Posts in news

Tabletops Closes Shop

Every so often, you come across a writer who cares so much about their subject that it smacks you in the face. You can’t ignore it, and it sucks so much of the oxygen out of a topic that no one else even tries to cover the beat. That’s how I’ve always felt about Michael Steeber’s writing about Apple Retail, whether it was at 9to5Mac or in his newsletter Tabletops.

Yesterday, Steeber announced that Tabletops is ending, which is a loss for those of us who have relied on it as the definitive history of Apple’s many retail locations:

This is the last issue of Tabletops. Over the past 139 weeks, we’ve explored fantastical architecture, climbed deep into the archives, put merchandising under a microscope, and completed a virtual world tour of stores from Seoul to Chicago. I say we, because this newsletter wouldn’t have been possible without your help. It was your photos, your questions, and most importantly, your encouragement that made writing Tabletops fun. It’s impossible for one person to keep up with 531 stores. Your reports from all over the world meant so much to me.

Steeber doesn’t explain why Tabletops is shutting down, but as his post explains, he’ll still be around, which I’m glad to hear. He also has these words of wisdom for readers:

I wrote with the hope of adding a moment of positivity and wonder to your day. Now it’s your turn. Don’t let yourself forget what lit the fire in your eyes. Hold on to the thrill you felt when it all began. Keep the magic alive.

Thanks for Tabletops, Michael. We’ll miss it.

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The Latest from AppStories and Ruminate

Enjoy the latest episodes from MacStories’ family of podcasts:

AppStories

This week, Federico and John share their favorite app updates that take advantage of what’s new in iOS 18.

On AppStories+, John expands on his first look at the Logitech MX Creative Console, and Federico and John discuss Orion, the prototype AR glasses that Meta showed off last week.

This episode is sponsored by:

  • Karo – The first of its kind task manager focused on delegating tasks via messaging apps. The first 50 listeners can get 50% off a 1-year subscription here.
  • Celtreos – The shoot-em-up game with tiny ships, big weapons, waves of foes, power-ups and obstacles.

Ruminate

A final update on the St Jude campaign, an overflowing snack corner, and Hurricane Helene.

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Bitmo Lab Updates BANG!CASE to Accommodate the Camera Control and Releases GAMEBABY to Turn Your iPhone into a Retro Console [Sponsor]

MacStories readers love to automate their iPhones, which is what makes the BANG!CASE the perfect choice whether you’re using an iPhone 14, 15, or 16 Pro or Pro Max. The BANG!CASE’s retro-futuristic design combines cool aesthetics with its integrated motherboard and independent power supply, which deliver unrivaled power via the BANG!Button and support for the iPhone 16’s Camera Control.

The customizable BANG!Button lets you program thousands of actions with a single press, double-press, or press-and-hold. It’s like having three buttons in one for everything from taking photos to recording voice memos to launching apps, all while protecting your iPhone in a stylish case that includes support for MagSafe wireless charging.

Meanwhile, the GAMEBABY case delivers fun retro vibes reminiscent of 90s game consoles. The case includes a detachable lower half with touch capacitive buttons. By flipping the removable bottom half of the case and covering the front of your iPhone, your phone is transformed into a retro gaming handheld compatible with apps like Delta.

The BANG!CASE is available to order now from Bitmo Lab for $49.99, and, while supplies last, a limited supply of the GAMEBABY case is available for an introductory price of just $24.99. Learn more on Bitmo Lab’s YouTube channel and order the two most innovative iPhone cases available today.

Our thanks to Bitmo Lab for sponsoring MacStories this week.


The Latest from Comfort Zone, Magic Rays of Light, and MacStories Unwind

Enjoy the latest episodes from MacStories’ family of podcasts:

Comfort Zone

With Niléane out on assignment, Matt and Chris are joined by MacStories’ own John Voorhees! Chris and John bring brand new, embargoed products, while Matt brings…checking my notes here…a Thunderbolt dock from years ago (but he swears it’s cool).


Magic Rays of Light

Devon and Jonathan highlight new Apple Original Spanish-language medical drama Midnight Family, share their iPhone 16 Pro and Apple Watch Series 10 first impressions, and check in on Slow Horses midway through its fourth season.


This week, an unexpected return to the wild kingdom, my iPhone 16 Pro Max first impressions, and movie and videogame picks.

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The Latest from NPC: Next Portable Console and AppStories

Enjoy the latest episodes from MacStories’ family of podcasts:

This week, Federico and John cover the highlights of macOS Sequoia, a good update that feels unfinished.


In the latest episode, we share our thoughts on the Nintendo Switch 2 rumors, Sony’s PS5 nostalgia-fest, and more handheld news. Plus, Federico explains how Astro Bot makes sense of the PS Portal, I share a look at the Anbernic RG40XXV retro handled, and we reach peak Joy-Con with Mobapad’s M6 HD.

