Posts in news

Apple Introduces a Mini App Partner Program Featuring a Reduced Commission

Today on its news site for developers, Apple announced a new Mini Apps Partner Program for the App Store. The announcement is brief but backed by a more detailed explanation about the eligibility requirements. Here’s how it works.

As Apple explains, mini apps are “self-contained experiences that are built using web technologies like HTML5 and JavaScript” that are hosted within a native app. That’s not something new. Companies like WeChat and Line have offered this sort of thing for a long time, and Apple has supported mini apps officially since 2017. What’s different is that now, developers who meet Apple’s eligibility requirements can offer those mini apps at a reduced commission. That means for any mini app not made by the developer of the native app that hosts them, the hosting developer will pay Apple a flat 15% commission.

To be eligible for the program, developers must ensure that the mini apps they host support certain APIs, including the Declared Age Range API and the Advanced Commerce API, the In-App Purchase system, and the Send Consumption Information endpoint that enables the processing of refunds. In other words, native app developers who do the work to ensure that mini apps meet the program requirements will pay Apple a reduced commission on mini app sales in return.

If you’re wondering what constitutes a mini app, Apple has provided some examples. Mini apps are “software packages, scripts, or game content that are added after app installation and executed on the device, provided such code is written in HTML5 or JavaScript, or another language approved by Apple”, such as mini games, streaming games, chatbots, plug-ins, and game emulators. As I mentioned above, it’s also important to keep in mind that mini apps are apps that are not controlled by the developer of the native app that hosts them.

Also, to participate in the Mini App Partner program, developers must apply – that link takes you to a form requesting information about the mini apps a developer wants to offer, so eligibility can be determined.

App Store users stand to benefit from the program, too. APIs like the Declared Age Rating API will help ensure that only age-appropriate mini apps are available to kids. Plus, by supporting the Advanced Commerce API, mini apps will include more metadata, providing users with a richer experience in places like their App Store purchase history.

Mini apps based on web technologies are a growing part of the App Store. The App Review Guidelines have accounted for mini apps since 2017 and the rules around them have continued to adapt to the market ever since. The Mini App Partner Program reflects the further evolution of the category, promoting privacy and transparency for users, while offering the carrot of lower commissions to developers.

What will be interesting to watch is the extent to which developers sign up for this new program. The program isn’t required (although compliance with App Review Guideline 4.7 still applies), so it will come down to whether the reduced commission provides sufficient incentive for developers to further police the mini apps they host.


Edge Light Brightens Your Video Calls in the macOS Tahoe 26.2 Beta

Edge Light doesn't show up in screenshots.

Edge Light doesn’t show up in screenshots.

The latest macOS Tahoe beta 26.2 includes a new video-calling feature called Edge Light, coming to Apple silicon Macs later this year. It’s a video effect that you can access from the menu bar, just like Backgrounds, Center Stage, and Portrait mode, that creates a virtual ring light on your Mac’s screen, helping to light your face on FaceTime, Zoom, and other video calls as the days grow shorter.

The idea is simple, and the implementation is clever. When you enable Edge Light, the outer edge of your Desktop is replaced with a bright, adjustable border. The brightness of Edge Light is adjustable, as is its color temperature, allowing for a range from warmer to cooler colors, just like many physical LED lights designed specifically for video production. The virtual ring light sits on top of your Desktop and windows, but it fades away as your pointer approaches, allowing you to see everything on your screen.

Edge Light's brightness, temperature, and other controls, including the Automatic option available on Macs released in 2024 and after.

Edge Light’s brightness, temperature, and other controls, including the Automatic option available on Macs released in 2024 and after.

Edge Light is made possible by Apple silicon, using a combination of the Mac’s Neural Engine, which detects your face, and the Image Signal Processor, which measures and adjusts Edge Light’s brightness based on surrounding lighting. Edge Light will work on all Apple silicon Macs when Tahoe 26.2 is released, but Mac models released in 2024 or later will also have the option to turn the feature on automatically when low light is detected.

Edge Light off. Note, Edge Light isn't captured in screenshots.

Edge Light off. Note, Edge Light isn’t captured in screenshots.

Edge Light on. Note, Edge Light isn't captured in screenshots.

Edge Light on. Note, Edge Light isn’t captured in screenshots.

