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iTunes 11.0.3 Supports AirPlay Speaker Control Via AppleScript

Also new in iTunes 11.0.3 is an update to the app’s AppleScript dictionary that adds support for controlling AirPlay speakers. The AppleScript additions contain several options: you can check on an AirPlay device’s name, activity, availability on the network, kind (computer, Apple TV, other AirPlay device, etc), network address, and even if it supports audio or video.

This is a particularly welcome addition as it has been requested by users willing to script iTunes’ speakers for years now. Previously, the best option was to rely on GUI scripting to enable/disable speakers; as I wrote in December, it’s good to see Apple is still actively supporting AppleScript on OS X.

Doug Adams has already put together a basic AirPlay script for iTunes 11.0.3.


iTunes 11.0.3 Brings New App Updates Screen

 

In the 11.0.3 update for iTunes released today, Apple included a new “Updates” area for iOS apps. As noted by MacStories reader Graham Robson, the Apps area of iTunes now comes with a new “Updates” tab that lists available app updates (if any); if there are no updates, the screen will say “All Apps Are Up to Date”. As with previous versions of iTunes, you can press Command+R to check for updates both in the main Apps area, as well as the new Updates tab.

When updates are available, iTunes 11.0.3 will display a red “Update” ribbon on an application’s icon, similarly to how iOS displays a blue ribbon for “New” apps on the Home screen. In iTunes 11.0.3, updates are handled by the Updates area without requiring users to open the iTunes Store anymore.

After the launch of iTunes 11 in November 2012, the Updates screen remained surprisingly unchanged. The new app updates system is a welcome change – particularly because it doesn’t force users into an iTunes Store view anymore.

Update: Two more screenshots showing a contextual menu for apps that have an update, and the way iTunes 11.0.3 shows the changelog for an update with the same style of music albums.


Apple Releases iTunes 11.0.3 with Updated MiniPlayer, Various Improvements

Released in late November 2012, Apple today updated iTunes to version 11.0.3. The new version, available through the Mac App Store’s Software Update panel, brings a redesigned MiniPlayer, an improved songs view, support for multi-disc albums, and performance improvements.

The biggest change of iTunes 11.0.3 is the new MiniPlayer. Sporting a progress bar, the MiniPlayer now also comes with a larger artwork view that can be activated by clicking on the artwork thumbnail in the bottom left corner. The new artwork view will turn the MiniPlayer into a widget reminiscent of desktop music controllers like Bowtie and CoverSutra, with the usual controls to adjust volume, hide/view Up Next, and access an additional contextual menu. In the image above, you can see a composited screenshot of the new MiniPlayer views.

iTunes 11.0.3 is available now on Software Update and through Apple’s website.


Pebble Adds Two-Way Communication API for Watchapps to PebbleKit

For both Android and iOS, Pebble developers can now add two-way communication to their applications for their watchapps through Pebble’s SDK, PebbleKit. The AppMessage API enables Pebble watches to send and receive data from smartphone apps for remotely controlling internet connected devices, receiving scores from your favorite sports teams, and checking in with apps like Foursquare or Facebook. iOS developers utilizing two-way communication, however, will need to have their apps whitelisted through Pebble as a part of the Made For iPhone program. In the future, Pebble plans on making that part of the process easier for iOS devs.

You can find all the details about Pebble’s developer updates, latest firmware, and new watch colors on Kickstarter.

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Pixelmator 2.2 Tops 500,000 Downloads In First Week

Impressive results from the Pixelmator team:

Pixelmator 2.2 downloads have surpassed the previous record downloads and topped half a million making it the most successful release in our history,” said Saulius Dailide of the Pixelmator Team. “Also, the customer response to Pixelmator 2.2 is absolutely incredible. We’ve been overwhelmed by the 5-star reviews on the Mac App Store and the fantastic support we receive from our customers.

Pixelmator 2.2 came out last Thursday with over 100 new features. 500,000 unique Mac App Store downloads (trials are not included) beat the previous record of 250,000 downloads in two weeks.

