to renderings submitted by Apple to city planning officials. However, the scale of the stores will be smaller than the original Upper West Side store that opened to rave architectural reviews in 2009.

Photographs posted on ifoAppleStore show off the similarities in architecture between the NYC and Houston retail spaces. The open design, featuring high glass ceilings overlooking open spaces, looks like it’ll be a common theme for Apple heading down the road.

[ifoAppleStore via TUAW] image via Apple