In my brief testing of Edge Light, I noticed that the effect is noticeable in a very dim room, but as you’d expect, less so as the room brightens. I also noticed that Edge Light was brighter when set to turn on automatically rather than manually, even though switching between the two didn’t move the brightness slider. I’m not sure what’s going on there, but it’s a beta, so that may change. I also enjoyed how the virtual ring light widened as I increased the brightness.

I have a couple of lights set up along the back edge of my desk because we record video for our podcasts, but most people don’t have that setup. For them, Edge Light will be a nice addition, reducing those early-morning and late-afternoon shadows. And despite the lights I have installed, sometimes it’s just easier to turn on something like Edge Light, so I expect to get use out of it too, whether I’m away from my desk on a laptop or sitting at my desk.

We’ll have more macOS Tahoe 26.2 coverage when it and Apple’s other 26.2 releases exit beta.


Podcast Rewind: Digital Decluttering and Liquid-Cooled Mobile Gaming

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, John and Federico spin a Saturday morning of iPhone app cleanup into a full blown digital declutter across all devices with the help of some of their favorite apps.

Then on AppStories+, Federico has more to share from his ongoing Typing Mind experiments, and John explains how he’s using Claude Code to crunch spreadsheets with one million rows.


NPC: Next Portable Console

This week on NPC, Brendon, Federico, and John explore where mobile phone gaming is heading and reflect on what Nintendo’s latest earnings report means for the Switch 2, before Brendon shares his first impressions of the Miyoo Mini Flip

On NPC XL, Federico, John, and Brendon explore what’s behind the sudden surge of innovation in mobile phone controllers and where mobile gaming may be heading.

Read more


Apple and ISSEY MIYAKE Introduce a Limited-Edition iPhone Pocket

Source: Apple.

Source: Apple.

Apple has announced a new limited-edition iPhone accessory, the iPhone Pocket, created in collaboration with design brand ISSEY MIYAKE. Here’s how Apple describes the accessory, which will be available in select Apple Stores and online beginning Friday:

iPhone Pocket features a ribbed open structure with the qualities of the original pleats by ISSEY MIYAKE. Born from the idea of creating an additional pocket, its understated design fully encloses iPhone, expanding to fit more of a user’s everyday items. When stretched, the open textile subtly reveals its contents and allows users to peek at their iPhone display. iPhone Pocket can be worn in a variety of ways — handheld, tied onto bags, or worn directly on the body. Featuring a playful color palette, the short strap design is available in eight colors, and the long strap design in three colors.

The short version of the iPhone Pocket comes in eight colors, the longer strap version, just three. Source: Apple.

The short version of the iPhone Pocket comes in eight colors, the longer strap version, just three. Source: Apple.

The iPhone Pocket comes in two styles. A short strap version will be available in eight colors: lemon, mandarin, purple, pink, peacock, sapphire, cinnamon, and black, while the longer strap model, which is long enough to wear like Apple’s Crossbody Strap, is limited to sapphire, cinnamon, and black.

The iPhone Pocket will be available starting Friday, November 14, for $149.95 for the short strap version and $229.95 for the long strap version from Apple’s online store and ten retail stores worldwide:

  • Apple Canton Road, Hong Kong
  • Apple Ginza, Tokyo
  • Apple Jing’an, Shanghai
  • Apple Marché Saint-Germain, Paris
  • Apple Myeongdong, Seoul
  • Apple Orchard Road, Singapore
  • Apple Piazza Liberty, Milan
  • Apple Regent Street, London
  • Apple SoHo, New York City
  • Apple Xinyi A13, Taipei
Echos of the iPod Socks. Source: Apple.

Echos of the iPod Socks. Source: Apple.

The iPhone Pocket makes a bold design statement that Apple says was “[i]nspired by the concept of ‘a piece of cloth.’” I’m not going to venture to guess what that means. Still, the Pocket fits neatly into few Apple knit products that came before it echoing the thick ribbing of both the Vision Pro Solo and Dual Knit Bands and the iPod Socks, a comparison that is inevitable though left unstated in Apple’s press release.

Apple’s connection with ISSEY MIYAKE goes back further, though. It was Miyake who designed Steve Jobs’ signature black turtleneck, according to Walter Isaacson’s biography of Jobs. Now, all these years later, your iPhone can have a turtleneck of sorts for itself, too.

