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Tweetbot for Mac Updated with Large Thumbnails Option, Three-Finger Gesture Fix

Tweetbot for Mac, Tapbots’ desktop version of its popular Twitter client, was updated last night with support for a new large thumbnail option in the timeline, a refreshed design of inline image previews, and a fix for three-finger gestures.

Following Tweetbot 3.3 for iPhone, Tweetbot 1.5 for Mac adds large thumbnails as an option in the app’s Preferences. Large thumbnails retain the capability of being right-clicked to access a contextual menu, and they bring a slightly redesigned preview in the tweet detail view as well. In my tests, loading large thumbnails with proper resolution required deleting Tweetbot’s account cache under Preferences > Account.

For users who enabled three-finger navigation gestures on their Macs, Tweetbot will now respect that setting and allow to swipe with three fingers to navigate back and forth between tweets, timelines, and other views of the app.

Tweetbot for Mac is available at $19.99 on the Mac App Store. You can read our original review here.


Apple Highlights Indie Games In “Indie Game Showcase” Section

Following a weekly refresh of the App Store’s featured content, Apple has started highlighting indie games in a section called “Indie Game Showcase” today, presented on the App Store’s homepage.

The new section, available on iTunes here, will presumably highlight indie developers on a regular basis, featuring a selected game from the development studio and offering a glimpse into the favorite games of an indie development’s team. This week, Apple started by featuring Simogo, the independent, award-winning studio behind Year Walk, Beat Sneak Bandit, and the widely acclaimed Device 6.

From Apple’s Indie Game Showcase page:

Often made up of just a few dedicated members, independent studios prove that what really matters is the size of your dream. In each Indie Game Showcase, we celebrate a popular game and its creative team, highlighting the developer’s titles along with their favorite games from other studios.

In featuring Simogo’s Device 6, Apple notes that the experience was “tailor-fit for iPad, iPhone, and iPod touch”, resulting in a game that was included in the list of runner-ups for the App Store’s Game of the Year collection in 2013 from a company that has made “outstanding games exclusively for the App Store”.

Apple’s Indie Game Showcase comes at the end of the Game Developers Conference, which saw an increased interest in indie productions by larger companies. Among various announcements, Sony unveiled improved development tools for indie developers on PS4, Microsoft showcased games part of the initial rollout of the ID@XBOX program, Nintendo showed the capabilities of its Web Framework, while both Epic and Crytek announced subscription services for their game engines, a move likely aimed at smaller, independent developers.

Alongside the Indie Game Showcase, Apple also featured its “10 Essential Indie Games” section on the App Store’s Games category page again, including recent releases such as Nyamyam’s Tengami and Sirvo’s Threes.


A Look At Temple Run Prototypes

Eli Hodapp, writing at TouchArcade:

We met up with developer Keith Shepherd at GDC, and at a dinner the night before he was talking about how when they hire people now they go through the various stages of Temple Run’s development to give an idea of what’s possible in the mobile space after a day of work, a week of work, and a month of work.

Always interesting to learn about the process of making a game, especially a popular one such as the original Temple Run. The video at TouchArcade has a full interview with Keith Shepherd, who explains how the “free with In-App Purchases” strategy was born as a consequence of an experiment on the App Store, something that Imangi learned to optimize for Temple Run 2.

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The Prompt: The World’s Greatest City

Federico, Myke and Stephen celebrate The Prompt’s ruby anniversary by discussing how Google approaches wearables (and how Apple may move in a different direction), Checkmark 2, iOS 8 rumors and the recent changes Apple has made to its iPhone and iPad lineups.

Consider this and episode 33 the spoken versions of my thoughts on wearables and smartwatches at the intersection of technology and fashion. Get the episode here.

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Directional: Lost Backup

This week Myke shares some 3DS woes, Federico shares some cool things he found this week – including a HD Mario 64 remake – and the guys discuss their new found feelings for Twitch streaming.

If you own a 3DS, Myke’s story of his corrupted data should be a warning and a call for action to back up your games and progress today. Get the episode here.

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Thinking Outside The Watch

Today’s smartphones and tablets know a lot about us, but they don’t really know us. If Apple’s going to enter the wearable market, I believe (or at least, I hope) they will find an obvious benefit of wearing a device that goes beyond displaying notifications on your wrist.

