We’ve mentioned Ngmoco’s first iPhone 4 game two days ago, and boy it looks beautiful. The killer feature it’s not how it looks, but how it works.
Posts tagged with "games"
iPhone 4 and Gyroscope: Meant for Gaming [Video]
Aves: Web Based Game Engine, Works on iPad and iOS
Aves is a new game engine entirely based on web technologies. It will be used to build 2D / 2.5D videogames running in every browser with modern CSS, HTML and Javascript web standards. It will handle viewports automatically, and - being based on web technologies - the developers promise Aves games will run just fine on the iPad and other iOS, Android and WebOS devices.
But it doesn’t stop at building games with HTML. It’s got some great API stuff we should all look forward to:
“So again, what are action surfaces? As you know, the whole Web 2.0-Idea is actually about sharing and exchanging data using APIs. We have thousands of those in the web today and you can integrate data from Flickr, YouTube, Twitter or Google Maps on your website today by adding a few lines of code.
Guess what? Now you can integrate all those into your games with a mouse click!
If you want to display certain photos from Flickr on an object like a TV-Set you simply tell the Aves Engine that this particular object should have an action surface attached to it and that you want to fill this surface with some data.”
It’s very promising indeed. Check out the official page here, and the demo video after the break. We’ll keep you posted about this.
Steam User? You Shouldn’t Upgrade to 10.6.4
It seems like Steam for Mac doesn’t play well with Mac OS X 10.6.4. Valve itself has issued a warning to users who logged in during the weekend on Steam:
“The recent 10.6.4 update from Apple has noticeable performance issues for NVidia graphic chip owners running high performance games. If you wish to avoid this, you should consider waiting to install the 10.6.4 update until Apple has had the opportunity to address this issue. Full details of what is contained in the 10.6.4 update can be found here: http://support.apple.com/kb/HT4150. If you have already installed this update and believe your graphic performance is affected, please contact Apple support (http://www.apple.com/support/) for details on what to do.”
If you’re a Steam user and care about your game performances, perhaps you should wait for Apple to fix these problems. Should happen soon.
Canabalt, Now Native on iPad
Canabalt, one of the most popular games available for the iPhone, has just been updated and it’s now a universal application that can run natively on the iPad.
The update comes with iOS 4 bug fixes and a new soundtrack by Danny Baranowsky. For those unfamiliar with Canabalt, it’s a very addictive game which features retro-pixel graphics, and you just have to run avoiding obstacles and jumping from one building to another. It’s one of my favorite games in the App Store.
Available at $2.99, free update for previous customers.
E3 2010: Sonic 4, 1942 Coming to iPhone
Game developers are announcing lots of new stuff at the E3, and it’s good to see so many of them are planning to release games for iPhones and iPads. We’ve seen Final Fantasy Tactics being ported to the iPhone. Now, Sega and Capcom have announced that Sonic 4 and 1942: First Strike are coming to the iPhone.
Final Fantasy Tactics: The War of Lions Coming to iPhone
Square Enix announced yesterday that Final Fantasy Tactics: The War of Lions is coming to the iPhone. Final Fantasy Tactics is a departure from a the usual mechanics of the Final Fantasy series, featuring an isometric view of the battlefield and many, many customization options for your characters. The original game first appeared on the Play Station in 1997, and War of Lions is a remake Square Enix launched on PSP 2 years ago.
Square Enix hasn’t announced a release date yet, or whether this “remake of the remake” will carry along some exclusive features for the iPhone. Check out the promo video after the break.
GameSalad is a Game Creation Tool for Mac, iPhone, and iPad
If you’re not impressed with the games at this week’s E3, why not make your own? TUAW reports that GameSalad gives anyone the ability to create games for the Mac, iPhone, and iPad. If you’ve ever wanted to create the platform adventure of your dreams, this is your chance. Though TUAW admits,
“Apparently, lots of people have that know-how, because there are already over 700 games that have used GameSalad’s development kit to bring their titles to the App Store. Herring showed me a few of them, and while they were playable, none of them really intrigued me. It’s tough to blame GameSalad for that, though; most of the fault on the games that I played came from the creators, not the tools.”
Hopefully we’ll see someone put these tools to good use, and in the meantime you can check it out for yourself here.
[via TUAW]
OnLive Reveals Launch Titles, Macs and iPad to Get Console Gaming
Cloud based gaming is about to become a reality with the launch of OnLive on June 17th. This week is going to be huge for the video game industry, and OnLive hopes to bring gaming to everyone (on any platform) with their unique approach to gaming. As Macworld reports,
“For the unfamiliar, OnLive is a cloud computing based service that places the burden of processing on OnLive’s servers, not on your computer. This new technology effectively allows OnLive to use any Intel-based Mac as a high-end gaming machine.
The OnLive Game Service is available in two different forms—either through a “MicroConsole”—only about the size of a deck of playing cards—that plugs into your TV and uses your broadband Internet connection, or through your Mac or a PC connected to the Internet and configured with a small browser plug-in available for download from OnLive’s Web site. (source)”
The 1MB client available for the Mac (That’s right - 1MB) allows users to connect to OnLive to try out demos for free, with full titles ranging from $5 to $59 in price.
Apple, Steam, Mac Mini and Gaming - What’s Next?
Apple has released the new Mac mini which features improved graphics and faster performances, amongst many other new features such as the long-awaited unibody enclosure. Not to mention the HDMI port on the back, which makes the Mac mini “come to the big screen”. As I saw this new iteration of Apple’s little big desktop computer, I couldn’t help but thinking about the direction Apple is going with gaming on Mac OS X.