Pixelmator isn’t new to Mac App Store records. In January 2011, three weeks after the Mac App Store launched, the Pixelmator team announced their app had grossed $1 million in 20 days.

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Apple Announces 50 Billion App Downloads, $10,000 Gift Card Winner

With a press release published this morning, Apple formally announced the 50 billion app download milestone they hit yesterday, alongside the name of the $10,000 App Store gift card winner and 50 billionth app download. The 50 billionth app was Say the Same Thing by Space Inch, downloaded by Brandon Ashmore from Mentor, Ohio.

Apple would like to thank our incredible customers and developers for topping 50 billion apps downloaded,” said Eddy Cue, Apple’s senior vice president of Internet Software and Services. “The App Store completely transformed how people use their mobile devices and created a thriving app ecosystem that has paid out over nine billion dollars to developers. We’re absolutely floored to cross this milestone in less than five years.

In the press release, Apple quotes various developers, such as Shazam’s CEO, on the importance of the App Store and its evolution in the past five years.

The iOS App Store opened on July 10, 2008. After 1770 days, 50 billion app downloads make an average of over 28 million apps downloaded each day (28.2 million). Today, the App Store offers more than 850,000 apps (350,000 made for the iPad) in 155 countries, organized in 23 categories that span Productivity, Games, Newspapers, and more.

For the 50 billion app download contest, Apple has also offered a $500 gift card to each of the 50 people who downloaded an app after the 50 billion milestone.


New Google Maps for the Web Previewed, iPad App Expected This Summer

Google demonstrated a new version of Google Maps during the Google I/O 2013 keynote today, showcasing a full screen maps application for the web that reacts to every click. Redesigned in an effort to put an emphasis on directions and places, Maps’ new interface is focused on discovery. As you click, Maps will surface contextual information about what you can find at a desired location through a carousel and contextual cards, highlighting popular tourist attractions, directions to that place, and street views so you know exactly what to expect when you get there. Based on photos taken in the area, Google will even create tours so you can easily plan your next trip.

It’s contextually aware too: taking into account location information from your Google account, such as where you live and where you work, Google Maps will make recommendations on places to visit, utilizing reviews from Zagat and recent places your friends on Google+ have visited to highlight what’s popular in the area. It’ll also highlight new places you might be interested in based on your previous search history.

Maps will be much faster than before, as vector maps are replacing tile-based maps on the web, bringing it up to date with Android and iOS. For WebGL-enabled browsers, Google Earth is now a part of the web app and can be activated through a simple toggle for viewing 3D imagery. Just the like the desktop app, you can zoom out and fly around the entire planet or just around your favorite locale.

You can request an invite to preview the update for Google Maps before it hits the web at http://maps.google.com/preview.

Google also talked about updates to their mobile applications, announcing than an iPad app will be arriving in the summer. Building upon the interface introduced with Google Maps on iOS, Google will be bringing in global traffic data and alerts for live reports on incidents and accidents, no matter where you’ll be going. Google Offers will also be integrated, giving you a heads up on nearby deals from restaurants and department stores so that you can take advantage of discounts and special offers.

Be sure to additionally check out The Verge for their great rundown on the new Google Maps for the web and what to expect for mobile devices for more information.

[via Google Maps]


Google Play Game Services

A few days ago, I remembered a story by TouchArcade from last year that explained how adding iCloud support to games was no easy task for most independent developers:

It’s also obvious to us that iCloud and the implementation of it needs to be easier, and the service itself needs to be more reliable. Almost every studio we talked to had some trepidations or a horror story to share. Browse our message board, and you’ll find even more from users receiving the bad end of an iCloud problem.

Today, Google announced Google Play Game Services, a set of APIs to enable cross-platform gaming features like saved game states, leaderboards with Google+ support, achievements, and automatic player matches with real-time multiplayer. There is a native SDK for iOS and Android, REST APIs and various libraries for the web.

WWDC ‘13 is less than a month away, and it’s safe to assume Apple will show new developer tools for iCloud and Game Center. It’ll be interesting to see if “Sign In with Google+” buttons will start showing up in iOS games in the next few months.

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