Posts in Linked

Apple Announces 1 Billion Podcast Subscriptions

Apple has today announced that they reached 1 billion podcast subscriptions in iTunes:

From comedy to hard news to sports to innovative educational content and so much more, podcasting has transformed the global media landscape. Podcasts on iTunes launched in the summer of 2005 and since then, we’ve seen countless episodes downloaded and streamed. But the heart of podcasting is finding your favorite voices in this exciting field and subscribing to the best ones. To celebrate 1 billion podcast subscriptions, we’re highlighting some of the most popular podcasts of all times, as well as a collection of captivating new shows.

Apple is celebrating the milestone with a custom iTunes page that features podcasts under Classics, What’s Hot, and New & Noteworthy. The Classics include This Week in Tech, This American Life, and Stuff You Should Know, among others.

Apple also gave additional numbers to Macworld, providing more insight into available episodes and podcast subscriptions.

Permalink

Bugshot 1.1

In my review of Bugshot 1.0, I mentioned the app’s poor scrolling on iOS 6 devices and lack of Open In menu to send annotated images to other apps.

Version 1.1 is out today on the App Store, and it brings performance improvements, Open In support, and a Blur tool to pixelate sensitive information. I didn’t think about a Blur tool when I first covered the app, but it is indeed a great addition to Bugshot (with a cool implementation).

Bugshot is $0.99 on the App Store.

Permalink

Comparing T-Mobile’s, AT&T’s, and Verizon’s Early Upgrade Plans

Dante D’Orazio of The Verge compares the Jump, Next, and Edge plans across the United States’ three biggest carriers. The costs of these plans are broken down into tidy charts that explain what’s happening when you opt into these plans.

T-Mobile’s made a lot of news lately thanks to their outspoken CEO and marketing campaigns around becoming the “un-carrier.” T-Mobile’s greatest strength is that they have the most transparent plans in the industry and flexible options for those who bring their own phones to the carrier. Last week T-Mobile announced Jump, a plan that’s supposed to help people upgrade to a new phone earlier. AT&T and Verizon followed with Next and Edge, but their plans aren’t really that good of a deal. Dante has a couple breakdowns for those who want to upgrade every year and every six months. T-Mobile has the most affordable plans, but in the end none of them are that great.

Ultimately, most everyone is better served by sticking with their traditional cell phone plan and buying a phone at full cost when you can’t take that old smartphone any longer. It’s best, then, to think of these “upgrade plans” as extended payment plans that take advantage of customers who want the newest phones and want to pay little up-front by charging them massive fees as the months roll by. No deal.

I don’t think these plans are necessarily geniune attempts to help customers who want to upgrade early, but they do at least ease the pain of upgrading. Maybe people might find it easier to break up the cost of their next phone into chunks rather than paying for an expensive phone outright. Personally I’d rather just budget and buy the phone if I really wanted to do this, selling the old one afterwards, even though it’d be a bit of a hassle.

And these plans definitely make more sense for those who want the latest Android phones, since iPhones are (so far) on an iterative update cycle with major updates occurring every two years. For the iPhone it’s not the next phone that’s substantially better than the one you have now, it’s the one after that. If you have the iPhone 5 you’ll want next year’s. If you have the 4S you’ll want this year’s. Etc. etc. Things could change, but I think in the United States, the two year contract cycle is the way to go for most people. Today’s phones are powerful enough that the latest can stay relevant for a long time. You couldn’t say that in 2010, but you can say that now if you’re buying a flagship phone.

Permalink

On The Surface RT and Impatience

Nick Bilton of the New York Times writes:

Today’s consumers don’t want options. They are impatient. They want to tear their new shiny gadget from the box and immediately start using it. They don’t have time to think about SD cards or USB drives or pens or flip stands.

The surface RT didn’t allow that. Customers had to think about it.

The Surface RT had a lot of things that didn’t bode well for it. For one the name. The other was Windows RT, which I think is an even better example of what Nick Bilton is describing as far as options go.

I don’t think the Surface’s hardware ever really got in the way. An SD card slot or an available USB port don’t really interfere with what someone will do with a tablet. The kickstand and keyboard accessories are sort of the Surface’s cherry on top. The things that the Surface has on the hardware side are incentives. But I think Windows RT itself wasn’t what customers were looking for in a tablet.

On top of good hardware is an operating system that’s buggy and clumsy, getting in the way of the things people want to do. Windows RT is this cut down version of Windows that doesn’t let you install traditional desktop applications and wasn’t completely optimized for your fingers, and I think customers got fed up with this idea relatively quickly. I get what Microsoft is aiming for, the idea that you can have a tablet for both work and play that gives you a lot of choice in how you use it, but that point didn’t come across in their marketing and Microsoft’s implementation of it (like switching to the Desktop through a tile) ended up confusing people.

Microsoft said, “You can have the best of both worlds!” The result is a product that sends mixed messages about what it wants to do and what it’s really capable of. Surface RT feels like a product that had to hit some arbitrary deadline, was then rushed onto store shelves, and it shows.

