John is MacStories’ Managing Editor, has been writing about Apple and apps since joining the team in 2015, and today, runs the site alongside Federico.
John also co-hosts four MacStories podcasts: AppStories, which covers the world of apps, MacStories Unwind, which explores the fun differences between American and Italian culture and recommends media to listeners, Ruminate, a show about the weird web and unusual snacks, and NPC: Next Portable Console, a show about the games we take with us.
Just look at all those great third-party controls.
As I explained in my macOS Tahoe review, one of the biggest disappointments was how few third-party Control Center controls I had access to at launch. That was surprising to me given how many developers support Control Center on the iPhone and iPad.
So, I spent a lot of time investigating the issue without reaching a satisfactory answer until yesterday. The short story is it’s a bug, and there’s a workaround until it can be fixed by Apple, but here’s the rest of the back-story that didn’t make it into my macOS Tahoe review and how to sidestep it.
I’m going to cut to the chase – I like macOS 26 Tahoe a lot. No, it’s not perfect, and yes, I wish Apple had done even more, but that’s the case every year.
What I love about Tahoe is its balance. It’s not the sort of thing you can draw up a set of specs or a table of pros and cons for. It just feels right.
The heart of why Tahoe works is that it meets users where they are better than the typical annual release. If you’ve been using macOS for years and prefer to follow a beaten path through its features, you can. You may stumble across a new feature now and then, and you’ll notice visual differences thanks to Liquid Glass, but I’ve been moving between macOS Sequoia and Tahoe all summer long, and when I’m not seeking out what’s new, everything simply feels familiar and comfortable. That’s a good thing for an OS that’s relied upon by millions of people to get their work done.
But you’re probably wondering how I can say that given the Liquid Glass design and online drama surrounding it over the summer. The thing is, whether you’re a Liquid Glass fan or foe, it’s just not as big of a deal on the Mac as it is elsewhere. I’ll explain what I like about Liquid Glass and what I don’t, but it hasn’t moved the needle at all when it comes to my daily work.
What has moved the needle are the new features available in Tahoe. They won’t get in the way of your existing workflows, but if you’re interested in exploring new and better ways of getting things done, there’s a lot to like about this update. That’s why I’m such a big fan of macOS 26: it’s a release that walks a careful line between the familiar and the new. There’s no adjustment period, but there are plenty of new features to explore that I think will make a big difference in the way MacStories readers use their Macs.
So join me for a tour off the beaten path to explore what you can expect to discover in macOS 26 Tahoe.
As usual, today’s Apple event was packed with facts, figures, and statistics throughout the presentation and elsewhere. We’ve pulled together the highlights.
Earlier today, Apple revealed the iPhone 17, 17 Pro, and 17 Pro Max. There are a lot of details to dig into, so let’s dive in.
iPhone 17
Source: Apple.
The new iPhone 17 is both colorful and a significant upgrade. There are a total of five colors – Lavender, Mist Blue, Black, White, and Sage – all of which look great.
As for the upgrades to the hardware, the most significant to my mind is that the iPhone 17 is finally getting ProMotion and a 6.3-inch Always-On display that can refresh adaptively between 1 and 120 Hz. The front screen is protected by Ceramic Shield 2, which Apple says is three times more scratch-resistant than before, has a peak brightness of 3000 nits, and includes an improved seven-layer anti-reflective coating. From the specs, it appears that this is the same screen found in the iPhone Air, only slightly smaller.
As expected, Apple revealed the iPhone Air today. The stats are impressive: the Air is just 5.6 mm thick and weighs 165 grams, with a 6.5-inch ProMotion screen and the A19 Pro chip.
The back of the device is protected with Ceramic Shield, while the front uses the new Ceramic Shield 2, which Apple says is three times more scratch-resistant. In addition to the A19 Pro chip, the internals of the Air include a new Apple-designed N1 chip that controls Wi-Fi, Bluetooth, and Thread connectivity. Apple says the N1 will improve features like Personal Hotspot and AirDrop. The phone features Apple’s new C1X 5G modem, too.
Apple says the A19 Pro’s 6-core CPU improves both the performance and efficiency of the chip. It also includes a 5-core GPU with each core sporting a Neural Accelerator for a claimed 3× boost in performance.
However, thanks to the efforts of the Clickwheel Games Preservation Project led by GitHub user Olsro, every iPod game has been preserved. As Orland explains:
[Olsro] lucked into contact with three people who had large iPod game libraries in the first month or so after the project’s launch last October.
Getting working access to the final unpreserved game, Real Soccer 2009, was “especially cursed,” Olsro tells Ars. “Multiple [people] came to me during this summer and all attempts failed until a new one from yesterday,” he said. “I even had a situation when someone had an iPod Nano 5G with a playable copy of Real Soccer, but the drive was appearing empty in the Windows Explorer. He tried recovery tools & the iPod NAND just corrupted itself, asking for recovery…”
Not only has the project preserved the entire library of games, but now, they’re available to anyone who still has a working iPod that supports them. Sonic on iPod will never be considered the definitive version of Sega’s classic, but if you ask me, it’s still worth preserving the memories of people like Reddit user Mahboishk for whom, “The iPod version of Sonic the Hedgehog was my introduction to the franchise as a kid, and it got me into speedrunning.” That 2000s version of Sonic is an important link in the story that has helped Sonic endure as a franchise from its ’90s origins to today. Now you too can try your hand at navigating the Green Hill Zone with a click wheel.