Apple accessories have always been about fashion. Source: Apple.

Apple accessories have always been about fashion. Source: Apple.

Fashion is nothing new to Apple accessories, but the company’s emphasis on it has ebbed and flowed over the years. However, with the fashion-forward iPhone Air in its lineup and rumors of folding iPhones coming as soon as next year, it’s not surprising that Apple is fanning the fashion flames. Some may see the Air as an iPhone that costs more but does less, but a big part of its appeal is its striking profile, for which others are willing to pay a premium. The iPhone Pocket fits that narrative perfectly.


Podcast Rewind: Find My Adventures, X Factor Italy, and Pluribus

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

Chris simplifies his backpack, Matt has complex feelings about the new Affinity Studio, and Niléane’s challenge has her questioning the sanity of the American suburbs.

On Cozy Zone, everyone reveals what they think they’re in the top 1% of the world at.


MacStories Unwind

This week, Ticci Ticci jump scare videos, a seafood feast, and Federico’s latest fixation: X Factor Italy 2025. Plus, the return of a favorite Netflix rom-com series and an Apple TV comedy, and, of course, a special show notes-only Unwind deal.


Magic Rays of Light

Sigmund and Devon highlight the debut of Vince Gilligan’s Apple Original series Pluribus.

Read more


Shop Nintendo Hardware, Games, and Merch with the New iOS App

Nintendo fans in Japan have had a “My Nintendo” storefront app for everything Nintendo for five years. Now, it’s finally here for the rest of us, rechristened Nintendo Store for iOS and iPadOS. With the release of the Switch 2, the Nintendo eShop’s performance is much better than before, but it’s still not a great experience to navigate, which is why I was so excited to dive into the new app.

Search, News, and Wish List.

Search, News, and Wish List.

If you’ve ever shopped on Nintendo’s website, the new app will look familiar. The home tab is a mix of featured games, consoles, and accessories, a best sellers list, sales, and other collections. The app also includes tabs for:

  • Search, which pre-populated lists for hardware, franchise merch, games, and more;
  • News, which features upcoming games and other announcements;
  • Wish List where products you’ve marked as favorites show up; and
  • Your Profile, where you can check your Play Activity by game title.
Play activity is built into the Profile tab.

Play activity is built into the Profile tab.

When you’re ready to purchase something, the transaction happens in a Safari view controller rather than as an in-app purchase, and the process is smooth, especially if you already have a Nintendo account. The app also has extensive notification settings for everything from game releases and sales to check-in events and app updates, which can be individually turned on or off.


There’s nothing in the Nintendo Store app that you can’t find elsewhere on the web or eShop on the Switch. However, the experience of having it all available in a single app that you can use when you might not have your Switch nearby or want to navigate Nintendo’s website is a convenience I’m glad is now available.

The Nintendo Store app is available as a free download on the App Store for the iPhone and iPad. The Nintendo Store app is available on Android, too.


Podcast Rewind: AI Browsers and the Return of Thor

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John look at the hype surrounding AI browsers to see if there’s any there there.

On AppStories+, Federico explains his experiments with lightning fast alternative AI models in Typing Mind.


NPC: Next Portable Console

This week, the big story is Retroid’s dual announcement of the Pocket 6 alongside the Pocket G2 and the ensuing drama. Then, the guys return to the Ayn Thor for Brendon and Federico’s first impressions.

This episode is sponsored by:

JSAUX – Your destination for Switch 2 and other handheld gaming accessories. Don’t miss JSAUX’s big Halloween sale:

  • 10% OFF – 2 items
  • 15% OFF – 3 items
  • 20% OFF – 4 or more items

On NPC XL, Brendon is grilled by John and Federico about the MCON mobile phone controller that looks like a PSP Go.

Read more


Apple Releases 26.1 Updates to Its Operating Systems

Today, Apple released version 26.1 of its full family of OSes. Every platform received attention, including the proverbial “bug fixes and feature enhancements,” but it was iOS 26.1 and iPadOS 26.1 that received the most changes that are likely to be noticed by users.

Liquid Glass: Tinted

Liquid Glass: Clear or Tinted.

Liquid Glass: Clear or Tinted.

