This Week's Sponsor:

SoundSource

New Year, New Audio Setup: SoundSource 6 from Rogue Amoeba


Posts in Linked

Jason Snell on How Apple Got 3D Touch Just Right

From Jason Snell’s story for Macworld on trying 3D Touch at Apple’s September 9 event:

Every time I intended to use 3D Touch to “push” an icon on the iPhone home screen, the feature activated and a contextual menu popped into view, accompanied by a tiny vibration to indicate that I had succeeded with my gesture. The extension of that gesture–sliding my finger or thumb down to the right menu item and then letting go–felt natural after a single try.

When I used the iPhone without attempting to enable 3D Touch, it didn’t enable. When I tried, it worked. In Messages, I was able to push on a message preview and receive a “peek” at the full message, with accompanying vibration. When I wanted to commit to opening that message, I pushed a little harder and was greeted with another vibration as the full message “popped” in.

More than haptic feedback and shortcuts, it sounds like 3D Touch will fundamentally alter the navigation experience of iOS. Several iOS 9 features (new app switcher, back button, Universal Links) make more sense in the context of 3D Touch, too.

Permalink

How Apple Built 3D Touch

I missed this story by Josh Tyrangiel for Bloomberg Business on how Apple’s design team approached the idea of bringing pressure sensitivity to the iPhone’s screen. I liked this bit with Craig Federighi:

But in lieu of the usual polite deflection, Federighi picked up an iPhone 6S and explained one of 3D Touch’s simpler challenges: “It starts with the idea that, on a device this thin, you want to detect force. I mean, you think you want to detect force, but really what you’re trying to do is sense intent. You’re trying to read minds. And yet you have a user who might be using his thumb, his finger, might be emotional at the moment, might be walking, might be laying on the couch. These things don’t affect intent, but they do affect what a sensor [inside the phone] sees. So there are a huge number of technical hurdles. We have to do sensor fusion with accelerometers to cancel out gravity—but when you turn [the device] a different way, we have to subtract out gravity. … Your thumb can read differently to the touch sensor than your finger would. That difference is important to understanding how to interpret the force. And so we’re fusing both what the force sensor is giving us with what the touch sensor is giving us about the nature of your interaction. So down at even just the lowest level of hardware and algorithms—I mean, this is just one basic thing. And if you don’t get it right, none of it works.”

Permalink

Marco Arment Pulls Peace From the App Store

After a successful launch on the App Store earlier this week, Marco Arment has decided to pull Peace, his Content Blocker for iOS 9, from the App Store:

As I write this, Peace has been the number one paid app in the U.S. App Store for about 36 hours. It’s a massive achievement that should be the highlight of my professional career. If Overcast even broke the top 100, I’d be over the moon.

Achieving this much success with Peace just doesn’t feel good, which I didn’t anticipate, but probably should have. Ad blockers come with an important asterisk: while they do benefit a ton of people in major ways, they also hurt some, including many who don’t deserve the hit.

For more details on his motivations and how to ask for a refund, check out Marco’s post.

Permalink

Tim Cook on PCs and iPads

BuzzFeed’s John Paczkowski was able to spend 20 minutes with Tim Cook in his recent visit to the Fifth Avenue Apple Store. The entire article has a few interesting gems, and I’m going to quote Cook’s comment on PCs and the iPad Pro:

Two last questions as we turn the corner onto Fifth Avenue: The first — how close are we to a time when people are going to stop buying home computers and laptops and use only tablets? Will they give up their Macs for the iPad Pro? “I think that some people will never buy a computer,” Cook says. “Because I think now we’re at the point where the iPad does what some people want to do with their PCs.” Cook is quick to point out, however, that this doesn’t foreshadow the end of the Mac. “I think there are other people — like myself — that will continue to buy a Mac and that it will continue to be a part of the digital solution for us,” he adds. “I see the Mac being a key part of Apple for the long term and I see growth in the Mac for the long term.”

Permalink

How the New Apple TV Uses On-Demand Resources

Writing for iMore, Serenity Caldwell has a great overview of On-Demand Resources and how they’ll work on tvOS:

Instead of making the user download 4GB off the bat, you slice up your app into a bunch of sections, called tags. You include the essential parts of the app—loading and launch screen, scores, settings, and the first five levels—in that 200MB bundle.

Other levels and assets are split into multiple tags that range in size from 64MB to 512MB. If you sliced up tags that all sized out to 100MB for your game, for instance, you’d have 38 additional items for download once a user installs the game. Those don’t come all at once, however: They’re called on-demand, when a user needs them.

(Extremely geeky thought: I wonder how this could affect the speedrunning community and level-skipping glitches if similar technologies are adopted by more platforms.)

Permalink

Apple Rolls Out Updated iCloud Storage Pricing

Apple:

If you purchased a monthly plan before September 16, 2015, your account was upgraded automatically. If you’re currently on an annual plan, you’ll continue to renew annually at that rate. If you select a new monthly plan, your annual plan won’t be available to you.

I missed this last night, but Apple has rolled out the updated iCloud pricing scheme they announced last week. My account was automatically upgraded to the 200GB/€2.99 plan, which I’m primarily using for storing photos and videos. I’m going to keep paying for iCloud storage, but I wish I could use it more.

Permalink

Apple’s New ‘Move to iOS’ Android App

Zac Hall, writing for 9to5Mac on Apple’s first Android app to move user data to iOS:

Once you complete the selection process, the app creates a private Wi-Fi network used by both devices to wirelessly transfer content. After the transfer process is complete, Move to iOS will notify you if any content was not able to move to your new iPhone or iPad, then recommend recycling your old Android phone at a local Apple Store. After continuing the setup process on the iPhone or iPad, the settings and content should appear intact.

The process is integrated with iOS 9’s new setup flow – you get an option to import data from Android when setting up an iOS 9 device for the first time. The Android app is available here (and it’s got some…interesting customer reviews.)

Permalink

Twitter Updates iPad App for iOS 9

Good on Twitter for living up to their end of the bargain: the redesigned, uninspired iPad app has already been updated with Slide Over and Split View, which lets you keep your Twitter timeline next to other apps. (Be careful, as that may lead to decreased productivity.)

Kind of odd that Twitter isn’t supporting Universal Links for twitter.com links on iOS 9, though. It’d make perfect sense to be able to tap a link to a tweet and view it in the native app.

Also absent, but not surprising: Safari View Controller. But we already know why.

Permalink

Apple Seeds First iOS 9.1 Beta, Includes New Emoji

Following its event in San Francisco today, Apple released Golden Master seeds of iOS 9 and watchOS 2 (both launching next week), as well as the first developer beta of iOS 9.1, likely coming with the new iPad Pro in November.

As spotted by Owen Williams at The Next Web, the beta release includes new emoji from the latest Unicode specification:

Once you get the update to iOS 9.1 when it’s released at some point in the future — its only available to those with a paid Apple developer account right now — you’ll see a ton of new emoji on the keyboard including taco, unicorn, a stop hand, turkey, burrito and block of cheese.

Almost every category has had new emoji added — we saw a racecar, satellite, prayer beads, award medals, new square images showing camping and a ton more.

Adding new emoji may be the best way to convince millions of people to upgrade to the latest version of iOS.

Permalink