Posts in Linked

Omni Group Automation

New website dedicated to The Omni Group’s upcoming automation features in their apps, created by Sal Soghoian:

By default, all of the macOS versions of the Omni applications offer robust integrated AppleScript and JavaScript (JXA) support for Apple Events scripting on the Mac. These excellent automation tools will continued to be integrated into every macOS version of Omni software.

And in addition, the Omni Group now offers integrated cross-platform JavaScript support for both the iOS and macOS versions of their popular productivity applications. Finally, the power of automation is available regardless of whether you use Omni tools on mobile devices, laptops, or desktops.

As for the technology itself:

OmniJS, the name for Omni’s new version of the JavaScript language, is based on JavaScript Core, the foundation of the JavaScript implementation in WebKit. Using OmniJS, the Omni Group suite of applications will be able to be queried and controlled on both iOS and macOS in ways similar to how they are automated today using the traditional macOS Apple Event-based scripts.

What’s most impressive is that The Omni Group is bringing all of these automation features to iOS as well – it’s not limited to the Mac. Watch the OmniGraffle videos recorded by Sal to get an idea of the functionality automation will unlock. I’m genuinely excited about all this.

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Canvas, Episode 29: Workflow – Magic Variables

In this episode, Fraser and Federico update the Workflow series for the major new feature that debuted in Workflow 1.7 - Magic Variables.

On the latest episode of Canvas, we decided to release an extra show for our Workflow series all about Magic Variables and why they’re a fundamental change to the app. You can listen here.

If you haven’t listened to the previous episodes of the Workflow series yet, now’s a great time to catch up.

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Release Details Unveiled for Where Cards Fall, a Game from the Publishers of Alto’s Adventure

Where Cards Fall is the newest title coming from Snowman, publishers of the beloved Alto’s Adventure. Today the company announced a fall 2017 release date for the game and confirmed its release platforms: iPhone, iPad, Apple TV, Mac, and PC.

Snowman also shared a new trailer today that contains the most revealing look at the game so far.

A blog post from Snowman breaks down the trailer and provides additional details about the core of the game:

In Where Cards Fall, you’ll build houses of cards to form and shape the world around you. These houses not only help you move through imaginative puzzles, but also bring to life vivid memories of adolescence.

This particular memory [from the trailer] is of teenagehood in the suburbs. Filled with far more cacophonous uncertainty than the playful magic of the forests, the suburbs are home to a crucial question: who will you become? Would you rather remain comfortable at home, or venture into the world outside?

At its core, Where Cards Fall is an exploration [of] these questions, and a look at the way our most fragile memories of the past can become the strongest foundations of our future.

On the heels of the success Snowman found with Alto’s Adventure, it’s exciting to see the company continue to push themselves to explore new and unique ideas in their next game. Where Cards Fall looks like it will be a highlight of the gaming scene when it hits later this year.

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Caavo: An AI Box to Control Your TV Experience

Yesterday at Recode’s Code Media event, a new TV box called Caavo was unveiled. Rather than being a competitor to existing products like Apple TV, Roku, or Fire TV, Caavo is a hub into which you plug those other streaming boxes. Once a device is connected, Caavo can navigate through each box’s interface in a way that’s hidden from the user, all for the purpose of promptly and easily delivering the content you want.

Caavo is controlled primarily by voice, using the microphone-equipped remote control or an Amazon Echo. Tell Caavo what you’d like to watch, and it will turn on the necessary devices, find what you’re looking for, and play it – no navigation necessary.

The Verge’s Nilay Patel reports on the technology that’s at work behind the scenes in Caavo.

[Caavo is] processing the video your TV streaming boxes send over HDMI, using machine vision to figure out what’s on-screen, and then determining what command to send next based on that information.

Essentially, Caavo has built an AI that simulates a human user to control any device you might attach to a TV, through whatever method the system can use, whether it’s IR, HDMI-CEC, or direct control over an API on your home network. They’re calling this system “visual analytics,” or VA, and it is quite possibly the thing that will crack the entire living room convergence game wide open.

He gives a practical example of Caavo navigating an Apple TV:

There are still some hacks involved in the Caavo system, and ways for other companies to potentially block the device. Caavo can’t control the Apple TV unless you install the Caavo app, for instance — but the way it works is wild: when it decides to control the Apple TV, it goes to the home screen, sends a bunch of scroll commands to the box, uses machine vision to locate the Caavo app icon, and then opens the app so it can pass a URL to the streaming app you actually want to use.