The Surface RT doesn’t solve any pain points, which is the kicker. Things like the iPad take away a lot of the stuff that people don’t like about computers. People use their iPads because it instantly turns on, has great battery life, and doesn’t behave like a traditional computer. People generally don’t have to worry about maintaining their iPads. You don’t have to restart it to install updates every week, download the latest virus definitions, or run a cleaner to magically improve the computer’s performance. It’s a worry free device. The Surface RT was supposed to be Microsoft’s answer to these things — a product that sheds all of the legacy components Windows held onto for so long that would make the computer safer and easier to use — but ultimately Microsoft decided people wanted their desktops on their tablets so they could use Office, forgetting that that’s the thing people wanted to get away from. The irony is that the tablet that was supposed to offer more choice than the iPad ended being the compromised experience. That’s why it failed.

Permalink

iOS 7 and New Apps

Gedeon Maheux:

I’m sure many users are expecting developers of popular applications to simply update interface elements, compile some code and easily drop a brand spanking new version of their app onto the App Store for free. There’s little doubt that the majority of iOS 7 updates to existing apps will be free (which will please Apple), but I suspect there will be a surprising number of developers who will use the launch of the new operating system to completely re-boot their app, and why not? The visual and interactive paradigms iOS 7 mark a natural breaking off point and a perfect opportunity to re-coup costs. Some existing paid apps might even adopt an iOS 7 only strategy which means they’ll have no choice but to charge again.

This makes sense. One more reason why Apple will need to clearly and strongly highlight iOS 7 apps on the App Store.

Permalink

Human Authenticity

Great points by David Barnard:

There is nothing inherently authentic about anything created digitally. There’s nothing genuine about 0’s and 1’s and any particular sequence that describes pixels on a screen. Humans created the hardware and software that sequence those bits, and unless we’re talking about some sort of futuristic research project, everything created digitally is created for some ultimate form of human consumption.

Software doesn’t have to use realistic textures to be “physically authentic”.

Permalink

The Prompt: Casually Eating Pasta Alone

This week, the boys discuss Nokia, Logic Pro X, tinkering, and re-evaluating workflows in light of new OS releases.

It was a fun episode and I liked the in-depth discussion on workflows and pasta-eating habits. I promise I will remember to properly record audio the next time (sorry for the poor quality on my end this week). You can get the episode here.

Permalink

Ohai for App.net

A clever idea by Steve Streza: Ohai is a journal app that uses your App.net account to safely store photos and places you’ve checked in.

Ohai has a simple and delightful interface to flip through pages (days) of your journal with a timeline layout that makes it easy to add new places (with optional photos and personal comments). Ohai isn’t a full-featured diary app like Day One, but instead puts the focus on saving check-ins in a private journal that doesn’t force you to share where you’ve been.

Streza isn’t new to leveraging App.net’s service for building more than Twitter-like clients, and Ohai is another great example of the versatility of App.net’s APIs and file storage. Streza highlights one of the benefits of implementing the App.net API on his personal blog:

One other cool benefit of using App.net for the backend is that the data specification is publicly available. This means other developers could build apps that recognize your journal. So, if the developer of your favorite camera app adds support for Ohai journals, they could save those photos into your journal. Then, the next time you open Ohai, those photos are available. Other developers could build journaling apps for other platforms like Android, or even write competitive apps for iPhone. You as the user would not have to export your data and re-import it; it would just all appear when you logged in. It’s a wonderful deal for customers to have no lock-in at all, with open data standards for interoperability.

Ohai is $4.99 on the App Store.

Permalink

Apple’s Answer on Upgrade Pricing

David Smith wonders whether today’s release of Logic Pro X as a new app sold at full price is the best explanation of Apple’s stance on upgrade pricing to date:

I’d say that this is the best indication of Apple’s intentions and expectations for the App Stores going forward. I wouldn’t expect anything like upgrade pricing to appear in the Stores. It seems like the message is to either give your upgrades to your customers as free updates or to launch a new app and charge everyone again. Neither approach is perfect but I am now very confident that this is the going to be the situation for the foreseeable future.

This is an issue that I’ve long debated with my teammates and developer friends. As someone who’s used to seeing upgrade pricing in Mac apps sold outside of the Mac App Store, I would welcome the addition of built-in upgrade pricing to the App Store. However, on the other end of the spectrum, our Gabe Glick neatly summed up Apple’s possible motivations last year:

Developers and longtime computer users may be used to the shareware, time trial, pay-full-price-once-upgrade-cheaply-forever model of buying and selling software, but regular people, the mass market that Apple continues to court first and foremost, aren’t. Adding demos (“I thought this app was free, but now it’s telling me I have to pay to keep using it? What a ripoff!”) and paid upgrades (“Wait, I bought this app last year and now I have to pay again to keep using it? Screw that!”) would introduce a layer of confusion and make buying an app a more arduous process, which would result in people buying fewer apps.

Today’s release of Logic Pro X is just another data point and it may not necessarily be conclusive, but I believe it further suggests how Apple sees the process of releasing major upgrades to Mac apps. It’ll be interesting to see if Apple will ever do the same for its (cheaper) iOS apps, though.

Permalink