Let’s start with iOS 26.1 because most of the changes to it are reflected in iPadOS, too. Probably the biggest news is a new setting that allows users to choose between Clear and Tinted versions of Apple’s signature Liquid Glass design. Many readers we’ve heard from like Liquid Glass or didn’t notice a substantial difference when they updated to iOS and iPadOS 26, but for some, the design change was a regression in readability. With iOS, iPadOS, and macOS 26.1, users can opt for a Tinted version of Liquid Glass that reduces transparency, increasing the design’s opacity and enhancing contrast.

Liquid Glass is an opinionated design, so I’m a little surprised at this change. I like Liquid Glass in more places than I don’t, but given the readability issues some people experienced, this change is a good one. If you like Liquid Glass or barely noticed it to begin with, you’re fine. However, if it rubbed you the wrong way, check out the Liquid Glass setting in the Display & Brightness section of Settings, which has a helpful before-and-after preview of what the change looks like.

Slide to Stop

Slide to stop alarms.

Slide to stop alarms.

With iOS 26, Apple placed two big buttons onscreen when an alarm went off. One was for stop and the other snooze. That wasn’t a big deal for many of the alarms you set throughout the day, but when you’re waking up in the morning blurry-eyed, two big buttons stacked on top of each other weren’t ideal. For a lot of users, it was a toss-up whether stabbing at their iPhone through a morning haze would stop their alarm or snooze it.

With iOS and iPadOS 26.1, the ‘Stop’ button for an alarm set in the system Clock app now requires a slide to stop gesture, which echoes the Slide to Unlock gesture of the original iPhone. The more deliberate gesture is a good move on Apple’s part. I can’t imagine someone tapping and sliding their finger to stop an alarm by accident.

Local Capture Refined

Apple has also refined Local Capture for the iPhone and iPad, which is great. Local capture allows you to record high-quality audio and video from an iPhone or iPad, while simultaneously on a video call using a service like Zoom. It’s a feature that podcasters wanted for many years, and although I was excited to find that Apple had listened to our annual requests with iOS and iPadOS 26, the implementation fell a little short because it didn’t allow for gain control, making it difficult to get a properly balanced recording with some microphones. Likewise, there was no option in the first iteration of the feature to pick where your recording was saved.

With iOS and iPadOS 26.1, both issues have been addressed sooner than many of us expected, which is fantastic. Now, you can adjust gain and pick a save location for the files you record from Settings. It’s great to see Apple react so quickly to the feedback it received on this feature. The feature fell just short enough in its original implementation that I had decided not to rely on it unless I had no choice. However, although it’s not how I’m going to record most of the time, local recording now has sufficient settings that I will feel a lot more comfortable relying on it in the future.

Camera and Photos

I don’t know about you, but it’s not uncommon for me to accidentally activate my iPhone’s camera by inadvertently swiping left on my Lock Screen. For me, it’s a once-in-a-while thing, but if it happens to you a lot, you can now deactivate the gesture in Settings under the Camera section.

There are relatively minor changes to Photos, too. The interface elements for playing multiple selected images as a slideshow, marking them as favorites, or hiding them are now at the top of the Photo app’s three-dot “More” menu.

Everything Else in iOS

The iOS update includes a bunch of other small changes:

  • A new accessibility setting to “Display Borders” around buttons, which replaces the old “Button Shapes” setting;
  • The Lock Screen wallpaper picker includes new prompts to help users through the setup process;
  • Rapid Security Responses has been replaced by a toggle in Settings that allows users to choose whether automatic security updates are applied to their iPhone or iPad;
  • The Fitness app has gained new custom workout options for workout type, estimated Active Calories, effort, duration, and start time;
  • Many interface elements in Settings are now left-aligned;
  • The color backgrounds of events in Calendar have been reverted to their pre-iOS and iPadOS 26 look;
  • Swiping on the mini-player in Music now skips forward and back among tracks in your queue;
  • Apple Intelligence is now available in Danish, Dutch, Norwegian, Portuguese (Portugal), Swedish, Turkish, Chinese (Traditional), and Vietnamese. Also, AirPods Live Translation now has support for Japanese, Korean, Italian, and both Mandarin Traditional and Simplified Chinese; and
  • The Vision Pro app includes a 3D model of your Vision Pro.

iPadOS 26.1: Slide Over and New Window Management Options

The lion’s share of changes to iOS are carried over to iPadOS 26.1, but there are a couple of revisions to the iPad’s OS that are unique to it.

