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Infinity Blade: $1.6 Million In 5 Days

Infinity Blade: $1.6 Million In 5 Days

Great results for the first game based on the Unreal Engine for iOS:

The first Unreal Engine-powered game for iOS, Infinity Blade, has sold at least 274,000 copies in its first five days on sale, according to recent player counts on Game Center. At $6 a copy that’s a $1.64 net for the publisher, and a new record, according to

Take away Apple’s revenue and it’s over 1 million for the developers. Not a bad start, right? Now we’re waiting for multiplayer to be activated in a next update, but I wouldn’t hold my breath for “free roaming” to find its way in Infinity Blade. At least not in this first version.