I once read the best way to test a tech product’s design is to give it to someone who’s not tech savvy and see what’s all the interaction about. What better than a 2.5 year old to test the iPad? We’ve stumbled upon this post over at Laughing Squid, and the result is very interesting.
From the post:
“My iPhone-savvy 2.5 year-old daughter held an iPad for the very first time last night, and it turned out to be an interesting user-interface experiment.
As you can see, after geeking out on my Sutro Tower homescreen, she took right to it — including figuring out how to enlarge some of her favorite iPhone-legacy apps to 2x to display full-size on the iPad screen. If you’re good at understanding kid-speak, you’ll also notice that she immediately saw its potential as a video-display device. She lamented the lack of a camera, and wondered about its potential for playing games.”
Watch the video after the break. As Cody also said, “she’s a good example of why there’s the big bezel.”