Caavo’s creators gave a demonstration at Code Media, which can be viewed below:

Caavo will be available in June at a price of $399. If it can deliver on what it promises to do, in a fast and effective way, it may be an appealing device for those looking to bring smart home technology to their TV experience.

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First HomeKit Camera Available from Online Apple Store

One of the longest HomeKit equipment absences has been security cameras. Despite Apple expanding HomeKit to support cameras in iOS 10, nothing has hit the market before today. MacRumors reports on the end of the camera drought, as D-Link’s Omna 180 Cam HD is now available for purchase.

The cylindrical Omna 180 Cam HD features a 1080p camera with a 180-degree field of view, a built-in microphone and speaker with two-way audio, infrared night vision up to 16 feet, and motion detection with the option to record motion-triggered video clips directly to a microSDXC card up to 128GB with no subscription costs.

HomeKit support enables users to control the Omna 180 Cam HD with an iPhone or iPad through Apple’s Home app on iOS 10. When the camera detects motion, users can receive Lock screen notifications to get a snapshot of what’s happening in their homes. The camera can also trigger Scenes with other HomeKit products.

The Omna 180 Cam HD is not currently available in Apple retail stores, but can be purchased from Apple.com in the US for $199.95, and it’s available from Apple’s online stores in other countries as well.

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Connected, Episode 129: Game of Sorrow

This week, Stephen tries something new, Federico talks about camping, and Myke looks forward to a new television show.

On this week’s Connected, we discuss Apple’s upcoming Planet of the Apps show and a bunch of other fun topics. You can listen here.

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Remaster, Episode 28: The Current State of Games on the iPad

The gaming scene on iOS is a vibrant place, but what about the iPad specifically? Is the App Store the right market for games on larger screens? Where are all of the tailor made gaming experiences?

On this week’s Remaster, we take a serious look at the state of gaming on the iPad, including the future of console-quality games for iOS and developers’ relationship with Apple. You can listen here.

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Making More Outside the Mac App Store

After seeing the results of Kapeli’s exit from the Mac App Store, Rogue Amoeba’s Paul Kafasis compared sales of Piezo from the Mac App Store and their direct web store as well:

After seeing Kapeli’s chart, I was curious about the App Store’s impact on Piezo’s sales. The restrictions and limitations of the Mac App Store ultimately led us to remove Piezo on February 12th, 2016. We’ve now been selling it exclusively via our site for a year. This has provided about as perfect a real-world test case as one could hope for. Piezo’s removal came with minimal publicity, the price has remained constant at $19, and we’ve had no big updates or other major publicity for it in either 2015 or 2016.

His conclusion is perfectly reasonable:

In our case, however, it’s clear that we were serving Apple, rather than Apple serving us. By removing Piezo from the Mac App Store, we stopped paying a commission to Apple for the many customers who had found Rogue Amoeba on their own. Better still, we were able to improve the quality of the product while simplifying our work considerably. Ultimately, that alone was enough to convince us that leaving the Mac App Store was the right move. The subsequent revenue increase we’ve seen is merely a nice bonus.

At this point, I don’t understand why any independent developer would want to sell apps exclusively through the Mac App Store. The lack of meaningful improvements since 2011 don’t justify Apple’s high commission anymore. The Mac App Store has always been a second-class citizen; today, Mac developers like Rogue Amoeba are better served by controlling their own destiny.

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YouTube Enables Live Streaming for Broader Base of Creators

Last summer YouTube announced its plans to put live streaming tools into the hands of its users. Today marks the first step toward making that happen, as mobile live streaming is now rolling out to all users with 10,000 or more followers. YouTube promises the feature will be available to all users soon, regardless of follower count.

Mobile live streaming has been built directly into the YouTube mobile app. All you have to do to start streaming is open YouTube, hit the capture button, and you’re live! Streamed videos will have all the same features as regular YouTube videos. They can be searched for, found via recommendations or playlists, and protected from unauthorized use.

Options when beginning a live stream.

Options when beginning a live stream.

Paired with its live streaming rollout, YouTube is also launching its previously announced Super Chat tool. Super Chat is a live stream feature that enables special monetization opportunities for creators. In a way it’s a digital tip jar. When watching a live stream, users can pay a fee to have a message they write receive special highlighting that makes it more noticeable to the video’s creator. Any highlighted message not only stands out visually, but also remains on screen longer than a normal message. The examples shown by YouTube so far involve a $5.00 fee to receive a highlighted message, though that number may vary based on the creator’s choice.

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