MacStories Team

3377 posts on MacStories since July 2011

Articles by the MacStories team. Founded by Federico Viticci in April 2009, MacStories attracts millions of readers every month thanks to in-depth, personal, and informed coverage that offers a balanced mix of Apple news, app reviews, and opinion.

Previously, On MacStories

Apple Strikes Broadcast Deal with F1 - MacStories Anthropic Releases Haiku 4.5: Sonnet 4 Performance, Twice as Fast Apple Announces New M5 iPad Pros Apple Debuts New 14” MacBook Pro with the M5 Chip Apple Reveals the M5 Apple Vision Pro LLMs As Conduits for Data Portability Between Apps A Fresh Spin on Apple Music:...


This Week on MacStories Podcasts

This week on MacStories podcasts: AppStories This week, with rumors of more products in the pipeline, Federico and John share what they want most from Apple before the end of the year. On AppStories+, Federico experiments with lightning fast inference and iteration using Cerebras for scripting. Listen on: Apple Podcasts Overcast Pocket Casts Castro Spotify...


In This Issue

John reflects on the M5 chip and Vision Pro updates from earlier this week and shares a tip about Claude Skills and Jonathan takes the crossbody strap plunge, plus the usual Links, App Debuts, the latest happenings in the Club MacStories+ Discord community, and a recap of MacStories articles and this week’s episodes of MacStories...



Previously, On MacStories

Synology Drops Branded Drive Requirement Jump Into the Liquid Glass Pool: A MacStories OS 26 App Roundup Reports of Slide Over’s Death Were Greatly Exaggerated Apps in ChatGPT MacStories Deals Roundup: Amazon Prime Big Deal Days Digital Foundry Documents the iPhone 17 Pro’s Major Gaming Gains...


A MacStories Update

MacStories is in the midst of big changes that, so far, have been almost completely invisible to readers. So today, we want to catch everyone up on where things stand and explain what we’ve been doing. What prompted this note is the fact that earlier this week, we identified an issue that prevents the MacStories...


This Week on MacStories Podcasts

This week on MacStories podcasts: AppStories This week, Federico and John demystify Model Context Protocol (MCP), covering how it works, where it’s heading, and practical examples of what it can do. On AppStories+, Federico and John experiment with whether AI can make sense of the information firehose. Listen on: Apple Podcasts Overcast Pocket Casts Castro...


In This Issue

An update on MacStories, Federico tests the limits of Spotify’s ChatGPT integration, John shares Spotlight tips and an assortment of gadgets, plus the usual Links, App Debuts, and a recap of MacStories articles and this week’s episodes of MacStories podcasts....


Jump Into the Liquid Glass Pool: A MacStories OS 26 App Roundup

Liquid Glass is the sort of change that takes some getting used to from the perspective of both users and developers. The design language shifted a lot over the course of the summer beta season, which made developers’ lives tougher than in some years. This has resulted in a variety of Liquid Glass implementations across our favorite apps, which is a fascinating study in the range of designs Liquid Glass encompasses.

Today, we wanted to share some of our favorite implementations of Liquid Glass and other features debuted this fall by indie developers. We’ll have more coverage in the weeks ahead, but let’s dive into some of the best OS 26 updates we’ve seen so far.

Devon

Art of Fauna

From developer Klemens Strasser, Art of Fauna is a unique jigsaw puzzle game with a focus on accessibility and animal conservation. Each puzzle features a gorgeous wildlife illustration from the 18th or 19th century and can be solved either by aligning pieces of the picture or by rearranging written descriptions of the animal pictured phrase by phrase. Everything about the app, from the font to the colors to the complexity of the puzzle phrases, can be adjusted to fit each user’s needs. With its beautiful artwork, intuitive gameplay, ambient sound design, and adaptability, it’s no wonder the app won an Apple Design Award for Inclusivity this year.

Version 1.8 of Art of Fauna came out alongside iOS 26 with Game Center integration and Liquid Glass design elements in its navigation buttons. But the most interesting new feature is integration with a new app from the team behind Structured called Awake. Put simply, Awake is an alarm clock app that helps you wake up by challenging you to accomplish a task before you can disable your alarm in the morning. With this integration, you can choose to make an Art of Fauna puzzle your morning mission, starting your day with some brain training and a beautiful puzzle. In Awake, you can select the difficulty level of the puzzle you’re presented with each morning, as well as whether you’d like the app to prefer unplayed puzzles over previously played ones.

Art of Fauna is available on iPhone and iPad. It can be downloaded from the App Store and includes ten puzzles for free. There are 100 other puzzles available from five different biomes that can be purchased all at once for $8.99 or in packs of 20 for $2.99 each. 20% of all proceeds from the app are donated to nature preservation causes, and you can learn more about the supported causes in the app’s Giving Back section.

Play

Marcos Tanaka’s watch later utility is a go-to for many – myself included – when it comes to saving, organizing, and watching YouTube videos. With its latest update, version 2.6, Play has added several features enabled by iOS 26.

First up is a Liquid Glass redesign. The sidebar, toolbar, and buttons are all elevated above the content and incorporate the transparent glass material. Buttons and view transitions now feature some fun animations, too, like when the ‘+’ button morphs into the Add Video popover once it’s tapped.

The on-device Apple Intelligence model has enabled Tanaka to add a couple of new AI features as well. Each video’s detail view now includes a ‘Generate’ button that will create and present a text summary of the video’s contents. For those who want to get an idea of what a video is about before watching it, or for those who want a quick refresh on a video they’ve watched before, this feature will come in handy, and it’s a clever application of the on-device model now available to developers. Also, when adding tags to a video, Play can now suggest tags based on a video’s contents, both existing tags and new tags that you can create.

Play is available on iPhone, iPad, Mac, Vision Pro, and Apple TV and can be purchased from the App Store for $2.99. Additional features, like subscribing to channels within the app and searching video transcripts, require a subscription to Play Premium, which costs $2.99/month, $19.99/year, or $99.99 for a lifetime subscription.

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