The Relevancy of App Store Search Results

Allen Pike looks at the relevancy of search results on the App Store and walks away concerned. For developers it’s frustrating — apps that legitimately belong under a search result or fall in the category of that keyword are overshadowed by unrelated apps with buzzwords in their titles.

In my echo chamber, Twitterrific and Tweetbot are used by many and praised by all. In the real world, most people are not looking for a paid Twitter app. The App Store is curated with this in mind, and I get that.

Still, it’s frustrating that the Store search algorithm cares almost exclusively about downloads, app title, and keywords. Paid apps get fewer downloads than free apps, so they’re lost in the noise. Instead of Twitterrific, we get Instagram at #2. This isn’t because Instagram is about “Twitter” at all, but because it’s insanely popular, and meets the minimum keyword relevance requirement to appear.

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Crowsflight Points You in the Right Direction

I think maps are useful when choosing your destination, but when navigating the city streets, orienting yourself by finding landmarks on a tiny screen can be tricky. I like this idea of having a pointer, a directional compass that at least tells you you’re heading in the right direction.

I like the concept behind this app. I could have used something like this a couple months ago when I ended up parking several blocks away from my destination (yay city parking). Maps got me close to my destination, but the walking directions didn’t quite follow the walking paths available and it’s semi easy to get lost in your phone instead of paying attention to your surroundings. Crowsflight shows you were you should be looking for your destination, features a quick search feature (useful when stuck on slow 3G), and built-in maps as an additional way to find nearby points of interest. It’s one of those things where you ask yourself why you need another compass, and end up realizing that it can be super useful when smart features are attached.

You can download Crowsflight for free from the App Store, and unlock all of the features for a dollar via an in-app purchase.

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Learn to Code with Treehouse for the iPad

Quick note: I’d link to a proper blog post, but I don’t see one on Treehouse’s site yet. The link will currently take you to the iTunes Preview page.

You need to have a subscription to use the app (starting at $25 per month), but this is a very cool bonus for those that are learning to code websites and are just starting down the path towards making their own iOS apps. Languages include HTML, CSS, Javascript, Ruby, Objective-C, and more. Treehouse has video tutorials, badges that you can collect as you progress through lessons, and a members forum so you can get help from Treehouse’s community of learners and self starters.

[via VentureBeat]

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The Prompt: Up Next Yesterday

This week, everyone’s favorite international trio discuss a truckload of follow-up, then move on to talk about Apple’s developer site and quarterly results then Google’s new Nexus 7 and Chromecast TV dongle. Myke interrupts the show to find Federico’s alt rock band on MySpace. To wrap up, Chris Bowler files a report on Cloud.typography and Federico gives a tip about bookmarklets in Chrome for iOS.

Without a doubt, the episode recorded in the most original location to date. Get it here.

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EA And The App Store

Jeffrey Grubb at VentureBeat:

The mobile-based future is here, and publisher Electronic Arts is reaping the rewards. EA reported today that it made more money through Apple’s App Store than any other retail distributor. That includes its own Origin digital-download service.

Here’s the thing: I don’t like EA’s shady practices (especially in Real Racing 3), I think that most In-App Purchase-based games should offer more value, but this is working for EA and others (see: Candy Crush Saga). And who’s to blame: consumers for being too credulous? EA and King? Apple? If anything, shouldn’t we be happy because Apple’s strategy is working out?

I, and thousands of old-school gamers like me, don’t like this modern idea of free-to-play games and nickel-and-diming players. I like to think that, eventually, Apple will start caring about quality games. But it’s when I read stories like EA’s that I conclude that, today, Apple doesn’t want to change In-App Purchases, at all.

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Apple Cyclicality

Benedict Evans:

For the first two cycles Apple launched the new iPad in the June quarter and sales then rose in the September quarter (back to school?) and again in the Christmas quarter (presents) before falling in March (old product, new one coming). But then in 2012, iPad Mini rumours led to sales falling in September and then Apple launched the Mini and a 4th gen model in the December quarter. So sales shot up in the December quarter, held up well in March (newer product plus Chinese new year) and then slipped this quarter as it’s now a nine month old product.

Some solid analysis of yesterday’s Q3 results. The first chart really shows the seasonality of Apple products, and the inevitable decline of the iPod.

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Patrick Welker’s AppleScript and Keyboard Maestro Workflows for Lists

This is an amazing collection of workflows and tips by Patrick Welker, who explains how he automates list creation and management using AppleScript and Keyboard Maestro. The post also contains a modification of my recent Mail workflow to automate senders and signatures.

The hidden gem in the article, however, is the following sentence:

Since I’m deeply in love with Keyboard Maestro and want to preserve the just fallen in love kind of feeling in our relationship for as long as possible, I created a one-action macro to trigger the TextExpander snippet

The things you do for the apps you love.

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Google’s Document On Data Compression In Chrome For iOS

Last week, I wondered whether Google’s new data compression feature for Chrome for iOS was partially motivated by the inability to use the Nitro engine to speed up page load times. Today, I have stumbled upon the technical document that details how the data-saving process actually works – in short, it uses Google’s proxy to optimize web traffic sent by Chrome.

The proxy server receives the request initiated on the mobile device, initiates a request for the required resource on your behalf, and then optimizes each asset before delivering it back to the client. The content optimization is performed by our open-source PageSpeed libraries, which are specifically tuned for the Chrome Mobile browser. The rendering of the page, and all JavaScript execution, is performed by the client’s browser.

Of note, the transcoding of images from JPEG and PNG to WebP:

Over 60% of the transferred bytes, for an average page, are images. Hence, the proxy takes great care to optimize and transcode all images to the WebP format, which requires fewer bytes than other popular formats, such as JPEG and PNG. The proxy supports the new WebP lossless format for certain images, and also optimizes the perceptual quality of each image based on device screen resolution and pixel density of your device.

I’ve never been a fan of speed optimization through proxies personally, but I’m curious to try out Google’s implementation. The feature is still rolling out for Chrome users on iOS.

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Apple Q3 2013 Results: $35.3 Billion Revenue, 31.2 Million iPhones, 14.6 Million iPads Sold

Apple has published their Q3 2013 financial results for the quarter that ended on June 29, 2013. The company posted revenue of $35.3 billion. The company sold 14.6 million iPads, 31.2 million iPhones, and 3.8 million Macs, earning a quarterly net profit of $6.9 billion.

We are especially proud of our record June quarter iPhone sales of over 31 million and the strong growth in revenue from iTunes, Software and Services,” said Tim Cook, Apple’s CEO. “We are really excited about the upcoming releases of iOS 7 and OS X Mavericks, and we are laser-focused and working hard on some amazing new products that we will introduce in the fall and across 2014.

The company generated $7.8 billion in cash flow from operations during the quarter. Read more