Federico and John pick two apps and discuss how and why they use them for their work. For the first installment of Pick 2, Federico covers Ulysses and how he’s used it over the past year and for the iOS 11 review he is currently writing and John explains how he uses FullContact to keep in touch with developers and sponsors of MacStories and AppStories.
Read more
Federico and John speak to actor David H. Lawrence XVII about his app Rehearsal Pro, which helps actors rehearse for parts, how understanding his audience has helped the app find a large following among professional actors, and how some of its more famous users have become its best marketing.
Read more
Ten years after Scott Forstall suggested web apps as a ‘sweet solution’ for would-be iPhone developers, Federico and John look at the state of non-native apps, the trade-offs inherent to them, and discuss examples of non-native apps they like, and a few they don’t.
Read more
Federico and John consider the effect on third-party apps of PDFKit, the system Markup extension, changes to Notes, and password AutoFill for apps.
Read more
Apple announced a redesigned App Store for iOS 11 at WWDC. Federico and John take a look at the upcoming changes, the challenges Apple will face producing original content about apps, and consider what it will mean for users and developers.
Read more
John and Federico consider the pros and cons of competing with, and what it takes to succeed against, Apple’s free, built-in system apps and highlight some of their favorite alternatives.
Read more
Federico and John interview Adriaan de Jongh, the co-creator of the hit iOS and PC game Hidden Folks about the creation and design of the game, its unique sound design, gaming on mobile, and an exclusive look at what’s next for Hidden Folks.
Read more
Federico and John cover more app pricing models including tip jars, patronage, fan clubs, bundles, and in-app merchandise sales.
Read more
Federico and John interview Brian Mueller, the creator of the CARROT series of apps, about how he got started, the origins of CARROT, a corgi with a top hat and monocle, and his new CARROT game, Artificial Superintelligence.
Read more