First, Slide Over is back. Apple heard from a vocal group of iPad users who relied on Slide Over to get their work done and has added the feature back to the OS with a twist. The new Slide Over supports a single app tucked just offscreen with a little Picture-In-Picture style indicator along the edge of your iPad’s screen. Previously, you could switch between multiple apps using a dedicated Slide Over switcher interface. However, now, your Slide Over window can be resized to any size, which wasn’t possible before. Also, the single Slide Over app is a per-display restriction, meaning that if you use an external display with your iPad, you get a second Slide Over app.

Second, Apple has added some new menu items for managing window. There are now options to hide your current window, hide your other windows, and close all of your windows, all of which close gaps between how windows work on the iPad and Mac.

macOS 26.1 Tahoe

Like iOS and iPadOS 26.1, macOS Tahoe has gained a tinted version of Liquid Glass. If Apple is intent on preserving maximum transparency in Music and Photos, I may give the “tinted” version a try. I generally like Liquid Glass on the Mac, but it’s not perfect, and “tinted” mode may help.

Finally, AutoMix, the feature that uses Apple Intelligence to transition tracks of a playlist by matching their beats, now works with AirPlay. When I first tested this feature over the summer, I assumed AutoMix would work automatically with my Bluetooth speakers that I use at my desk, but that wasn’t the case. Now, however, whether you use AirPlay speakers or wired speakers, AutoMix will work.

Sadly, there’s not much to report about visionOS, watchOS, or tvOS. Each undoubtedly received under-the-hood improvements, but you’ll have to wait for substantive new features from them.


If there’s a theme surrounding the 26.1 updates to Apple’s OSes, it’s that the company is listening to its users. Tinted Liquid Glass, the return of Slide Over, and the updates to the very niche Local Capture feature are all great examples of Apple’s engineering teams turning around meaningful updates to its OSes based on feedback from users. That’s great to see, and a trend that I hope continues long into the future.


Apple Recreated the App Store on the Web with No Way to Download or Buy Apps

Today, Apple launched a web version of the App Store, with a twist. I’ll admit that this wasn’t on my “things Apple will do this fall” bingo card. I’ve wondered since the earliest days of the App Store why there wasn’t a web version and concluded long ago that it just wasn’t something Apple wanted to do. But here we are, so let’s take a look.

You’ll find the new web-based App Store at apps.apple.com, where you’ll be greeted by a sort of amalgam of the App Stores on each of Apple’s platforms. Along the left sidebar, you’ll find the same Today, Games, Apps, and Arcade tabs found in the native App Stores. This is where Categories reside, too. One big difference is that in the top-left corner, you’ll see what store you’re viewing, which defaults to the iPhone even if you’re on a different device. Click the drop-down label, and you can switch to another storefront.

Stray is $29.99, but you'll need to open the Mac App Store app to buy it.

Stray is $29.99, but you’ll need to open the Mac App Store app to buy it.

An even bigger difference from the native App Stores is that you can’t buy anything on the web. That’s right: there’s no way to log into your Apple account to download or buy anything. It’s a browse-only experience.

The site looks great and is a fully responsive replica of the native App Store apps in just about every way, but in place of the usual ‘Get’ or ‘Buy’ buttons, there’s a ‘View’ button, which is replaced by a ‘Share’ button when you go to an app’s dedicated page. I really don’t get it. At least on the Mac, there’s a button to open an app in the Mac App Store, but the same isn’t true on the iPhone and iPad.

The website is a great amalgamation of the native App Stores, but it's not really a store if you can't download or buy anything.

The website is a great amalgamation of the native App Stores, but it’s not really a store if you can’t download or buy anything.

Sure, you can always share an app to yourself on a device where you can buy it. But shouldn’t the point of a web store be to allow you to make purchases when you’re not on an Apple device or, for example, to buy a Mac app on your iPhone and have it waiting for you when you return to your Mac? I’ve literally checked the site multiple times because I can’t believe Apple built a storefront but left out the commerce part.

Look, the website is very nice and does a great job replicating the UI of the App Store, just like the web versions of Music, Maps, and iCloud do. I just wish I could buy something.