First, Last, Everything is a brand new MacStories podcast that explores people’s relationships with the technology that has shaped their lives. Each week, Jonathan Reed – who is a regular contributor to MacStories Weekly, our Club community manager on Discord, and the author of our annual watchOS reviews and other stories – gets to know a guest through three pieces of tech:
the one that first inspired them,
their latest obsession, and
the thing that’s meant everything to them.
From apps and computers to weird gadgets and more, Jonathan and listeners get to know someone from the unique perspective of the technology they love. Plus, in each episode, Jonathan shares an aside about a bit of technology you may have never heard of during the ‘Something’ segment.
Jonathan is a great interviewer and has a fantastic slate of guests lined up for season one of First, Last, Everything. You’ll hear new perspectives from familiar voices as well as brand new ones. Gadgets are fun, but it’s the people who use them that bring them to life through their stories. If you’re curious about technology, how others use it, and how new perspectives could inform your tech use, First, Last, Everything is your kind of show.
First, Last, Everything is a seasonal podcast, with new episodes releasing every Tuesday throughout the season. Season one includes eight episodes that will take the show well into the fall. Then, after a brief break, the podcast will be back with a new slate of interviews.
As someone who cares a lot about the human side of technology, I’m absolutely in love with this show. Federico and I dabbled with a similar concept years ago, so I’m really happy to see Jonathan putting his own spin on the idea and bringing together such a great lineup of guests that I’d love to spoil for everyone but will keep as a surprise.
You can listen to the first episode with YouTuber Tom Hitchins, whom, coincidentally, Federico and I hung out with a lot at WWDC this year, today. You can find Tom on his YouTube channel, Byte Review, or his website, Kiroku.co.uk, where he’s making calm, aesthetic videos about Apple products, creating wallpapers and Lightroom presets, and selling stickers and other great products. I think you’ll love the interview.
As we’re fond of saying, you can get First, Last, Everything wherever you get your podcasts. The show is still rolling out across the Internet, so it may show up in some places before others, but you can always visit macstories.net/podcasts/first-last-everything for links to the show on Apple Podcasts, Overcast, Pocket Casts, Spotify, and good, old-fashioned RSS. Plus, you can follow the show on Mastodon and Bluesky.
We’re equally excited to bring you Cozy Zone, a members-only extension of Comfort Zone hosted by Matt Birchler, Niléane, and Chris Lawley. It was a no-brainer to add Comfort Zone to MacStories, and the reaction from listeners has been beyond our expectations. It’s the perfect blend of information and entertainment sprinkled with the hosts’ weird obsessions.
In each weekly bonus episode of Comfort Zone, Matt, Niléane, and Chris invite listeners to join them in the Cozy Zone, where they’ll cover extra topics, invent wilder challenges and games, and share all their great (and not-so-great) takes on tech. The show is an excellent way to get to know the hosts better and participate in the fun you already enjoy on Comfort Zone. Here’s the trailer.
The first episode of Cozy Zone is being released publicly so everyone can get a taste of it right now. You’ll find it today in the Comfort Zone feed and on YouTube. Going forward, Cozy Zone will be audio-only for now, but if we hear from enough listeners who want it, we’ll work on making video versions a regular option, too. The first episode is available to watch here:
Episode 1 of Cozy Zone is available in the Comfort Zone audio-only podcast feeds too.
You can get cozy with the Comfort Zone crew for just $5/month or $50/year, which not only makes the bonus episodes possible, but supports Comfort Zone, too. The gang has already recorded the first few episodes, and they’re great. We think you’ll love them as well. To keep up with Cozy Zone, be sure to follow the existing Comfort Zone accounts on Mastodon and Bluesky.
Finally, thanks to everyone who reads MacStories and listens to our shows. It means a lot to us. We have no shortage of ideas of ways we can make MacStories even better than it was yesterday or is today, but without you all reading, listening, and spreading the word about what we do to your friends and family, it wouldn’t be possible. The MacStories community is strong and the kind of foundation that has allowed us to weather fundamental shifts in the online media world. Thank you for all you’ve done and continue to do for MacStories.
Yes, you read that right. Instagram has finally released an iPad version, and you know what, it looks good, too.
Announced on Instagram’s blog today, the new iPad app supports iPadOS 15.1 and later and includes the features you’d expect like Reels and Stories, plus a new “Following” tab that includes sections for posts and Reels from Friends who follow you back, a “Latest” section that’s sorted chronologically, and an “All” section. Instagram’s messaging is supported and the extra screen real estate allows you to view your inbox and threads simultaneously. It even supports keyboards, trackpads, and the Apple Pencil.
I gave up any expectation that Instagram would ever be released on the iPad years ago. I never really understood the notion that it wouldn’t work on a bigger screen, especially since what Instagram does has expanded a lot in recent years. I’m not a big Instagram user, but I’m glad to see it on the iPad finally. Not only does it work full screen, but with windowing coming in iPadOS 26, you’ll be able to enjoy the more iPhone-like look if you prefer too.
I’m not seeing the app on the App Store yet, but it’s rolling out now and should be available to everyone shortly as a free download here.