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Flurry Analytics Suggests In-App Purchases Generate More Revenue

In-app purchases are something we often don’t think about when playing a game or adding more features to the latest application. “This gravity gun is only an extra ninety-nine cents, and I love this game. So why not?” As customers spend on the latest upgrades, updates, and ad-free in-app purchases, Flurry reports that this model works considerably well. TUAW writes:

Previously to 2010, the games tracked were generating only a few bucks per user per year, but in January the total jumped to around $9, and it’s now in the double digits. Flurry says that money doesn’t include ad revenue – it’s strictly profit from in-app purchases, either unlocking features or selling virtual goods.

Flurry is reporting that as of June, they’re generating $14.66 per user per year. The idea is to get someone interested in your product, then give them the opportunity to add the features they need for an enjoyable experience. More often than not, in-app purchases turn a pretty good profit.

[via TUAW]


Nokia and HTC Respond to Apple’s Press Conference

Following RIM, Nokia and HTC have publicized their responses against Apple concerning their mobile devices. Nokia’s response:

In general, antenna performance of a mobile device/phone may be affected with a tight grip, depending on how the device is held. That’s why Nokia designs our phones to ensure acceptable performance in all real life cases, for example when the phone is held in either hand. Nokia has invested thousands of man hours in studying how people hold their phones and allows for this in designs, for example by having antennas both at the top and bottom of the phone and by careful selection of materials and their use in the mechanical design.

HTC came to the defense of their Droid Eris by comparing the numbers. Pocket-Lint writes:

“Approximately .016% of customers,” Eric Lin, the company’s global PR and online community manager exclusively revealed to us before adding that “we have had very few complaints about signal or antenna problems on the Eris.”

Weighing in, it’s fair to say that you have to intentionally grip (pretty tightly) a Blackberry, an HTC Droid Eris, or a Nokia phone to have it drop bars. Where you could accidentally touch “the spot” on an iPhone 4, you have to try pretty hard to do it on competitors phones. I don’t think I’m being unreasonable – that’s my honest observation. I do think Apple reached a bit too far in trying to expose other smartphones – if it’s arguably a “non-issue” on the iPhone 4, why explore “non-issues” on other phones?

[via Engadget (Nokia) and Pocket-Link (HTC)]


iPhone DSLR with OWLE Bubo & EnCinema Adapter

Cody wrote about the Manfrotto pocket tripod before. It was some sort of a stand that allowed you to attach a SLR lens to your iPhone to, well, taking better pictures, I guess. I don’t know if someone actually managed to take any picture with it, but still. It was cool - but this one’s certainly better and more “useful”.

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iChatr Removed From the App Store, Users Were “Exposing Themselves”

We covered iChatr two weeks ago. It was a simple application for the iPhone 4 that, just like Chatroulette on desktop computers, allowed you to video chat with random strangers - all the time. You have no contacts, no friends, you just see the face of another user and click next.

Well, when you see the face you must be lucky. Problem is, being Chatroulette completely anonymous, people started to inappropriately expose themselves. The same happened to iChatr.

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News Kiosk Winners Announced

Thanks everyone who entered the News Kiosk giveaway.We also want to thank the Dative Studios developers for the promo codes they offered to MacStories readers.

Here are the winners:

El Aldio

tixh

cjmegatron81

Jonathan Jensen

Fabian Van Schepdael

Mackey B

Paola

Pavel Kotyza

Karthik Ramadoss

Omer

You’ll receive the promo codes in your inbox in a few hours. Congratulations!