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The Latest from Magic Rays of Light, Comfort Zone, and MacStories Unwind

Enjoy the latest episodes from MacStories’ family of podcasts:

Sigmund and Devon round up the new features in this week’s tvOS 18 update, discuss Devon’s review of visionOS 2 on MacStories, and recap Sunny.


Matt needs to praise the iPad, Chris drops some iPadOS knowledge, and Niléane is intrigued by window management on other tablets looks like.


This week, Federico and I unwind on air about how we’re doing post-review week, preview Federico’s Playstation Portal theory, and share family members’ reactions to iOS 18.

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The European Commission Opens Two iOS Interoperability Proceedings Against Apple

The European Commission (EC) issued a press release today summarizing two specification proceedings that they have commenced against Apple:

The first proceeding focuses on several iOS connectivity features and functionalities, predominantly used for and by connected devices. Connected devices are a varied, large and commercially important group of products, including smartwatches, headphones and virtual reality headsets. Companies offering these products depend on effective interoperability with smartphones and their operating systems, such as iOS. The Commission intends to specify how Apple will provide effective interoperability with functionalities such as notifications, device pairing and connectivity.

The second proceeding focuses on the process Apple has set up to address interoperability requests submitted by developers and third parties for iOS and IPadOS. It is crucial that the request process is transparent, timely, and fair so that all developers have an effective and predictable path to interoperability and are enabled to innovate.

In a nutshell, the EC is unhappy with connectivity between iOS and third-party devices and plans to tell the company how to comply. The second part requires Apple to set up a process for third parties to request connectivity with iOS.

The EC has given Apple six months to comply with its latest proceedings, during which the commission will share its preliminary findings with Apple and publish a non-confidential summary of the findings publicly so third parties can offer comments.

Apple prides itself on its tight integration between hardware and software, and the EC is determined to open that up for the benefit of all hardware manufacturers. While I think that is a good goal, we’re getting very close to the EU editing APIs, which I find hard to imagine will lead to an optimal outcome for Apple, third-party manufacturers, or consumers. However, if you accept the goal as worthwhile, it’s just as hard to imagine accomplishing it any other way given Apple’s apparent unwillingness to open iOS up itself.


The Latest from AppStories and Ruminate

Enjoy the latest episodes from MacStories’ family of podcasts:

This week, Federico and John tackle Apple’s updates to iOS and iPadOS 18 and Federico’s review of both.

In a special AppStories+ segment available as a special review season perk to all listeners, Federico explains what led him to take a different approach to this year’s annual review.

This episode is sponsored by:

  • Sentry: Mobile crash reporting and app monitoring. Try it for free.

Robb goes on an epic quest and fails, John has been writing reviews, and the they discuss Astro Bot.

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iOS and iPadOS 18 Review Extras: eBooks, Wallpapers, Screen Saver, and a Special Edition of MacStories Weekly

A short time ago, Federico published his annual iOS and iPadOS 18 review. As in past years, we’re releasing a wide variety of perks exclusively for Club MacStories members throughout the week, but this year, the perks are a little different – just like the review.

Here’s our friend Chris Lawley with the details:

First of all, we’re releasing this week’s episode of AppStories+ to everyone who listens to the show for free.

AppStories+ is the extended version of our flagship podcast that’s typically released a day early and ad-free in high-bitrate audio. The show is part of a Club Premier or AppStories+ subscription, but this week, everyone gets the extended version of the show. If you’re not a subscriber, you’ll still get an ad with the episode (we do have bills to pay), but you’ll also get the full extended version of the episode in high bitrate audio, just like subscribers. It’s our way of saying thanks to everyone who has listened to AppStories through the years and share why this year’s review is not just different, but part of an editorial evolution of MacStories.

As Chris explains in his video, we have an eBook version of the review for all Club members. We’ll also publish a special making-of edition of MacStories Weekly, our Club newsletter, on Saturday.

If you’re not already a member, you can join Club MacStories for $5/month or $50/year using the buttons below:


A short sample of one of the six screen savers for Club Plus and Premier members.

A short sample of one of the six screen savers for Club Plus and Premier members.

Also, this year, there will be even more perks than ever for Club MacStories Plus and Premier members, including:

  • More eBooks of my macOS Sequoia review, Jonathan Reed’s watchOS 11 review, and Devon Dundee’s visionOS 2 review;
  • A bonus eBook that collects tips and tricks from Federico’s iOS and iPadOS 18 review;
  • High-res wallpapers of the delightful illustrations created for Federico’s review by Scout Wilkinson; and
  • A screen saver developed by James Thomson that brings Scout’s artwork to life on your Mac.

To unlock all of these additional perks, use the buttons below to join Club MacStories Plus:

or Club Premier:


Now more than ever, an indie publication like MacStories depends on income from members who want to directly support what we do and our ability to collaborate with people like Scout and James more often. As always, though, we aim to provide as much value as we can to Club members, so we have more details after the break, for anyone who wants to learn more about this year’s perks and Club MacStories before joining.

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