In episode 40 of The Prompt, we discussed this topic in regard to Android Wear, Google’s recently announced initiative for wearable devices that, at the moment, seems primarily focused on so-called smartwatches. Also on The Prompt, we discussed the importance of fashion and how fashion design is often ignored as a core aspect of wearable tech two months ago in episode 33.

The current crop of smartwatches feels like a replay of smartphones before the iPhone. Smartphones were bulky, had some convenient features, and tried to cram old metaphors of PC software into a new form factor, resulting in baby software. Most smartwatches I see today are bulky, have some convenient features, and try to cram features and apps from smartphones and tablets into a form factor that’s both new and old (watches have been around for centuries), but the “smartwatch” tech gadget has become a trend only recently. As a result, smartwatches on the market today appeal mostly to tech geeks who are interested in some of those few interesting features (namely notifications, map directions, and the intersection of smartphones and watches), but they’re not really smart because they generally fetch data from a primary device – the smartphone – and they’re not really good as watches either.

Sometimes I wonder if the tech press is more enamored with the current idea of smartwatches than people actually care.

To a degree, though, I understand why having notifications on your wrist may be an interesting proposition: for the geek who lives in the connected age, everything needs to be faster and easier. Faster Internet and easier access to Twitter. Faster processor and easier ways to manage the inbox. A simplified interface that strips down unnecessary elements and displays a notification on your wrist while also subtly vibrating? To the geek and tech blogger, that’s both cool and useful. And to a certain extent, I also get why some of the apps available for smartwatches may be worth trying: shopping lists on your wrist mean you won’t be afraid of dropping your phone at the grocery store, and who doesn’t love checking for Twitter DMs on a watch?

But I think that discounting wearable devices – whether worn on your wrist or around your neck, on your chest or on your finger – to small displays capable of displaying notifications and mini-apps dramatically undervalues the potential of wearing tech on your body. Read more


How I Use Pinboard

For the past year, I’ve been asked on multiple occasions by MacStories readers about Pinboard, and I thought it’d be fun to address that question with a detailed explanation of my usage of the service.

I love Pinboard. I realize that it may be somewhat strange to share such feelings for a web service, therefore allow me to rephrase it: I love what Pinboard’s creator Maciej Cegłowski has been doing with the service and I love Pinboard’s focus and direction.[1]

Pinboard is a bookmaking service purposefully devoid of complicated social features and primarily aimed at personal bookmarks. If you’ve been on the Internet for a few years, you may be familiar with Pinboard as the straightforward alternative to Delicious from the days when Delicious used to be a bookmarking service, and that still holds true. Fundamentally, Pinboard is a service to save links.

In spite of its simplicity and barebones presentation, Pinboard is packed with clever options and settings that you can use to tailor the experience to your needs. There are compatible apps (Pinboard has an API), bookmarklets, RSS feeds, and many other tricks and hidden tips that can considerably improve your usage of Pinboard, and I’m going to cover those, alongside some personal suggestions, in this post.

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Evernote and OneNote

I was curious to know more about OneNote for Mac, released yesterday on the Mac App Store, from an Evernote user’s perspective, and I’m glad that Justin Williams wrote up his impressions so far.

I’m not switching from Evernote: I need some of the service’s more advanced features (saved searches, shareable notes, web clipper) and, overall, I’m happy with it. I like Evernote as a company – I’m a fan of the business model and the idea of a service that can stick around for many years. I appreciate the work they’ve put into improving the apps and service in 2014: as I wrote in January, there are still things I would like to see, but the iOS app has improved dramatically since September.

I also agree with Justin’s take on the API. In my limited experience with using the Evernote API in Python, I found it painful to simply send HTML to the service to create a new note or to try to retrieve HTML content from a note (Evernote uses a superset of XHTML called ENML, which has its own set of restrictions). Other developers I’ve talked to shared their frustrations with the Evernote API, especially for integration with iOS apps. One of Evernote’s biggest advantages over OneNote is the rich ecosystem of apps they’ve built, but Microsoft’s launch yesterday showed that they’re not kidding with third-party OneNote support either. Perhaps Evernote should add the API to the list of improvements for 2014.

It’ll be interesting to see how Microsoft will continue to support OneNote on iOS and OS X – they have an uphill battle against Evernote’s frequent updates, but they’re off to a seemingly good start with the Mac app.

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