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Apple Launches WatchKit, iOS 8.2 Beta

With a press release, Apple just announced the availability of WatchKit, a set of tools that will allow developers to extend their apps to the Apple Watch before the device’s release. WatchKit is available alongside a new iOS 8.2 beta for registered iOS developers.

“Apple Watch is our most personal device ever, and WatchKit provides the incredible iOS developer community with the tools they need to create exciting new experiences right on your wrist,” said Philip Schiller, Apple’s senior vice president of Worldwide Marketing. “With the iOS 8.2 beta SDK, developers can now start using WatchKit to create breakthrough new apps, Glances and actionable notifications designed for the innovative Apple Watch interface and work with new technologies such as Force Touch, Digital Crown and Taptic Engine.”

In the press release, Apple included quotes from ESPN, Instagram, and American Airlines, which are already building apps and features for the Apple Watch.

“Apple Watch allows us to make the Instagram experience even more intimate and in the moment,” says Kevin Systrom, co-founder and CEO of Instagram. “With actionable notifications you can see and instantly like a photo or react with an emoji. The Instagram news and watch list allows you to see your friends’ latest photos, follow new accounts and get a real-time view of your likes and comments.”

Apple also launched a WatchKit website and confirmed that developers will be able to create “fully native apps for Apple Watch” later next year.

The WatchKit website includes design guidelines, programming guides, templates, and more. As explained by Apple, WatchKit apps consist of an iPhone app extension and other assets loaded directly on the Apple Watch, and developers will be able to start building Glances and actionable notifications with WatchKit and the iOS 8.2 beta today.

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Sketch to App Store

Created by Cluster Labs, this file for Sketch 3 sounds like a great idea for iOS developers (via Jeremy Olson):

This Sketch file is designed so you make a few changes to the setup page, and over 40 other artboards will be updated with your custom info. Within minutes, you’ll be able to export 45 screenshot images.

I constantly hear that generating screenshots for multiple resolutions and languages for iTunes Connect is a time-consuming process. Sketch to App Store seems to automate several tasks involved with generating App Store screenshots such as device templates, text, resolutions, and, of course, exported files.

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Virtual: Space Age, with Matt Comi

This week Federico and Myke are joined by Matt Comi to talk about the newly released Space Age. They talk about how the game was developed, the importance of music and the dialog.

If you want to know more about the excellent Space Age (my review), we interviewed Big Bucket’s Matt Comi on Virtual. We talked about the development process of the game, letting an idea evolve over time, and, towards the end, spoilers. You can get the episode here.

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Connected: Dig Up an App

This week, Stephen explains Net Neutrality to the Europeans, Myke explains YouTube Music and why Evernote Context doesn’t bother him before Federico explains how bit rot in the App Store makes him sad.

I’ve wanted to talk about software preservation and curation in the age of the App Store for a long time, and I finally discussed the topic in this week’s Connected. You can get the episode here.

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Twitter: “Several Updates” Coming for Direct Messages

In a blog post published today, Twitter announced that native videos and more timeline experiments will come to the service. That’s great – especially if they’re planning more Cards features.

Towards the end, the company also mentions direct messages:

And we haven’t forgotten about Direct Messages. We have several updates coming that will make it easy to take a public conversation private. The first of these was announced today and will begin rolling out next week: the ability to share and discuss Tweets natively and privately via Direct Messages. Stay tuned!

“We haven’t forgotten” sounds like a curious statement from a company that, for some reason, decided to disallow sharing URLs in direct messages last year and never bothered to fix them. It sounds like Twitter will bring back the ability to discuss individual tweets in DMs, but, frankly, it makes no sense that people who follow each other shouldn’t be able to exchange any URL privately.

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Google Announces YouTube Music Key

Widely rumored for the past several months, Google today announced YouTube Music Key, a premium service that, starting at $7.99/month, will offer ad-free videos, the ability to keep listening to videos as music in the background, offline downloads, and access to Google Play Music (the new name for Google Play Music All Access).

From the YouTube blog:

Thanks to your music videos, remixes, covers, and more, you’ve made YouTube the biggest music service on the planet. To turn YouTube into your perfect music service, we’re launching YouTube Music Key as a beta with our biggest music fans first, and then we’ll bring YouTube Music Key to the whole world together. So, if you see an invite in your app or email, try it out for six months for free.

YouTube Music Key follows a plan to revamp YouTube’s entire music strategy with a new dedicated section:

Starting today, you’ll see a new home just for music on your YouTube app for Android, iOS and on YouTube.com that shows your favorite music videos, recommended music playlists based on what you’re into and playlists of trending music across YouTube. You can find a playlist to perfectly fit your mood, whether that’s a morning motivators playlist or Boyce Avenue YouTube Mix. Check out the newest songs from channels you subscribe to, like FKA twigs or Childish Gambino. Or quickly find the songs you’ve played over and over and over again.

The YouTube Music Key beta will start rolling out next week, and it appears that current Google Music All Access subscribers will get access to it immediately.

I’m interested in Google’s plans with YouTube because the service has what other music streaming services have always lacked: a huge catalogue of videos from artists that go beyond albums and singles. As someone who regularly watches concert videos and demo recordings on YouTube, I’m curious to see how an ad-free experience with web and iOS access could improve content that I can’t get anywhere else.

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Integrating iThoughtsX with Marked 2

Brett Terpstra writes about the new integration of Marked 2 with iThoughtsX:

iThoughtsX is currently my favorite mind mapping tool on OS X. Marked 2 is, obviously, my favorite way to preview Markdown. Now they work together. You can simply drag an iThoughtsX map file to Marked, and it will start previewing an outline of your map as you work. Every time you save your map in iThoughts, you’ll see the changes in the resulting Markdown document, previewed in whatever theme you’re working with.

As you can see in the video above, the integration is seamless: every change you make in a mind map is reflected in the Markdown preview of Marked.

Both iThoughts and Marked are excellent pieces of software. I miss the ubiquitous preview capabilities of Marked on iOS, but, fortunately, iThoughts developer Craig Scott worked out a pretty sweet integration with Editorial.

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Virtual: Lost in a Glass of Water

This week Myke and Federico talk about what Nintendo is doing with Amiibo and the Quality of Life strategy, Fantasy Life and Sunset Overdrive.

On this week’s Virtual, the game that is slowly consuming my free time and a discussion on Nintendo’s curious plan for their Quality of Life initiative. Get the episode here.

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Monument Valley “Forgotten Shores” Expansion Launching Next Week

Monument Valley, one of my favorite iOS games of 2014, will receive its first expansion next week. Titled “Forgotten Shores” and priced at $1.99 as an In-App Purchase, the expansion will add 8 new levels to Monument Valley and further explore the story of Ida and Totem.

Liz Stinson writes at Wired:

Monument Valley was designed as a complete story; the 10 levels formed a beginning, middle and end. When you closed the app for the final time, there was closure. But people didn’t want closure. They wanted more Monument Valley. Its designers were torn: They wanted to add more levels, mostly because people were asking for them. But they felt Monument Valley ended on a high note–1.4 million downloads, to be exact. “It was never 100 percent settled on that we were going to create more content for Monument Valley,” says Gray. “It’s very much a self contained experience. So the question was, how do we create something that doesn’t disrupt that?”

ustwo made a beautiful and poetic game with the original Monument Valley, and I can’t wait to get my hands on the expansion pack. You can read my original review of the game here.

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