Posts tagged with "iPhone"



Skype for iPhone Now with Multitasking Support

Finally! The official Skype client for iPhone has just been updated to include support for iOS 4 multitasking. You can now receive Skype calls and IM in the background while running other apps, and even when you’re in the lockscreen.

Of course, you’re also able to continue your calls after switching to another application, say to check for an email you’ve got while talking.

The app is available for free here.

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N.O.V.A. Updated with Gyroscopic Controls, Retina Display and iOS 4 Support

N.O.V.A. is a first-person shooter for iPhone developed by Gameloft, available both for iPhone and iPad, which has become quite popular over the year in the App Store.

Unlike many other popular games though, this one has just been update to include support for iOS 4 and the iPhone 4. First, you can now control your character using brand new gyroscopic controls, which will make the game feel more natural and intuitive. Then, there are Retina Display-ready high resolution graphics and support for iOS multitasking.

The app is available here at $4.99. Check out a video of the new version after the break.

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Seconds for the iPhone is a Great Interval Training Timer

You’re looking to push every ounce of energy you have into your current HIIT (High-intensity Interval Training) workout. As the intervals pass you buy, the music constantly changes to fit your tempo. One minute you’re being blasted with the relaxing beats needed to calm down and get juiced, the next minute the tempo increases to induce a heavy metal jolt of heart wrenching cardio. This is Seconds, the HIIT, circuit, and fight training utility designed to keep you in rhythm.

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What The iPhone 4 Gyroscope Means for Augmented Reality

When the iPhone 4 was announced, there was one feature many of us were skeptical about: the gyroscope. I think the problem was that many didn’t catch the differences between an accelerometer and a gyroscope, and Steve’s jenga demo surely didn’t help in making these differences very clear. Ngmoco’s first FPS for the iPhone 4 was the first app to truly take a adavntage of the new technology.

Acrossair, developers of many AR apps for iPhone, decided to give us a demonstration of how much their AR browser can be different whether it’s run on an iPhone 4 and a 3GS.

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